Versatile Rebel Capital Ship that uses Advantage and bonus attacks to turn the tide
Deal Physical damage to target enemy and call a random ally to Assist.
Dispel all debuffs on target ally. That ally recovers 35% Health and 35% Protection, and all other allies gain Advantage for 2 turns.
Deal Special damage to all enemies and call up to two buffed allies to Assist.
All allies gain 30% Turn Meter and the Master Plan buff for 1 turn. Master Plan: After this unit uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. This ability starts on cooldown.
Whenever an ally attacks out of turn, they have +40% Critical Damage and gain Protection Up (25%) for 2 turns. These bonuses are doubled for Rebel allies. Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars