Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy and inflict Target Lock for 2 turns. If they already had Target Lock, instead inflict Pinned for 2 turns which can't be copied, dispelled, or prevented, and this attack can't be evaded.

Pinned: Can't gain bonus Turn Meter and has -25% Speed, doesn't stack with Breach or Speed Down
Damage: 13,437 ± 5%
Damage: 13,437 ± 5%
Tier 2
lvl 14
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
+10% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
+10% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
+15% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
+30% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 74
If target enemy already has Target Lock, instead inflict Pinned for 2 turns which can't be copied, dispelled, or prevented, and this attack can't be evaded
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 2 turn cooldown
Ability Material Omega
Deal Physical damage to all enemies, which can't be evaded by Jedi. Inflict Provoked on all enemies for 2 turns. Deal damage again to Pinned enemies.
Damage: 8,694 ± 5%
Damage: 8,694 ± 5%
Damage: 8,694 ± 5%
Tier 2
lvl 16
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
+5% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+10% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
+20% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
+30% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Deal damage again to Pinned enemies
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Inflict Provoked on all enemies for 2 turns
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Recover 20% Health and Protection and gain 5 stacks of Overcharge (max 5), which can't be copied, dispelled, or prevented. Target other ally attacks, then STAP assists.
Tier 2
lvl 16
+5% Health recovery
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
+5% Protection recovery
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+10% Health recovery
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
+10% Protection recovery
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
+1 Overcharge stack
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
+1 Overcharge stack
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Target other ally attacks, then STAP assists
Credits
80.4K
Ability Material Omega
5
STAP gains 10 Speed for each stack of Overcharge on them.

If all allies were Separatist Droids at the start of battle, whenever an ally inflicts Pinned or Target Lock on an enemy, they also deal bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded.

Whenever STAP uses an ability other than We Need To Recharge!, they lose a stack of Overcharge.

Whenever STAP or an allied Separatist Droid Tank takes True damage from an enemy, all Separatist Droid allies lose 15% Turn Meter (limit once per enemy per turn)

While in Grand Arenas and all allies are Separatist Droids: STAP gains a bonus turn at the start of battle and an additional bonus turn whenever an enemy takes their first turn.

When STAP gains Overcharge, all allies gain 20% Max Health (stacking, persists through defeat) for the rest of battle and recover 10% Health and Protection.

Enemy Clone Troopers have -30% Offense and when they are inflicted with Pinned or Target Lock they also receive bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded.

Separatist Droid allies no longer lose Turn Meter when STAP or allied Separatist Droid Tanks take True damage from enemies.
Tier 2
lvl 18
+1 Speed
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
+2 Speed
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+2 Speed
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
+2 Speed
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
+2 Speed
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
At the start of battle, If all allies are Separatist Droids, whenever an ally inflicts Pinned or Target Lock on an enemy, they also inflict damage equal to 10% of their Max Health damage to that enemy, which can't be evaded
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Tier 8
lvl 82
While in Grand Arenas and all allies are Separatist Droids: STAP gains a bonus turn at the start of battle and an additional bonus turn whenever an enemy takes their first turn; when STAP gains Overcharge, all allies gain 20% Max Health (stacking, persists through defeat) for the rest of battle and recover 10% Health and Protection; enemy Clone Troopers have -30% Offense and when they are inflicted with Pinned or Target Lock they also receive bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded; Separatist Droid allies no longer lose Turn Meter when STAP or allied Separatist Droid Tanks take True damage from enemies
Credits
125K
Ability Material Omicron
20

Hidden Abilities

(Unique)
Placeholder

Description

Used as a reconnaissance and patrol vehicle by the Trade Federation and the Separatists, the STAP was instrumental for gathering intel, especially during the invasion of Naboo
Power
34,527
Base Attributes
Strength (STR)
2,066
Agility (AGI)
2,681
Tactics (TAC)
1,801
Strength Growth
19.8
Agility Growth
23.9
Tactics Growth
19.1
Mastery
70
General
Health
68,461
Protection
61,309
Speed
208
Critical Damage
171%
Potency
87%
Tenacity
79%
Health Steal
10%
Defense Penetration
0%
Physical Offense
Damage
7,904
Critical Chance
94.04%
Armor Penetration
192
Accuracy
0%
Physical Survivability
Armor
49.3%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,252
Critical Chance
31%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
34.6%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Feb 7, 2024

Mastery Stat Changes

Increases Critical Chance, Critical Damage, and Damage.

Base ID

STAP

Shards to Activate

25 Shards