Defensive Jedi Capital Ship that uses Valor to gain a huge Speed advantage
Deal Physical damage to target enemy and inflict Target Lock for 2 turns.
Target ally recovers 48% Protection, Taunts, and gains Critical Hit Immunity for 2 turns.
Deal Physical damage to target enemy and all enemies affected by Target Lock, then grant all allies Valor for 2 turns. This ability's cooldown is reduced by 1 for each enemy struck. (Valor: Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn)
Allies with less than full Health have +18% Offense. This bonus is doubled for Republic allies. Reinforcement Bonus: Reinforcements gain Valor for 2 turns. (Valor: Grant the Endurance 20% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn)
Each ally gains Damage Immunity and Offense Up for 1 turn. This ability starts on cooldown.
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars