Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy with a 70% chance to inflict Critical Chance Down for 3 turns.
Damage: 7,145 ± 5%
Tier 2
lvl 16
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
+15% Critical Chance Down Chance
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
+5% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Critical Chance Down Duration + 1
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
+5% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
+15% Critical Chance Down Chance
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
+15% Damage
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 6 turn cooldown
Ability Material Omega
All allies recover Health equal to 24% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.

Whenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1.
Tier 2
lvl 18
+4% Heal
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
+4% Heal
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+4% Heal
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Cooldown - 1
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
+4% Heal
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
+4% Heal
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Cooldown - 1
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Omega
At the start of each encounter Shoretrooper gains Taunt for 1 turn.

Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health.

While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
Tier 2
lvl 20
+2% Turn Meter gain
Credits
900
Ability Material Mk I
2

Tier 3
lvl 30
+2% Heal
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+3% Turn Meter gain
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 50
+2% Heal
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 60
+2% Turn Meter gain
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 70
+2% Heal
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 80
+3% Turn Meter gain
Credits
80.4K
Ability Material Omega
5

Description

Empire Tank who enters battle with Taunt, heals allies, and grants them Critical Hit Immunity
Power
31,546
Base Attributes
Strength (STR)
2,852
Agility (AGI)
1,783
Tactics (TAC)
2,077
Strength Growth
23.8
Agility Growth
19.3
Tactics Growth
18.9
Mastery
70
General
Health
101,171
Protection
87,531
Speed
137
Critical Damage
150%
Potency
47%
Tenacity
45%
Health Steal
30.5%
Defense Penetration
0%
Physical Offense
Damage
4,904
Critical Chance
44.79%
Armor Penetration
90
Accuracy
0%
Physical Survivability
Armor
61.7%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,172
Critical Chance
10.42%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
52.2%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Sep 30, 2016

Mastery Stat Changes

Increases Armor, Health Steal, and Protection.

Base ID

SHORETROOPER

Shards to Activate

50 Shards