(Ultimate)
Requires at least 60% Ultimate Charge to activate
Ultimate Charge: Supreme Leader Kylo Ren gains 2% Ultimate Charge whenever a Dark Side ally deals Physical or Special damage to an enemy, increased to 5% on a critical hit.
Supreme Leader Kylo Ren dispels all debuffs on himself, enters an aggressive stance, and deals Physical damage to all enemies, which can't be evaded. While in this stance, Kylo is immune to damage and detrimental effects, he can't be defeated, his Siphon is doubled, and his abilities have no cooldowns.
- 60% Ultimate Charge: Aggressive stance lasts for 1 turn
- 85% Ultimate Charge: Aggressive stance lasts for 2 turns
- 100% Ultimate Charge: Aggressive stance lasts for 3 turns
Ultimate Charge: Supreme Leader Kylo Ren gains 2% Ultimate Charge whenever a Dark Side ally deals Physical or Special damage to an enemy, increased to 5% on a critical hit.
Supreme Leader Kylo Ren dispels all debuffs on himself, enters an aggressive stance, and deals Physical damage to all enemies, which can't be evaded. While in this stance, Kylo is immune to damage and detrimental effects, he can't be defeated, his Siphon is doubled, and his abilities have no cooldowns.
- 60% Ultimate Charge: Aggressive stance lasts for 1 turn
- 85% Ultimate Charge: Aggressive stance lasts for 2 turns
- 100% Ultimate Charge: Aggressive stance lasts for 3 turns
Level 3
(Basic)
Inflict Buff Immunity for 2 turns on target enemy and deal Physical damage to them twice. If the target was Stunned, deal damage again and gain Advantage for 2 turns. If it's Kylo's turn, he gains 10 Siphon until the end of the encounter.
Siphon: This unit will gain 1% of a stat per stack and the target will lose the amount gained
Siphon: This unit will gain 1% of a stat per stack and the target will lose the amount gained
Damage:
14,710
±
5%
Damage:
14,710
±
5%
Won't trigger counter attack
Damage:
14,710
±
5%
Won't trigger counter attack
Tier 2
lvl 80
Damage Multiplier: 1.6
Damage Multiplier: 1.6
+50% Damage
41.2K
45
38
24
Tier 3
lvl 85
Damage Multiplier: 1.6
Damage Multiplier: 1.6
Damage Multiplier: 1.6
If the target was Stunned, deal damage again and gain Advantage for 2 turns
145K
40
16
20
Level 3
(Special)
• 3 turn cooldown
Dispel all buffs on all enemies and Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted. Then, deal Physical damage to target enemy and Kylo gains 20 Siphon until the end of the encounter. On a critical hit, Kylo gains 40 Siphon instead. This attack can't be evaded.
Damage:
26,203
±
5%
Tier 2
lvl 80
Damage Multiplier: 2.85
+50% Damage
75.4K
34
29
19
Tier 3
lvl 85
Damage Multiplier: 2.85
Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted
145K
40
16
20
Level 3
(Special)
• 3 turn cooldown
Deal Physical damage to all enemies. Kylo Siphons Mastery from target enemy, doubled if they were Stunned, which can't be resisted. Then, dispel all debuffs on all Dark Side allies and grant them Advantage for 2 turns.
Siphon Mastery: Gain a percentage of Mastery equal to this unit's Siphon until the end of the encounter and the target loses that much Mastery (stacking, excludes raid bosses and Galactic Legends)
Siphon Mastery: Gain a percentage of Mastery equal to this unit's Siphon until the end of the encounter and the target loses that much Mastery (stacking, excludes raid bosses and Galactic Legends)
Damage:
21,146
±
5%
Tier 2
lvl 80
Damage Multiplier: 2.3
+50% Damage
75.4K
34
29
19
Tier 3
lvl 85
Damage Multiplier: 2.3
Double the Siphon Mastery amount if the target was Stunned
145K
40
16
20
Level 3
(Leader)
Dark Side allies have +30 Speed, +40% Mastery, and +50% Critical Damage, and they can't be critically hit while they have Advantage.
Whenever a Dark Side ally loses Advantage without scoring a critical hit, they gain Advantage for 1 turn at the end of the turn.
Whenever a Dark Side ally gains Advantage, if they didn't already have it, they gain a bonus based on their role:
- Tanks Taunt for 2 turns
- Attackers gain Critical Damage Up for 2 turns
- Supports and Healers gain 20% Turn Meter
Whenever a Dark Side ally loses Advantage without scoring a critical hit, they gain Advantage for 1 turn at the end of the turn.
Whenever a Dark Side ally gains Advantage, if they didn't already have it, they gain a bonus based on their role:
- Tanks Taunt for 2 turns
- Attackers gain Critical Damage Up for 2 turns
- Supports and Healers gain 20% Turn Meter
Tier 2
lvl 80
Whenever a Dark Side ally loses Advantage without scoring a critical hit, they gain Advantage for 1 turn at the end of the turn
48K
26
21
14
Tier 3
lvl 85
Dark Side allies can't be critically hit while they have Advantage, and whenever they gain Advantage, if they didn't already have it, they gain a bonus based on their role
105K
20
10
20
Level 3
(Unique)
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects, and enemies defeated during his turn can't be revived.
Whenever a Dark Side ally loses Turn Meter, they gain 10% of their current Max Health and Max Protection (stacking) until the end of battle.
Whenever a Dark Side ally gains bonus Turn Meter, they lose 10% of their current Max Health and Max Protection (stacking) until the end of battle.
Whenever a Dark Side ally loses Turn Meter, they gain 10% of their current Max Health and Max Protection (stacking) until the end of battle.
Whenever a Dark Side ally gains bonus Turn Meter, they lose 10% of their current Max Health and Max Protection (stacking) until the end of battle.
Tier 2
lvl 80
Enemies defeated during Kylo's turn can't be revived
54.8K
30
25
16
Tier 3
lvl 85
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects
125K
30
13
20
Level 3
(Unique)
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Tier 2
lvl 20
This unit is immune to stun effects
54.8K
30
25
16
Tier 3
lvl 80
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%
145K
40
16
20
Hidden Abilities
(Unique)
Placeholder
(Unique)
Should only be used for Galactic Legends and their kernel (2 primary allies). To use this ability or update its targeting order, please refer to the "[Battle System] Galactic Legend AI Improvements" confluence page.
(Unique)
Placeholder
(Unique)
Placeholder
Description
Destructive Leader of the First Order who overpowers his enemies with brutal attacks
Power
52,036
Base Attributes
Strength (STR)
2,356
Agility (AGI)
3,162
Tactics (TAC)
1,906
Strength Growth
20.7
Agility Growth
26.6
Tactics Growth
19.5
Mastery
75
General
Health
96,218
Protection
45,710
Speed
393
Critical Damage
172.5%
Potency
139%
Tenacity
48%
Health Steal
40%
Defense Penetration
65%
Physical Offense
Damage
8,922
Critical Chance
122.54%
Armor Penetration
338
Accuracy
0%
Physical Survivability
Armor
46.6%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,574
Critical Chance
35%
Resistance Penetration
5
Accuracy
0%
Special Survivability
Resistance
27%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Mar 25, 2020
Mastery Stat Changes
Increases Critical Chance, Critical Damage, and Damage.
Base ID
SUPREMELEADERKYLOREN
Shards to Activate
330 Shards