Level 8 (Basic)
Ability Material Omega
Dispel all buffs on target enemy, deal Physical damage to them, and grant Offense Up for 1 turn to all allies who didn't already have it.
Damage: 9,510 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.16
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.27
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.43
+15% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.49
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 1.6
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 1.77
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 1.77
Add dispel all buffs on target enemy
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Dispel all debuffs on all allies. Call all Clone Trooper allies to assist. If target ally is a Clone Trooper, they gain 100% Turn Meter.

Target ally gains buffs for 3 turns based on their role:
- Attacker: Stealth and Critical Chance Up
- Support or Healer: Speed Up and Tenacity Up
- Tank: Taunt and Critical Hit Immunity
Tier 2
lvl 18
+10% Turn Meter gain
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
+10% Turn Meter gain
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+10% Turn Meter gain
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
+10% Turn Meter gain
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
+10% Turn Meter gain
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
+10% Turn Meter gain
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Add dispel all debuffs on all allies
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Call target other ally to assist, and if they are a Clone Trooper, they attack again. Shaak Ti and target ally recover 35% of their Health and Protection.

If target ally is a Clone Trooper, they gain 25% Critical Damage (max 5 stacks) until the end of the battle.

If target ally is a Galactic Republic Jedi, they gain 25% Tenacity (max 5 stacks) until the end of the battle.
Tier 2
lvl 20
+5% Health and Protection recovery
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
+5% Tenacity
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+5% Critical Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
+5% Health and Protection recovery
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
+5% Tenacity
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
+5% Critical Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
Add if that ally is a Clone Trooper, they attack again
Credits
80.4K
Ability Material Omega
5
Level 8 (Leader)
Ability Material Zeta
Clone Trooper allies have +35 Speed. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.

For each Clone Trooper ally at the start of battle (excluding summoned allies), Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense.
Tier 2
lvl 22
+5 Speed
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
+5% Offense
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
+5 Speed
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
+5% Max Health
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+5 Speed
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 72
+5% Offense
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5

Tier 8
lvl 82
Add Clone Trooper allies recover 5% Health and Protection when they attack out of turn
Credits
105K
Ability Material Mk III
20
Ability Material Omega
10
Ability Material Zeta
20
Level 8 (Unique)
Ability Material Zeta
Whenever Shaak Ti or a Clone Trooper ally takes damage from an attack, Shaak Ti gains 20% Turn Meter.

Whenever Shaak Ti or a Clone Trooper ally takes damage from an attack, they gain Retribution for 2 turns at the end of that turn.
Tier 2
lvl 24
+3% Turn Meter gain
Credits
900
Ability Material Mk I
2

Tier 3
lvl 34
+3% Turn Meter gain
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 44
+3% Turn Meter gain
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 54
+3% Turn Meter gain
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 64
+3% Turn Meter gain
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 74
+3% Turn Meter gain
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 84
Add whenever Shaak Ti or a Clone Trooper ally takes damage from an attack they gain Retribution for 2 turns at the end of that turn
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Hidden Abilities

(Unique)
Placeholder

Description

Inspiring Jedi Leader with heightened reflexes
Power
35,001
Base Attributes
Strength (STR)
2,177
Agility (AGI)
2,776
Tactics (TAC)
1,801
Strength Growth
20
Agility Growth
23
Tactics Growth
20
Mastery
60
General
Health
60,196
Protection
47,590
Speed
187
Critical Damage
168%
Potency
18%
Tenacity
52%
Health Steal
30%
Defense Penetration
0%
Physical Offense
Damage
5,325
Critical Chance
87.5%
Armor Penetration
120
Accuracy
0%
Physical Survivability
Armor
52.2%
Dodge Rating
23%
Critical Avoidance
0%
Special Offense
Damage
4,698
Critical Chance
28.42%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
30.2%
Deflection Rating
23%
Critical Avoidance
0%

First Seen

Jun 4, 2019

Mastery Stat Changes

Increases Critical Chance, Critical Damage, Deflection Chance, and Dodge Chance.

Base ID

SHAAKTI

Shards to Activate

25 Shards