Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy. If this attack scores a critical hit, inflict Ability Block for 1 turn and gain 5% Critical Damage (stacking) for the rest of the encounter.
Damage:
25,584
±
5%
Tier 2
lvl 50
Damage Multiplier: 1.6
+5% Damage
1,250
5
Tier 3
lvl 60
Damage Multiplier: 1.67
+5% Damage
1,250
5
Tier 4
lvl 68
Damage Multiplier: 1.75
+5% Damage
3,750
5
5
Tier 5
lvl 73
Damage Multiplier: 1.75
If this attack scores a critical hit, gain 5% Critical Damage (stacking) for the rest of the encounter
5,000
10
5
Tier 6
lvl 78
Damage Multiplier: 1.82
+5% Damage
12.5K
10
10
5
Tier 7
lvl 84
Damage Multiplier: 1.9
+5% Damage
21.2K
15
15
10
Tier 8
lvl 85
Damage Multiplier: 1.9
If this attack scores a critical hit, inflict Ability Block for 1 turn
73.8K
25
25
10
15
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to all enemies. At the end of the turn, enemies who had 100% Health at the start of this ability are inflicted with Vulnerable for 1 turn and all other enemies are inflicted with Tenacity Down for 1 turn.
Damage:
22,890
±
5%
Tier 2
lvl 50
Damage Multiplier: 1.43
+5% Damage
5,000
10
5
Tier 3
lvl 60
Damage Multiplier: 1.5
+5% Damage
5,000
10
5
Tier 4
lvl 68
Damage Multiplier: 1.56
+5% Damage
7,500
10
10
Tier 5
lvl 73
Damage Multiplier: 1.56
At the end of the turn, enemies who had 100% Health at the start of this ability are inflicted with Vulnerable for 1 turn
13.8K
15
10
5
Tier 6
lvl 78
Damage Multiplier: 1.63
+5% Damage
21.2K
15
15
10
Tier 7
lvl 84
Damage Multiplier: 1.7
+5% Damage
45K
20
20
15
5
Tier 8
lvl 85
Damage Multiplier: 1.7
At the end of the turn, enemies who had less than 100% Health at the start of this ability are inflicted with Tenacity Down for 1 turn
78.5K
30
30
20
15
Level 8
(Unique)
Whenever an enemy attacks out of turn or another Sith ally is inflicted with a debuff that can be dispelled, gain 1 stack of Vengeance. Whenever the Vengeance bonus turn is triggered, TIE Dagger recovers 25% Health and gains 5% Offense (stacking) for the rest of the encounter. During the Vengeance bonus turn, TIE Dagger can ignore Taunt and, if the allied Capital Ship is Sith, also ignore Protection.
Vengeance: At 15 stacks, dispel all debuffs on all Sith allies, gain a bonus turn, then lose all stacks
Vengeance: At 15 stacks, dispel all debuffs on all Sith allies, gain a bonus turn, then lose all stacks
Tier 2
lvl 50
Whenever the Vengeance bonus turn is triggered, TIE Dagger recovers 5% Health
1,250
5
Tier 3
lvl 60
+5% Health recovery
1,250
5
Tier 4
lvl 70
+5% Health recovery
5,000
10
5
Tier 5
lvl 75
+5% Health recovery
7,500
10
10
Tier 6
lvl 80
+5% Health recovery
13.8K
15
10
5
Tier 7
lvl 85
Whenever the Vengeance bonus turn is triggered, TIE Dagger gains 5% Offense (stacking) for the rest of the encounter
32.5K
20
15
10
5
Tier 8
lvl 85
During the Vengeance bonus turn, TIE Dagger can ignore Taunt and, if the allied Capital Ship is Sith, also ignore Protection
88.8K
25
25
10
20
Level 8
(Crew)
At the start of the battle or when Reinforced, for each active Sith ally (including the Capital Ship), TIE Dagger gains 20% Max Protection and 10% Tenacity until the end of the encounter. The first time each enemy falls below 100% Health, TIE Dagger gains 25 Defense Penetration (stacking) for the rest of the encounter.
Whenever TIE Dagger uses a Basic ability against an enemy with less than 100% Health, score a critical hit if possible. Whenever another ally attacks an enemy with a Concussion Mine, TIE Dagger assists dealing 50% less damage (once per turn). At the start of TIE Dagger's turn, recover 20% Protection per enemy with less than 100% Health.
Whenever TIE Dagger uses a Basic ability against an enemy with less than 100% Health, score a critical hit if possible. Whenever another ally attacks an enemy with a Concussion Mine, TIE Dagger assists dealing 50% less damage (once per turn). At the start of TIE Dagger's turn, recover 20% Protection per enemy with less than 100% Health.
Tier 2
lvl 1
+5% Max Protection
1,250
5
Tier 3
lvl 1
+5% Tenacity
1,250
5
Tier 4
lvl 1
+10% Max Protection
5,000
10
5
Tier 5
lvl 1
The first time each enemy falls below 100% Health, TIE Dagger gains 25 Defense Penetration (stacking) for the rest of the encounter
7,500
10
10
Tier 6
lvl 1
Whenever another ally uses a Basic ability against an enemy with a Concussion Mine, TIE Dagger assists dealing 50% less damage (once per turn)
13.8K
15
10
5
Tier 7
lvl 1
At the start of TIE Dagger's turn, recover 20% Protection per enemy with less than 100% Health
32.5K
20
15
10
5
Tier 8
lvl 1
Whenever TIE Dagger uses a Basic ability against an enemy with less than 100% Health, score a critical hit if possible
88.8K
25
25
10
20
Level 3
(Unique)
Enter Battle: TIE Dagger gains 5 stacks of Vengeance and Critical Damage Up for 2 turns. Inflict a random enemy with Healing Immunity for 1 turn, which can't be evaded or resisted.
Tier 2
lvl 75
Gain Critical Damage Up for 2 turns
175K
25
Tier 3
lvl 85
Inflict a random enemy with Healing Immunity for 1 turn, which can't be evaded or resisted
525K
75
Hidden Abilities
(Unique)
Placeholder
Crew Contribution
Physical Critical Rating
0.00281286
Health
4.04834897
Protection
1.34944965
Physical Damage
0.48679413
Speed
0.00343375
Potency
0.00002351
Tenacity
0.00002351
Description
Retaliatory Attacker that uses Vengeance to undercut enemy defenses
Power
84,995
Base Attributes
Strength (STR)
808
Agility (AGI)
1,625
Tactics (TAC)
808
Strength Growth
6.2
Agility Growth
12.5
Tactics Growth
6.2
Mastery
0
General
Health
107,611
Protection
31,022
Speed
178
Critical Damage
150%
Potency
54.05%
Tenacity
69.05%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
13,465
Critical Chance
39.75%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
23.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
1,939
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
9.9%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
May 24, 2023
Base ID
TIEDAGGER
Shards to Activate
80 Shards