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Level 8
(Basic)
Deal Physical damage to target enemy with a 55% chance each to damage them a second and third time. Each hit has a 70% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage. If the target enemy is Breached, dispel all buffs on them.
Target Lock: Gain 20% Turn Meter on each Critical Hit.
Target Lock: Gain 20% Turn Meter on each Critical Hit.
Damage:
22,509
±
5%
Damage:
5,627
±
5%
Won't trigger counter attack
Damage:
5,627
±
5%
Won't trigger counter attack
Tier 2
lvl 50
Damage Multiplier: 1.68
Damage Multiplier: 0.42
Damage Multiplier: 0.42
+5% Damage
1,250
5
Tier 3
lvl 60
Damage Multiplier: 1.68
Damage Multiplier: 0.42
Damage Multiplier: 0.42
+15% Target Lock Chance
1,250
5
Tier 4
lvl 68
Damage Multiplier: 1.76
Damage Multiplier: 0.44
Damage Multiplier: 0.44
+5% Damage
3,750
5
5
Tier 5
lvl 73
Damage Multiplier: 1.92
Damage Multiplier: 0.48
Damage Multiplier: 0.48
+10% Damage
5,000
10
5
Tier 6
lvl 78
Damage Multiplier: 1.92
Damage Multiplier: 0.48
Damage Multiplier: 0.48
+15% Multi-Attack Chance
12.5K
10
10
5
Tier 7
lvl 84
Damage Multiplier: 2.16
Damage Multiplier: 0.54
Damage Multiplier: 0.54
+15% Damage
21.2K
15
15
10
Tier 8
lvl 85
Damage Multiplier: 2.16
Damage Multiplier: 0.54
Damage Multiplier: 0.54
+15% Target Lock Chance; if the target enemy is Breached, dispel all buffs on them
73.8K
25
25
10
15
Level 8
(Crew)
• 3 turn cooldown
Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets.
Damage:
39,516
±
5%
Tier 2
lvl 1
Damage Multiplier: 2.49
+5% Damage
5,000
10
5
Tier 3
lvl 1
Damage Multiplier: 2.73
+10% Damage
5,000
10
5
Tier 4
lvl 1
Damage Multiplier: 2.84
+5% Damage
7,500
10
10
Tier 5
lvl 1
Damage Multiplier: 3.08
+10% Damage
13.8K
15
10
5
Tier 6
lvl 1
Damage Multiplier: 3.2
+5% Damage
21.2K
15
15
10
Tier 7
lvl 1
Damage Multiplier: 3.44
+10% Damage
45K
20
20
15
5
Tier 8
lvl 1
Damage Multiplier: 3.79
+15% Damage
78.5K
30
30
20
15
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to all enemies, plus bonus damage equal to 30% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown.
Damage:
13,193
±
5%
Damage:
0
±
0%
Won't trigger counter attackWon't health steal
Damage:
0
±
0%
Won't trigger counter attackWon't health steal
Damage:
0
±
0%
Won't trigger counter attackWon't health steal
Tier 2
lvl 50
Damage Multiplier: 0.89
Damage Multiplier: 0.2
Damage Multiplier: 0
Damage Multiplier: 0
+5% Damage
5,000
10
5
Tier 3
lvl 60
Damage Multiplier: 0.97
Damage Multiplier: 0.2
Damage Multiplier: 0
Damage Multiplier: 0
+10% Damage
5,000
10
5
Tier 4
lvl 70
Damage Multiplier: 1.01
Damage Multiplier: 0.2
Damage Multiplier: 0
Damage Multiplier: 0
+5% Damage
7,500
10
10
Tier 5
lvl 75
Damage Multiplier: 1.1
Damage Multiplier: 0.2
Damage Multiplier: 0
Damage Multiplier: 0
+10% Damage
13.8K
15
10
5
Tier 6
lvl 80
Damage Multiplier: 1.1
Damage Multiplier: 0.3
Damage Multiplier: 0
Damage Multiplier: 0
+10% Bonus damage
21.2K
15
15
10
Tier 7
lvl 83
Damage Multiplier: 1.14
Damage Multiplier: 0.3
Damage Multiplier: 0
Damage Multiplier: 0
+5% Damage
45K
20
20
15
5
Tier 8
lvl 85
Damage Multiplier: 1.27
Damage Multiplier: 0.3
Damage Multiplier: 0
Damage Multiplier: 0
+15% Damage
78.5K
30
30
20
15
Level 3
(Unique)
Enter Battle: Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns, and Critical Hit Immunity for 3 turns. Slave I gains additional Protection Up (20%) per Breached enemy. Then, inflict Ability Block on target enemy for 1 turn, which can't be evaded or resisted.
Tier 2
lvl 75
Add +10% Protection
175K
25
Tier 3
lvl 85
Add Critical Hit Immunity for 3 turns; add 20% Protection per Breached enemy
525K
75
Level 8
(Unique)
At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 5 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
Tier 2
lvl 50
-5% Damage penalty
1,250
5
Tier 3
lvl 60
+2% Offense
1,250
5
Tier 4
lvl 72
-5% Damage penalty
5,000
10
5
Tier 5
lvl 76
+1% Critical Chance
7,500
10
10
Tier 6
lvl 79
-10% Damage penalty
13.8K
15
10
5
Tier 7
lvl 82
-20% Damage penalty
32.5K
20
15
10
5
Tier 8
lvl 85
+3 Speed
88.8K
25
25
10
20
Hidden Abilities
(Unique)
EMPTY
(Unique)
Placeholder
Crew Contribution
Resistance
0.00344765
Physical Critical Rating
0.00544365
Health
3.95500476
Protection
1.31833492
Physical Damage
0.35724006
Speed
0.00319857
Potency
0.00002268
Tenacity
0.00002268
Description
Deadly Bounty Hunter Attacker that inflicts and exploits Target Lock for high area-of-effect damage
Power
88,525
Base Attributes
Strength (STR)
1,353
Agility (AGI)
1,080
Tactics (TAC)
808
Strength Growth
10.4
Agility Growth
8.3
Tactics Growth
6.2
Mastery
0
General
Health
118,763
Protection
31,469
Speed
171
Critical Damage
150%
Potency
54.14%
Tenacity
69.14%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
10,421
Critical Chance
33.38%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
26.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
1,939
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
18.3%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Sep 16, 2017
Base ID
SLAVE1
Shards to Activate
80 Shards