Level 8
(Basic)
Deal Physical damage to target enemy. If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted.
Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
Damage:
20,050
±
5%
Tier 2
lvl 50
Damage Multiplier: 1.88
+10% Damage
1,250
5
Tier 3
lvl 60
Damage Multiplier: 1.96
+5% Damage
1,250
5
Tier 4
lvl 68
Damage Multiplier: 2.13
+10% Damage
3,750
5
5
Tier 5
lvl 73
Damage Multiplier: 2.13
If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted
5,000
10
5
Tier 6
lvl 78
Damage Multiplier: 2.3
+10% Damage
12.5K
10
10
5
Tier 7
lvl 84
Damage Multiplier: 2.56
+15% Damage
21.2K
15
15
10
Tier 8
lvl 85
Damage Multiplier: 2.56
Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
73.8K
25
25
10
15
Level 8
(Crew)
• 4 turn cooldown
TIE Echelon gains 30% Protection Up for 2 turns and all other First Order allies gain half that amount. Call all other First Order allies to assist, dealing 50% less damage and they gain Stealth for 2 turns.
Tier 2
lvl 1
5% Protection Up
5,000
10
5
Tier 3
lvl 1
-10% Damage penalty
5,000
10
5
Tier 4
lvl 1
All other First Order allies gain half that amount
7,500
10
10
Tier 5
lvl 1
5% Protection Up
13.8K
15
10
5
Tier 6
lvl 1
-15% Damage penalty
21.2K
15
15
10
Tier 7
lvl 1
+10% Protection Up
45K
20
20
15
5
Tier 8
lvl 1
All other First Order allies gain Stealth for 2 turns
78.5K
30
30
20
15
Level 8
(Unique)
At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection. If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit.
Tier 2
lvl 50
+5% Health Recovery and +5% Protection Recovery
1,250
5
Tier 3
lvl 60
+1% Max Health
1,250
5
Tier 4
lvl 70
+5% Health Recovery and +5% Protection Recovery
5,000
10
5
Tier 5
lvl 75
+1% Max Protection
7,500
10
10
Tier 6
lvl 80
+0.5% Defense, Max Health, and Max Protection
13.8K
15
10
5
Tier 7
lvl 85
+0.5% Defense, Max Health, and Max Protection
32.5K
20
15
10
5
Tier 8
lvl 85
If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit
88.8K
25
25
10
20
Level 3
(Unique)
Enter Battle: TIE Echelon gains 30% Protection Up for 2 turns. All other First Order allies gain Stealth for 1 turn. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn.
Tier 2
lvl 75
+20% Protection Up
175K
25
Tier 3
lvl 85
All other First Order allies gain stealth for 1 turn
525K
75
Hidden Abilities
(Unique)
Placeholder
Crew Contribution
Armor
0.00929727
Resistance
0.01825066
Health
2.31672899
Protection
2.53023851
Physical Damage
0.25621481
Speed
0.00310449
Potency
0.00002190
Tenacity
0.00002190
Description
First Order Tank that covers its allies by providing them with Stealth
Power
77,503
Base Attributes
Strength (STR)
1,531
Agility (AGI)
902
Tactics (TAC)
808
Strength Growth
12.5
Agility Growth
6.2
Tactics Growth
6.2
Mastery
0
General
Health
78,999
Protection
56,182
Speed
168
Critical Damage
150%
Potency
48.63%
Tenacity
63.63%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
7,832
Critical Chance
25%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
40%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
1,939
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
40.1%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Feb 23, 2022
Base ID
FIRSTORDERTIEECHELON
Shards to Activate
25 Shards