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Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy twice. If it's Starkiller's turn, inflict Shock for 1 turn to target enemy and deal Physical damage to all other enemies which can't be countered.
Unleashed: Reduce Special ability cooldowns by 1
Unleashed: Reduce Special ability cooldowns by 1
Damage:
14,748
±
5%
Damage:
14,748
±
5%
Won't trigger counter attack
Damage:
14,748
±
5%
Won't trigger counter attack
Tier 2
lvl 14
Damage Multiplier: 1.4
Damage Multiplier: 1.4
Damage Multiplier: 1.4
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 1.47
Damage Multiplier: 1.47
Damage Multiplier: 1.47
+5% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 1.6
Damage Multiplier: 1.6
Damage Multiplier: 1.6
+10% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.6
Damage Multiplier: 1.6
Damage Multiplier: 1.6
If it's Starkiller's turn, inflict Shock for 1 turn
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 1.73
Damage Multiplier: 1.73
Damage Multiplier: 1.73
+10% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 2
Damage Multiplier: 2
Damage Multiplier: 2
+20% Damage
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 2
Damage Multiplier: 2
Damage Multiplier: 2
If it's Starkiller's turn, deal Physical damage to all other enemies, which can't be countered
145K
40
16
20
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded.
Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted
While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted.
Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted
While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted.
Damage:
19,460
±
5%
Tier 2
lvl 16
Damage Multiplier: 2.05
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 2.15
+5% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 2.35
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 2.35
Inflict Daze for 2 turns, which can't be resisted
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 2.64
+15% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 2.64
Gain 25 stacks of Force Energy
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 2.64
While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted
145K
40
16
20
Granted
Limit one use per battle.
Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
Level 8
(Special)
• 4 turn cooldown
Dispel all buffs on target enemy and deal Physical damage to all enemies, which can't be evaded. This attack deals 5% more damage for each buff dispelled.
Unleashed: Deal 25% more damage for each buff dispelled instead
While in Grand Arenas: Dispel all buffs on all enemies.
Unleashed: Deal 25% more damage for each buff dispelled instead
While in Grand Arenas: Dispel all buffs on all enemies.
Damage:
11,061
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.05
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 1.1
+5% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 1.2
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 1.2
This attack deals 5% more damage for each buff dispelled
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 1.3
+10% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1.5
+20% Damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 1.5
While in Grand Arenas: Dispel all buffs on all enemies
145K
40
16
20
Level 8
(Unique)
Starkiller has +30% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense, and he is immune to Fear.
Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy, increased to 5 stacks on a critical hit. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle.
When Starkiller gains Unleashed:
- He gains +70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
- He dispels all debuffs on himself
- He takes a bonus turn
- His cooldowns are reset
- If there are no Galactic Legend allies, gains the Special ability Size Means Nothing.
Force Energy: At 100 stacks, lose all stacks and gain Unleashed
Unleashed: Abilities gain additional effects; can't gain Force Energy
Size Means Nothing: Limit one use per battle.
Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy, increased to 5 stacks on a critical hit. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle.
When Starkiller gains Unleashed:
- He gains +70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
- He dispels all debuffs on himself
- He takes a bonus turn
- His cooldowns are reset
- If there are no Galactic Legend allies, gains the Special ability Size Means Nothing.
Force Energy: At 100 stacks, lose all stacks and gain Unleashed
Unleashed: Abilities gain additional effects; can't gain Force Energy
Size Means Nothing: Limit one use per battle.
Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
Tier 2
lvl 18
+5% Counter Chance; when Unleashed gain 70% Counter Chance
900
2
Tier 3
lvl 28
+5% Offense; when Unleashed gain 70% Offense
1,800
3
3
Tier 4
lvl 38
+5% Defense; when Unleashed gain 70% Defense
2,700
3
3
3
Tier 5
lvl 48
+5% Defense Penetration; when Unleashed gain 70% Defense Penetration
5,500
5
4
3
Tier 6
lvl 58
+5% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
11K
7
6
4
Tier 7
lvl 68
Increased to 5 stacks on a critical hit
32.9K
10
9
6
Tier 8
lvl 82
+20% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense; immune to Fear
125K
30
13
20
Granted
Limit one use per battle.
Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.
Level 8
(Unique)
At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses:
- 100% Critical Damage and Max Health
- 100% Max Protection until the first time Starkiller is defeated
- 35 Speed
- Immune to Daze and Stun
While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained:
- At the start of battle, Jedi Tank allies Taunt for 1 turn
- All allies have +35 Speed
- Debuffed enemies deal 50% less damage
- Whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage
- Whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn
- Whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn
(In 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability)
- 100% Critical Damage and Max Health
- 100% Max Protection until the first time Starkiller is defeated
- 35 Speed
- Immune to Daze and Stun
While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained:
- At the start of battle, Jedi Tank allies Taunt for 1 turn
- All allies have +35 Speed
- Debuffed enemies deal 50% less damage
- Whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage
- Whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn
- Whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn
(In 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability)
Tier 2
lvl 18
+30% Max Health and Max Protection
900
2
Tier 3
lvl 28
+30% Critical Damage
1,800
3
3
Tier 4
lvl 38
If the conditions for this ability were met at the start of battle, all allies are immune to Daze
2,700
3
3
3
Tier 5
lvl 48
+50% Critical Damage, Max Health, and Max Protection
5,500
5
4
3
Tier 6
lvl 58
If the conditions for this ability were met at the start of battle, all allies gain 35 Speed
11K
7
6
4
Tier 7
lvl 68
If the conditions for this ability were met at the start of battle, all allies are immune to Stun
32.9K
10
9
6
Tier 8
lvl 84
While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained; at the start of battle, Jedi Tank allies Taunt for 1 turn; all allies have +35 Speed; debuffed enemies deal 50% less damage; whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage; whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn; whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn; in 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability
125K
30
13
20
Hidden Abilities
(Unique)
Placeholder
Description
A powerful Dark Side Force User whose inner conflict lifts up other Force Users
Power
34,371
Base Attributes
Strength (STR)
2,104
Agility (AGI)
2,816
Tactics (TAC)
1,651
Strength Growth
19.4
Agility Growth
25.3
Tactics Growth
17.6
Mastery
60
General
Health
60,367
Protection
57,732
Speed
162
Critical Damage
168%
Potency
66%
Tenacity
78%
Health Steal
45%
Defense Penetration
0%
Physical Offense
Damage
7,101
Critical Chance
94.54%
Armor Penetration
312
Accuracy
0%
Physical Survivability
Armor
49.3%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,572
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
26.9%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Dec 8, 2021
Mastery Stat Changes
Increases Critical Chance, Critical Damage, and Damage.
Base ID
STARKILLER
Shards to Activate
330 Shards