Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target and gain 20% Turn meter and inflict Defense Down for 2 turns. If the target is a Jedi this attack can't be evaded. When scoring a critical hit, grant a random Imperial TIE fighter Foresight for 2 turns that doesn't have it.
Damage:
20,531
±
5%
Damage:
20,531
±
5%
Tier 2
lvl 50
Damage Multiplier: 1.71
+10% Damage
1,250
5
Tier 3
lvl 60
Damage Multiplier: 1.86
+10% Damage
1,250
5
Tier 4
lvl 68
Damage Multiplier: 2.17
+20% Damage
3,750
5
5
Tier 5
lvl 73
Damage Multiplier: 2.64
+30% Damage
5,000
10
5
Tier 6
lvl 78
Damage Multiplier: 2.64
Damage Multiplier: 2.64
If the target is a Jedi, this attack can't be evaded
12.5K
10
10
5
Tier 7
lvl 84
Damage Multiplier: 2.64
Damage Multiplier: 2.64
When scoring a critical hit, grant a random Imperial TIE fighter Foresight for 2 turns that doesn't have it
21.2K
15
15
10
Tier 8
lvl 85
Damage Multiplier: 2.64
Damage Multiplier: 2.64
Gain 20% Turn Meter
73.8K
25
25
10
15
Level 8
(Crew)
• 3 turn cooldown
Dispel all buffs on all enemies. Recover 30% Health and Protection. Ally Empire ships gain 1 stack of Formation (max 30) for each buff dispelled for 2 turns, which can't be copied.
Formation: +10% Max Health, Offense, and Potency; whenever this ship uses an ability, gain 1% Turn Meter per stack of Formation
Formation: +10% Max Health, Offense, and Potency; whenever this ship uses an ability, gain 1% Turn Meter per stack of Formation
Tier 2
lvl 1
Recover +10% Health
5,000
10
5
Tier 3
lvl 1
Recover +10% Protection
5,000
10
5
Tier 4
lvl 1
Recover +10% Health
7,500
10
10
Tier 5
lvl 1
Recover +10% Protection
13.8K
15
10
5
Tier 6
lvl 1
Recover +10% Health
21.2K
15
15
10
Tier 7
lvl 1
Recover +10% Protection
45K
20
20
15
5
Tier 8
lvl 1
Ally Empire ships gain 1 stack of Formation (max 30) for each buff dispelled for 2 turns, which can't be copied
78.5K
30
30
20
15
Level 8
(Crew)
• 3 turn cooldown
Target ally recovers 50% Health and gains Protection Up (50%) for 2 turns, then Scythe uses GA-60s Laser Cannon against target enemy. This attack has +75% Critical Chance this turn if the target is debuffed. If this attack scores a critical hit, inflict Fear on target enemy for 1 turn, which can't be copied or dispelled and can't be evaded by Jedi enemies. If this attack defeats the target enemy and the allied Capital Ship is Executrix, target ally gains Foresight for 2 turns and inflict all enemies with Fear for 1 turn, which can't be copied, dispelled, or evaded.
Tier 2
lvl 1
Target ally recovers 10% Health and gains Protection Up (10%) for 2 turns
5,000
10
5
Tier 3
lvl 1
Target ally recovers 10% Health and gains Protection Up (10%) for 2 turns
5,000
10
5
Tier 4
lvl 1
Target ally recovers 10% Health and gains Protection Up (10%) for 2 turns
7,500
10
10
Tier 5
lvl 1
Target ally recovers 10% Health and gains Protection Up (10%) for 2 turns
13.8K
15
10
5
Tier 6
lvl 1
Scythe uses GA-60s Laser Cannon against target enemy; this attack has +75% Crit Chance if the target is debuffed
21.2K
15
15
10
Tier 7
lvl 1
If this attack critically hits, inflict Fear on target enemy for 1 turn, which can't be copied or dispelled and can't be evaded by Jedi enemies
45K
20
20
15
5
Tier 8
lvl 1
If this attack defeats the target enemy and the allied Capital Ship is Executrix, target ally gains Foresight for 2 turns and all enemies gain Fear for 1 turn, which can't be copied, dispelled, or evaded
78.5K
30
30
20
15
Level 8
(Unique)
Allied Empire ships gain 20% Max Health and Offense and 10 Speed. If the enemy Capital Ship is a Jedi, allied Empire ships gain an additional 70% Max Health. At the start of battle, all Empire allies gain a stack of Formation. Imperial TIE fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE fighters. These stacks can't be copied, dispelled, or prevented and are removed at the end of battle or when Scythe is defeated.
If the ally Capital Ship is Executrix, at the start of battle summon two crewless Imperial TIE fighters, and while an ally Imperial TIE fighter has Foresight, they are also Marked. The first time an allied Imperial TIE fighter defeats a ship, all allies gain 100% Turn Meter.
If the ally Capital Ship is Executrix, at the start of battle summon two crewless Imperial TIE fighters, and while an ally Imperial TIE fighter has Foresight, they are also Marked. The first time an allied Imperial TIE fighter defeats a ship, all allies gain 100% Turn Meter.
Tier 2
lvl 50
Allied Empire ships gain an additional +35% Max Health
1,250
5
Tier 3
lvl 60
Empire allies gain 10% Offense and 10% Max Health
1,250
5
Tier 4
lvl 70
Empire allies gain 3 Speed
5,000
10
5
Tier 5
lvl 75
Empire allies gain 3 Speed
7,500
10
10
Tier 6
lvl 80
Empire allies gain 4 Speed
13.8K
15
10
5
Tier 7
lvl 85
At the start of battle, all Empire allies gain a stack of Formation; Imperial TIE fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE fighters; these stacks can't be copied, dispelled, or prevented and are removed at the end of battle or when Scythe is defeated
32.5K
20
15
10
5
Tier 8
lvl 85
If the ally Capital Ship is Executrix, summon two crewless Imperial TIE fighters at the start of battle; while an ally Imperial TIE fighter has Foresight, they are also Marked; the first time an allied Imperial TIE fighter defeats a ship, all allies gain 100% Turn Meter
88.8K
25
25
10
20
Level 3
(Unique)
Inflict Speed Down, which can't be evaded or resisted, on Jedi enemies for 2 turns. If the allied Capital Ship is Executrix, inflict Fear on all enemies for 1 turn, which can't be copied, dispelled, or evaded, and summon two crewless Imperial TIE fighters.
Tier 2
lvl 75
If the allied Capital Ship is Executrix, inflict Fear on all enemies for 1 turn, which can't be copied, dispelled, or evaded
175K
25
Tier 3
lvl 85
If the allied Capital Ship is Executrix, summon two crewless Imperial TIE fighters
525K
75
Hidden Abilities
(Unique)
Placeholder
Crew Contribution
Resistance
0.00107946
Health
1.21154395
Protection
0.80769597
Physical Damage
0.12001142
Speed
0.00095247
Potency
0.00000793
Tenacity
0.00000793
Description
Support shuttle that boosts Empire ships by providing potent buffs and summoning TIE fighters
Power
112,594
Base Attributes
Strength (STR)
1,463
Agility (AGI)
944
Tactics (TAC)
850
Strength Growth
11.7
Agility Growth
6.7
Tactics Growth
6.7
Mastery
0
General
Health
84,175
Protection
38,561
Speed
145
Critical Damage
150%
Potency
37.86%
Tenacity
52.86%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
7,777
Critical Chance
25.71%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
27.1%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
2,040
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
15.8%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Oct 26, 2022
Base ID
SCYTHE
Shards to Activate
330 Shards