Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy with a 70% chance to gain 35% Turn Meter. This attack has high damage variance.
Damage: 7,493 ± 29.17%
Tier 2
lvl 16
Damage Multiplier: 1.53
+10% Max Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.53
+15% Turn Meter Gain Chance
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.61
+10% Max Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.61
+15% Turn Meter gain
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 1.68
+10% Max Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 1.75
+10% Max Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 1.75
+30% Turn Meter Gain Chance
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 5 turn cooldown
Ability Material Omega
Han Taunts for 3 turns, and all other allies gain 30% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged while his Taunt is active.
Tier 2
lvl 18
+2.5% Turn Meter gain
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Add all other allies gain 20% Turn Meter when Han is damaged while this Taunt is active
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+2.5% Turn Meter gain
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Taunt Duration + 1
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
+2.5% Turn Meter gain
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
+2.5% Turn Meter gain
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Cooldown - 1
Credits
80.4K
Ability Material Omega
5
Level 7 (Leader)
Ability Material Mk III
All allies gain 40% Defense while above 50% Health and 35% Offense while below 50% Health.
Tier 2
lvl 22
+10% Defense
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
+5% Offense
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
+10% Defense
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
+5% Offense
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+10% Defense
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 72
+5% Offense
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5
Level 8 (Unique)
Ability Material Zeta
Han has a 25% chance to remove 30% Turn Meter from each enemy at the start of each of his turns. In addition, Han recovers 5% Protection and has a 25% chance to remove 10% Turn Meter from each enemy when he is damaged.
Tier 2
lvl 22
+5% Turn Meter Reduction
Credits
900
Ability Material Mk I
2

Tier 3
lvl 32
+5% Turn Meter Reduction
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
Add 25% chance to remove 5% Turn Meter from each enemy when Han is damaged
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 52
+5% Turn Meter Reduction
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+5% Turn Meter Reduction when Han is damaged
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
+5% Turn Meter Reduction
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 82
Whenever Han takes damage he recovers 5% Protection
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Description

Versatile tank able to surprise enemies with sudden Turn Meter changes and Offense boosts
Power
31,810
Base Attributes
Strength (STR)
2,296
Agility (AGI)
2,349
Tactics (TAC)
1,879
Strength Growth
20.9
Agility Growth
21.8
Tactics Growth
19.1
Mastery
60
General
Health
65,058
Protection
57,294
Speed
146
Critical Damage
150%
Potency
26%
Tenacity
48%
Health Steal
15%
Defense Penetration
0%
Physical Offense
Damage
4,170
Critical Chance
67.58%
Armor Penetration
60
Accuracy
0%
Physical Survivability
Armor
52.9%
Dodge Rating
23%
Critical Avoidance
0%
Special Offense
Damage
4,675
Critical Chance
12.08%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
46.5%
Deflection Rating
23%
Critical Avoidance
0%

First Seen

Mar 15, 2016

Mastery Stat Changes

Increases Deflection Chance, Dodge Chance, Health, and Protection.

Base ID

STORMTROOPERHAN

Shards to Activate

50 Shards