Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy and inflict Target Lock for 2 turns. If they already had Target Lock, instead inflict Pinned for 2 turns which can't be copied, dispelled, or prevented, and this attack can't be evaded.
Pinned: Can't gain bonus Turn Meter and has -25% Speed, doesn't stack with Breach or Speed Down
Pinned: Can't gain bonus Turn Meter and has -25% Speed, doesn't stack with Breach or Speed Down
Damage:
13,437
±
5%
Damage:
13,437
±
5%
Tier 2
lvl 14
Damage Multiplier: 1.02
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 1.07
+5% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 1.17
+10% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.26
+10% Damage
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 1.41
+15% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 1.7
+30% Damage
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 1.7
Damage Multiplier: 1.7
If target enemy already has Target Lock, instead inflict Pinned for 2 turns which can't be copied, dispelled, or prevented, and this attack can't be evaded
43.8K
5
Level 8
(Special)
• 2 turn cooldown
Deal Physical damage to all enemies, which can't be evaded by Jedi. Inflict Provoked on all enemies for 2 turns. Deal damage again to Pinned enemies.
Damage:
8,694
±
5%
Damage:
8,694
±
5%
Damage:
8,694
±
5%
Tier 2
lvl 16
Damage Multiplier: 0.68
Damage Multiplier: 0.68
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 0.71
Damage Multiplier: 0.71
+5% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 0.78
Damage Multiplier: 0.78
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 0.91
Damage Multiplier: 0.91
+20% Damage
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 1.1
Damage Multiplier: 1.1
+30% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1.1
Damage Multiplier: 1.1
Damage Multiplier: 1.1
Deal damage again to Pinned enemies
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 1.1
Damage Multiplier: 1.1
Damage Multiplier: 1.1
Inflict Provoked on all enemies for 2 turns
80.4K
5
Level 8
(Special)
• 4 turn cooldown
Recover 20% Health and Protection and gain 5 stacks of Overcharge (max 5), which can't be copied, dispelled, or prevented. Target other ally attacks, then STAP assists.
Tier 2
lvl 16
+5% Health recovery
1,300
2
Tier 3
lvl 26
+5% Protection recovery
2,500
3
3
Tier 4
lvl 36
+10% Health recovery
3,800
4
4
3
Tier 5
lvl 46
+10% Protection recovery
7,500
5
5
4
Tier 6
lvl 56
+1 Overcharge stack
15.1K
8
7
5
Tier 7
lvl 66
+1 Overcharge stack
45.2K
12
10
7
Tier 8
lvl 76
Target other ally attacks, then STAP assists
80.4K
5
Level 8
(Unique)
STAP gains 10 Speed for each stack of Overcharge on them.
If all allies were Separatist Droids at the start of battle, whenever an ally inflicts Pinned or Target Lock on an enemy, they also deal bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded.
Whenever STAP uses an ability other than We Need To Recharge!, they lose a stack of Overcharge.
Whenever STAP or an allied Separatist Droid Tank takes True damage from an enemy, all Separatist Droid allies lose 15% Turn Meter (limit once per enemy per turn)
While in Grand Arenas and all allies are Separatist Droids: STAP gains a bonus turn at the start of battle and an additional bonus turn whenever an enemy takes their first turn.
When STAP gains Overcharge, all allies gain 20% Max Health (stacking, persists through defeat) for the rest of battle and recover 10% Health and Protection.
Enemy Clone Troopers have -30% Offense and when they are inflicted with Pinned or Target Lock they also receive bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded.
Separatist Droid allies no longer lose Turn Meter when STAP or allied Separatist Droid Tanks take True damage from enemies.
If all allies were Separatist Droids at the start of battle, whenever an ally inflicts Pinned or Target Lock on an enemy, they also deal bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded.
Whenever STAP uses an ability other than We Need To Recharge!, they lose a stack of Overcharge.
Whenever STAP or an allied Separatist Droid Tank takes True damage from an enemy, all Separatist Droid allies lose 15% Turn Meter (limit once per enemy per turn)
While in Grand Arenas and all allies are Separatist Droids: STAP gains a bonus turn at the start of battle and an additional bonus turn whenever an enemy takes their first turn.
When STAP gains Overcharge, all allies gain 20% Max Health (stacking, persists through defeat) for the rest of battle and recover 10% Health and Protection.
Enemy Clone Troopers have -30% Offense and when they are inflicted with Pinned or Target Lock they also receive bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded.
Separatist Droid allies no longer lose Turn Meter when STAP or allied Separatist Droid Tanks take True damage from enemies.
Tier 2
lvl 18
+1 Speed
900
2
Tier 3
lvl 28
+2 Speed
1,800
3
3
Tier 4
lvl 38
+2 Speed
2,700
3
3
3
Tier 5
lvl 48
+2 Speed
5,500
5
4
3
Tier 6
lvl 58
+2 Speed
11K
7
6
4
Tier 7
lvl 72
At the start of battle, If all allies are Separatist Droids, whenever an ally inflicts Pinned or Target Lock on an enemy, they also inflict damage equal to 10% of their Max Health damage to that enemy, which can't be evaded
125K
30
13
20
Tier 8
lvl 82
While in Grand Arenas and all allies are Separatist Droids: STAP gains a bonus turn at the start of battle and an additional bonus turn whenever an enemy takes their first turn; when STAP gains Overcharge, all allies gain 20% Max Health (stacking, persists through defeat) for the rest of battle and recover 10% Health and Protection; enemy Clone Troopers have -30% Offense and when they are inflicted with Pinned or Target Lock they also receive bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded; Separatist Droid allies no longer lose Turn Meter when STAP or allied Separatist Droid Tanks take True damage from enemies
125K
20
Hidden Abilities
(Unique)
Placeholder
Description
Used as a reconnaissance and patrol vehicle by the Trade Federation and the Separatists, the STAP was instrumental for gathering intel, especially during the invasion of Naboo
Power
32,020
Base Attributes
Strength (STR)
1,989
Agility (AGI)
2,673
Tactics (TAC)
1,716
Strength Growth
18.9
Agility Growth
23.8
Tactics Growth
18.1
Mastery
60
General
Health
47,277
Protection
55,309
Speed
208
Critical Damage
168%
Potency
87%
Tenacity
79%
Health Steal
10%
Defense Penetration
0%
Physical Offense
Damage
7,633
Critical Chance
90.92%
Armor Penetration
192
Accuracy
0%
Physical Survivability
Armor
48.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,788
Critical Chance
28%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
34%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Feb 7, 2024
Mastery Stat Changes
Increases Critical Chance, Critical Damage, and Damage.
Base ID
STAP
Shards to Activate
25 Shards