Level 8 (Basic)
Ship Ability Material Omega
Deal Physical damage to target enemy. If this attack scores a critical hit, inflict Ability Block for 1 turn and gain 5% Critical Damage (stacking) for the rest of the encounter.
Damage: 25,584 ± 5%
Tier 2
lvl 50
Damage Multiplier: 1.6
+5% Damage
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 60
Damage Multiplier: 1.67
+5% Damage
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 68
Damage Multiplier: 1.75
+5% Damage
Ship Building Materials
3,750
Ship Ability Material Mk I
5
Ship Ability Material Mk II
5

Tier 5
lvl 73
Damage Multiplier: 1.75
If this attack scores a critical hit, gain 5% Critical Damage (stacking) for the rest of the encounter
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 6
lvl 78
Damage Multiplier: 1.82
+5% Damage
Ship Building Materials
12.5K
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 84
Damage Multiplier: 1.9
+5% Damage
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 8
lvl 85
Damage Multiplier: 1.9
If this attack scores a critical hit, inflict Ability Block for 1 turn
Ship Building Materials
73.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
15
Level 8 (Special) 3 turn cooldown
Ship Ability Material Omega
Deal Physical damage to all enemies. At the end of the turn, enemies who had 100% Health at the start of this ability are inflicted with Vulnerable for 1 turn and all other enemies are inflicted with Tenacity Down for 1 turn.
Damage: 22,890 ± 5%
Tier 2
lvl 50
Damage Multiplier: 1.43
+5% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 3
lvl 60
Damage Multiplier: 1.5
+5% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 4
lvl 68
Damage Multiplier: 1.56
+5% Damage
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 5
lvl 73
Damage Multiplier: 1.56
At the end of the turn, enemies who had 100% Health at the start of this ability are inflicted with Vulnerable for 1 turn
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 6
lvl 78
Damage Multiplier: 1.63
+5% Damage
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 7
lvl 84
Damage Multiplier: 1.7
+5% Damage
Ship Building Materials
45K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
20
Ship Ability Material Mk III
15
Ship Ability Material Omega
5

Tier 8
lvl 85
Damage Multiplier: 1.7
At the end of the turn, enemies who had less than 100% Health at the start of this ability are inflicted with Tenacity Down for 1 turn
Ship Building Materials
78.5K
Ship Ability Material Mk I
30
Ship Ability Material Mk II
30
Ship Ability Material Mk III
20
Ship Ability Material Omega
15
Level 8 (Unique)
Ship Ability Material Omega
Whenever an enemy attacks out of turn or another Sith ally is inflicted with a debuff that can be dispelled, gain 1 stack of Vengeance. Whenever the Vengeance bonus turn is triggered, TIE Dagger recovers 25% Health and gains 5% Offense (stacking) for the rest of the encounter. During the Vengeance bonus turn, TIE Dagger can ignore Taunt and, if the allied Capital Ship is Sith, also ignore Protection.

Vengeance: At 15 stacks, dispel all debuffs on all Sith allies, gain a bonus turn, then lose all stacks
Tier 2
lvl 50
Whenever the Vengeance bonus turn is triggered, TIE Dagger recovers 5% Health
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 60
+5% Health recovery
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 70
+5% Health recovery
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 5
lvl 75
+5% Health recovery
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 6
lvl 80
+5% Health recovery
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 85
Whenever the Vengeance bonus turn is triggered, TIE Dagger gains 5% Offense (stacking) for the rest of the encounter
Ship Building Materials
32.5K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10
Ship Ability Material Omega
5

Tier 8
lvl 85
During the Vengeance bonus turn, TIE Dagger can ignore Taunt and, if the allied Capital Ship is Sith, also ignore Protection
Ship Building Materials
88.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
20
Level 8 (Crew)
At the start of the battle or when Reinforced, for each active Sith ally (including the Capital Ship), TIE Dagger gains 20% Max Protection and 10% Tenacity until the end of the encounter. The first time each enemy falls below 100% Health, TIE Dagger gains 25 Defense Penetration (stacking) for the rest of the encounter.

Whenever TIE Dagger uses a Basic ability against an enemy with less than 100% Health, score a critical hit if possible. Whenever another ally attacks an enemy with a Concussion Mine, TIE Dagger assists dealing 50% less damage (once per turn). At the start of TIE Dagger's turn, recover 20% Protection per enemy with less than 100% Health.
Tier 2
lvl 1
+5% Max Protection
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 1
+5% Tenacity
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 1
+10% Max Protection
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 5
lvl 1
The first time each enemy falls below 100% Health, TIE Dagger gains 25 Defense Penetration (stacking) for the rest of the encounter
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 6
lvl 1
Whenever another ally uses a Basic ability against an enemy with a Concussion Mine, TIE Dagger assists dealing 50% less damage (once per turn)
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 1
At the start of TIE Dagger's turn, recover 20% Protection per enemy with less than 100% Health
Ship Building Materials
32.5K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10
Ship Ability Material Omega
5

Tier 8
lvl 1
Whenever TIE Dagger uses a Basic ability against an enemy with less than 100% Health, score a critical hit if possible
Ship Building Materials
88.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
20
Level 3 (Unique)
Reinforcement Materials
Enter Battle: TIE Dagger gains 5 stacks of Vengeance and Critical Damage Up for 2 turns. Inflict a random enemy with Healing Immunity for 1 turn, which can't be evaded or resisted.
Tier 2
lvl 75
Gain Critical Damage Up for 2 turns
Ship Building Materials
175K
Reinforcement Materials
25

Tier 3
lvl 85
Inflict a random enemy with Healing Immunity for 1 turn, which can't be evaded or resisted
Ship Building Materials
525K
Reinforcement Materials
75

Hidden Abilities

(Unique)
Placeholder

Crew Contribution

Physical Critical Rating
0.00281286
Health
4.04834897
Protection
1.34944965
Physical Damage
0.48679413
Speed
0.00343375
Potency
0.00002351
Tenacity
0.00002351

Description

Retaliatory Attacker that uses Vengeance to undercut enemy defenses
Power
84,995
Base Attributes
Strength (STR)
808
Agility (AGI)
1,625
Tactics (TAC)
808
Strength Growth
6.2
Agility Growth
12.5
Tactics Growth
6.2
Mastery
0
General
Health
107,611
Protection
31,022
Speed
178
Critical Damage
150%
Potency
54.05%
Tenacity
69.05%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
13,465
Critical Chance
39.75%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
23.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
1,939
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
9.9%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

May 24, 2023

Base ID

TIEDAGGER

Shards to Activate

80 Shards