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Level 8
(Basic)
Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.
Target Lock: Inflict 2 Damage Over Time effects for 3 turns.
Target Lock: Inflict 2 Damage Over Time effects for 3 turns.
Damage:
41,964
±
5%
Tier 2
lvl 50
Damage Multiplier: 1.68
+5% Damage
1,250
5
Tier 3
lvl 60
Damage Multiplier: 1.84
+10% Damage
1,250
5
Tier 4
lvl 68
Damage Multiplier: 2.08
+15% Damage
3,750
5
5
Tier 5
lvl 73
Damage Multiplier: 2.16
+5% Damage
5,000
10
5
Tier 6
lvl 78
Damage Multiplier: 2.32
+10% Damage
12.5K
10
10
5
Tier 7
lvl 84
Damage Multiplier: 2.56
+15% Damage
21.2K
15
15
10
Tier 8
lvl 85
Damage Multiplier: 3.04
+30% Damage
73.8K
25
25
10
15
Level 8
(Crew)
• 4 turn cooldown
Gain 25% Turn Meter for each debuff on target enemy. Then, inflict Evasion Down and Ability Block on them for 2 turns, which can't be Evaded or Resisted.
Target Lock: Dispel all buffs and remove 100% Turn Meter.
Target Lock: Dispel all buffs and remove 100% Turn Meter.
Tier 2
lvl 1
+2% Turn Meter gain
5,000
10
5
Tier 3
lvl 1
+2% Turn Meter gain
5,000
10
5
Tier 4
lvl 1
+2% Turn Meter gain
7,500
10
10
Tier 5
lvl 1
+2% Turn Meter gain
13.8K
15
10
5
Tier 6
lvl 1
+2% Turn Meter gain
21.2K
15
15
10
Tier 7
lvl 1
+5% Turn Meter gain
45K
20
20
15
5
Tier 8
lvl 1
This attack can't be Evaded or Resisted
78.5K
30
30
20
15
Level 8
(Unique)
Target Locked enemies have -25% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 15% Turn Meter whenever they attack a Target Locked enemy.
At the start of battle, if all allies are Empire, Inquisitorius, or Sith and TIE/IN Interceptor is in reinforcements, allied Empire Capital Ship cooldowns are reduced by 1 (including Call Reinforcement).
At the start of battle, if all allies are Empire, Inquisitorius, or Sith and TIE/IN Interceptor is in reinforcements, allied Empire Capital Ship cooldowns are reduced by 1 (including Call Reinforcement).
Tier 2
lvl 50
-2% Tenacity
1,250
5
Tier 3
lvl 60
-2% Tenacity
1,250
5
Tier 4
lvl 70
-2% Tenacity
5,000
10
5
Tier 5
lvl 75
-2% Tenacity
7,500
10
10
Tier 6
lvl 80
-2% Tenacity
13.8K
15
10
5
Tier 7
lvl 83
-5% Tenacity
32.5K
20
15
10
5
Tier 8
lvl 85
+5% Turn Meter gain; at the start of battle, if all allies are Empire, Inquisitorius, or Sith and TIE/IN Interceptor is in reinforcements, allied Empire Capital Ship cooldowns are reduced by 1 (including Call Reinforcement)
88.8K
25
25
10
20
Level 3
(Unique)
Enter Battle: Inflict 3 Damage Over Time effects and Offense Down on all enemies for 2 turns, which can't be Evaded.
Tier 2
lvl 75
Inflict an additional Damage Over Time effect on all enemies
175K
25
Tier 3
lvl 85
Inflict Offense Down on all enemies for 2 turns
525K
75
Hidden Abilities
(Unique)
Placeholder
Crew Contribution
Physical Critical Rating
0.00271275
Health
3.90427667
Protection
1.30142555
Physical Damage
0.46947015
Speed
0.00333968
Potency
0.00002268
Description
Fearsome Empire Attacker that shuts enemies down with stacking debuffs and permanent Target Locks
Power
97,623
Base Attributes
Strength (STR)
808
Agility (AGI)
1,625
Tactics (TAC)
808
Strength Growth
6.2
Agility Growth
12.5
Tactics Growth
6.2
Mastery
0
General
Health
110,425
Protection
31,960
Speed
197
Critical Damage
150%
Potency
55.7%
Tenacity
15%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
13,804
Critical Chance
39.83%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
23.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
1,939
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
9.9%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Sep 16, 2017
Base ID
TIEADVANCED
Shards to Activate
80 Shards