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Level 8
(Basic)
Deal Physical damage to target enemy and dispel all buffs on them. Sun Fac recovers 20% of his Max Health if any buffs were dispelled this way.
Damage:
8,327
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.34
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.34
+5% Health recovery
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.4
+5% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.47
+5% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.66
+15% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.72
+5% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.72
+5% Health recovery
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Sun Fac Taunts for 2 turns and inflicts Offense Down on target enemy for 2 turns. Then remove 40% Turn Meter from target enemy. This attack can't be evaded.
Tier 2
lvl 18
+5% Turn Meter reduction
1,300
2
Tier 3
lvl 28
+5% Turn Meter reduction
2,500
3
3
Tier 4
lvl 38
+5% Turn Meter reduction
3,800
4
4
3
Tier 5
lvl 48
+5% Turn Meter reduction
7,500
5
5
4
Tier 6
lvl 58
+5% Turn Meter reduction
15.1K
8
7
5
Tier 7
lvl 68
+5% Turn Meter reduction
45.2K
12
10
7
Tier 8
lvl 78
Offense Down duration + 1
80.4K
5
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to target enemy and Stagger them for 2 turns. If the target was already debuffed before this attack, also Blind and Daze them for 2 turns.
Damage:
14,475
±
5%
Tier 2
lvl 20
Damage Multiplier: 2.17
+5% Damage
1,300
2
Tier 3
lvl 30
Damage Multiplier: 2.27
+5% Damage
2,500
3
3
Tier 4
lvl 40
Damage Multiplier: 2.37
+5% Damage
3,800
4
4
3
Tier 5
lvl 50
Damage Multiplier: 2.58
+10% Damage
7,500
5
5
4
Tier 6
lvl 60
Damage Multiplier: 2.78
+10% Damage
15.1K
8
7
5
Tier 7
lvl 70
Damage Multiplier: 2.99
+10% Damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 2.99
If the target was already debuffed before this attack, also Blind and Daze them for 2 turns
80.4K
5
Level 8
(Unique)
Sun Fac has +50% counter chance. In addition, whenever he attacks outside of his turn he has +25% Potency and inflicts Critical Chance Down for 2 turns.
Hive Mind bonus: When Sun Fac Taunts, he gains Defense Up, Health Up, and Health Steal Up for 2 turns, and other Geonosian allies gain those buffs for 2 turns whenever he loses Taunt.
Hive Mind bonus: When Sun Fac Taunts, he gains Defense Up, Health Up, and Health Steal Up for 2 turns, and other Geonosian allies gain those buffs for 2 turns whenever he loses Taunt.
Tier 2
lvl 22
+5% Counter chance
900
2
Tier 3
lvl 32
+5% Counter chance
1,800
3
3
Tier 4
lvl 42
+5% Counter chance
2,700
3
3
3
Tier 5
lvl 52
+5% Counter chance
5,500
5
4
3
Tier 6
lvl 62
+5% Counter chance
11K
7
6
4
Tier 7
lvl 72
+5% Counter chance
32.9K
10
9
6
Tier 8
lvl 82
+15% Potency whenever he attacks outside of his turn
80.4K
5
Description
Geonosian Tank who punishes attackers with a variety of negative effects
Power
29,824
Base Attributes
Strength (STR)
2,727
Agility (AGI)
1,735
Tactics (TAC)
1,851
Strength Growth
22.8
Agility Growth
18
Tactics Growth
17.9
Mastery
60
General
Health
66,796
Protection
67,094
Speed
129
Critical Damage
150%
Potency
52%
Tenacity
71%
Health Steal
29%
Defense Penetration
0%
Physical Offense
Damage
4,745
Critical Chance
52.54%
Armor Penetration
100
Accuracy
0%
Physical Survivability
Armor
64%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,673
Critical Chance
15.42%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
42.1%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Mar 15, 2016
Mastery Stat Changes
Increases Armor, Health Steal, and Protection.
Base ID
SUNFAC
Shards to Activate
50 Shards