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Level 8
(Basic)
Deal Physical damage 3 times. For each critical hit scored, grant TIE Defender a stack of Resilient Defense (max 2). If TIE Defender has Special Forces, this attack has +50% Critical Chance and Critical Damage.
Damage:
12,290
±
5%
Damage:
12,290
±
5%
Won't trigger counter attack
Damage:
12,290
±
5%
Won't trigger counter attack
Tier 2
lvl 50
Damage Multiplier: 0.59
Damage Multiplier: 0.59
Damage Multiplier: 0.59
+10% Damage
1,250
5
Tier 3
lvl 60
Damage Multiplier: 0.7
Damage Multiplier: 0.7
Damage Multiplier: 0.7
+20% Damage
1,250
5
Tier 4
lvl 68
Damage Multiplier: 0.86
Damage Multiplier: 0.86
Damage Multiplier: 0.86
+30% Damage
3,750
5
5
Tier 5
lvl 73
Damage Multiplier: 0.86
Damage Multiplier: 0.86
Damage Multiplier: 0.86
+30% Resilient Defense chance
5,000
10
5
Tier 6
lvl 78
Damage Multiplier: 0.86
Damage Multiplier: 0.86
Damage Multiplier: 0.86
+25% Critical Chance
12.5K
10
10
5
Tier 7
lvl 84
Damage Multiplier: 0.86
Damage Multiplier: 0.86
Damage Multiplier: 0.86
+25% Critical Damage
21.2K
15
15
10
Tier 8
lvl 85
Damage Multiplier: 0.86
Damage Multiplier: 0.86
Damage Multiplier: 0.86
+1 Stack of Resilient Defense; +40% Resilient Defense chance
73.8K
25
25
10
15
Level 8
(Crew)
• 4 turn cooldown
Deal physical damage to target enemy, remove 30% Turn Meter, and Stun them for 1 turn. If TIE Defender has Special Forces, this Stun can't be dispelled, evaded, or resisted.
Damage:
38,586
±
5%
Tier 2
lvl 1
Damage Multiplier: 1.86
+10% Damage
5,000
10
5
Tier 3
lvl 1
Damage Multiplier: 2.19
+20% Damage
5,000
10
5
Tier 4
lvl 1
Damage Multiplier: 2.7
+30% Damage
7,500
10
10
Tier 5
lvl 1
Damage Multiplier: 2.7
Reduce target enemy's Turn Meter by 15%
13.8K
15
10
5
Tier 6
lvl 1
Damage Multiplier: 2.7
If TIE Defender has Special Forces, this Stun can't be evaded
21.2K
15
15
10
Tier 7
lvl 1
Damage Multiplier: 2.7
+15% Turn Meter removal
45K
20
20
15
5
Tier 8
lvl 1
Damage Multiplier: 2.7
If TIE Defender has Special Forces, this Stun can't be resisted
78.5K
30
30
20
15
Level 8
(Unique)
Whenever TIE Defender Evades an attack, grant 10% Turn Meter to the allied Capital Ship and an additional 10% Turn Meter if TIE Defender has Special Forces. This effect is tripled for Empire Capital Ships.
While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender.
TIE Defender counts as an Imperial TIE Fighter.
While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender.
TIE Defender counts as an Imperial TIE Fighter.
Tier 2
lvl 50
+2% Turn Meter gain
1,250
5
Tier 3
lvl 60
+2% Special Forces Turn Meter gain
1,250
5
Tier 4
lvl 70
+3% Turn Meter gain
5,000
10
5
Tier 5
lvl 75
+3% Special Forces Turn Meter gain
7,500
10
10
Tier 6
lvl 80
+3% Turn Meter gain
13.8K
15
10
5
Tier 7
lvl 85
Turn Meter gain is tripled for Empire Capital Ships
32.5K
20
15
10
5
Tier 8
lvl 85
While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender
88.8K
25
25
10
20
Level 8
(Unique)
TIE Defender gains 10% Evasion, 20% Offense, and 30% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. At the end of its turn, if TIE Defender has Special Forces and Resilient Defense, it gains Foresight for 1 turn. When TIE Defender evades, if it has Special Forces, recover 10% Health and gain 10% Turn Meter.
Tier 2
lvl 50
+5% Offense
1,250
5
Tier 3
lvl 60
+5% Health recovery
1,250
5
Tier 4
lvl 70
+5% Offense
5,000
10
5
Tier 5
lvl 75
+5% Evasion
7,500
10
10
Tier 6
lvl 80
+15% Protection
13.8K
15
10
5
Tier 7
lvl 85
+5% Turn Meter gain
32.5K
20
15
10
5
Tier 8
lvl 85
If TIE Defender has Special Forces and Resilient Defense at the end of its turn, it gains Foresight for 1 turn
88.8K
25
25
10
20
Level 3
(Unique)
Imperial TIE Fighter allies gain Foresight for 1 turn.
Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented. Imperial TIE Fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters.
TIE Defender gains Special Forces until the end of battle.
Special Forces: Gives abilities additional effects
Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented. Imperial TIE Fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters.
TIE Defender gains Special Forces until the end of battle.
Special Forces: Gives abilities additional effects
Tier 2
lvl 75
Imperial TIE Fighter allies gain Foresight for 1 turn.
175K
25
Tier 3
lvl 85
Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented; Imperial TIE Fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters
525K
75
Hidden Abilities
(Unique)
Placeholder
Crew Contribution
Physical Critical Rating
0.00292063
Health
4.20346153
Protection
0.80769597
Physical Damage
0.50544566
Speed
0.00361416
Dodge Rating
0.01670329
Deflection Rating
0.01670329
Potency
0.00002442
Tenacity
0.00002442
Description
Powerful reinforcement Empire Attacker capable of stunning enemies and boosting allies, specifically TIE fighters
Power
86,286
Base Attributes
Strength (STR)
808
Agility (AGI)
1,625
Tactics (TAC)
808
Strength Growth
6.2
Agility Growth
12.5
Tactics Growth
6.2
Mastery
0
General
Health
114,474
Protection
19,201
Speed
218
Critical Damage
150%
Potency
58.05%
Tenacity
73.05%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
14,291
Critical Chance
39.96%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
23.8%
Dodge Rating
35.08%
Critical Avoidance
0%
Special Offense
Damage
1,939
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
9.9%
Deflection Rating
35.08%
Critical Avoidance
0%
First Seen
Jan 25, 2023
Base ID
TIEDEFENDER
Shards to Activate
80 Shards