Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy twice. If the target has Armor Shred, The Armorer gains 1 stack of Beskar Ingot (Max 3 stacks).

Beskar Ingot: Used to bestow Beskar Armor on allies
Damage: 5,764 ± 5%
Damage: 5,764 ± 5%
Won't trigger counter attack
Tier 2
lvl 14
Damage Multiplier: 0.7
Damage Multiplier: 0.7
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
Damage Multiplier: 0.77
Damage Multiplier: 0.77
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
Damage Multiplier: 0.8
Damage Multiplier: 0.8
+5% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
Damage Multiplier: 0.83
Damage Multiplier: 0.83
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
Damage Multiplier: 0.9
Damage Multiplier: 0.9
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
Damage Multiplier: 0.93
Damage Multiplier: 0.93
+5% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 74
Damage Multiplier: 1.1
Damage Multiplier: 1.1
+25% Damage
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Zeta
The Armorer loses all stacks of Beskar Ingot and grants target other ally a tier of Beskar Armor equal to the number of stacks of Beskar Ingot removed until the end of the encounter, which can't be copied, dispelled, or prevented. This ability can't be used if The Armorer has no stacks of Beskar Ingot or if the target's Tier of Beskar Armor won't be increased.

Beskar Armor - Beneficial effects build based on the cumulative number of stacks:
1 Stack: +50% Defense and +15% Max Health
2 Stacks: Recover 30% Protection at the end of turn
3 Stacks: +100% Counter chance and can't be critically hit
Tier 2
lvl 16
+5% Protection recovery
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
+5% Protection recovery
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+5% Protection recovery
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
1 Stack - Gain +15% Max Health
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
+5% Protection recovery
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
+5% Protection recovery
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 82
3 Stacks - Grants 100% Counter Chance
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Inflict Armor Shred on target enemy until the end of battle. Call all Mandalorian allies and allies with Beskar Armor to assist, dealing 10% less damage.
Tier 2
lvl 16
+5% Bonus damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
+10% Bonus damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+5% Bonus damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
+5% Bonus damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
+5% Bonus damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
+10% Bonus damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Mandalorian allies are called to assist
Credits
80.4K
Ability Material Omega
5
At the start of battle, Mandalorian allies gain Protection Up (200%), which can't be dispelled or prevented, and Critical Hit Immunity for 2 turns.
Tier 2
lvl 22
+10% Protection
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
+10% Protection
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
+20% Protection
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
+10% Protection
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+20% Protection
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 72
+30% Protection
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5

Tier 8
lvl 82
At the start of battle, Mandalorian allies gain Critical Hit Immunity for 2 turns
Credits
51.2K
Ability Material Omega
3
Level 8 (Unique)
Ability Material Omega
The first time another ally falls below 60% Health, The Armorer gains a stack of Beskar Ingot and that ally recovers 40% Protection. The Armorer starts with 2 stacks of Beskar Ingot.
Tier 2
lvl 18
+5% Protection recovery
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
+1 Starting Beskar Ingot
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+5% Protection recovery
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
+5% Protection recovery
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
+5% Protection recovery
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 68
+5% Protection recovery
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 78
+1 Starting Beskar Ingot
Credits
80.4K
Ability Material Omega
5

Hidden Abilities

(Unique)
Placeholder

Description

A Mandalorian leader and support unit that collects beskar to buff her team and rally them.
Power
32,805
Base Attributes
Strength (STR)
2,937
Agility (AGI)
1,826
Tactics (TAC)
1,815
Strength Growth
21.9
Agility Growth
20
Tactics Growth
20
Mastery
60
General
Health
69,381
Protection
59,130
Speed
186
Critical Damage
150%
Potency
20%
Tenacity
87%
Health Steal
34%
Defense Penetration
0%
Physical Offense
Damage
5,144
Critical Chance
45.83%
Armor Penetration
250
Accuracy
18%
Physical Survivability
Armor
59.2%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,356
Critical Chance
10%
Resistance Penetration
120
Accuracy
18%
Special Survivability
Resistance
45.5%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Jan 14, 2021

Mastery Stat Changes

Increases Accuracy, Defense Penetration, and Health Steal.

Base ID

ARMORER

Shards to Activate

25 Shards