Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy and inflict Accuracy Down for 2 turns. If Scout Trooper is Stealthed, this attack scores a critical hit if possible.

During Scout Trooper's turn, Imperial Trooper allies gain Potency Up for 1 turn. Imperial Remnant allies gain Offense Up for 1 turn.
Damage: 8,313 ± 5%
Tier 2
lvl 14
Damage Multiplier: 1.25
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
Damage Multiplier: 1.3
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
Damage Multiplier: 1.42
+10% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
Damage Multiplier: 1.42
During Scout Trooper's turn, Imperial Trooper allies gain Potency Up for 1 turn
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
Damage Multiplier: 1.54
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
Damage Multiplier: 1.72
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 1.72
During Scout Trooper's turn, Imperial Remnant allies gain Offense Up for 1 turn
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Physical damage to target enemy, dispel all buffs on them, and inflict Speed Down for 2 turns. If Scout Trooper had Accuracy Up, this Speed Down can't be resisted. If Scout Trooper is Stealthed, this attack can't be evaded.
Damage: 11,599 ± 5%
Damage: 11,599 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.53
Damage Multiplier: 1.53
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Damage Multiplier: 1.67
Damage Multiplier: 1.67
+10% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
Damage Multiplier: 1.75
Damage Multiplier: 1.75
+5% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Damage Multiplier: 1.89
Damage Multiplier: 1.89
+10% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
Damage Multiplier: 2.11
Damage Multiplier: 2.11
+15% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Damage Multiplier: 2.4
Damage Multiplier: 2.4
+20% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Damage Multiplier: 2.4
Damage Multiplier: 2.4
Dispel all buffs on target enemy
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Zeta
Dispel all debuffs on all allies if the allied Leader is Imperial Remnant. Imperial Trooper allies gain Critical Damage Up for 2 turns. Imperial Remnant allies gain Speed Up for 2 turns. Scout Trooper Stealths for 2 turns. Call target other ally to assist, dealing 75% less damage.

Inflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.

If the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty.
Tier 2
lvl 16
Imperial Trooper allies gain Critical Damage Up for 2 turns
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Imperial Remnant allies gain Speed Up for 2 turns
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
Inflict Expose on all enemies for 2 turns
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Inflict Stagger on all enemies for 2 turns
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
Daze target enemy for 2 turns which can't be resisted
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
If the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 84
If the ally in the Leader slot is Imperial Remnant, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 9 (Unique)
Ability Material Zeta
Ability Material Omicron
Whenever Scout Trooper is critically hit, Stealth for 2 turns, and recover 5% Health and Protection. If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn.

If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle

While Scout Trooper is active, Imperial Trooper allies have +10% Critical Chance and Imperial Remnant allies have +10 Speed.

While in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability.

While in Raids: Imperial Precision's cooldown is reduced by 1. Whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle.
Tier 2
lvl 24
Recover 1% Health and Protection
Credits
900
Ability Material Mk I
2

Tier 3
lvl 34
Recover 1% Health and Protection
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 44
Recover 1% Health and Protection
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 54
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; the allied leader gains 20% Max Health and 20 Speed
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 64
Recover 1% Health and Protection
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 74
If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 84
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Tier 9
lvl 85
While in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability; while in Raids: Imperial Precision's cooldown is reduced by 1; whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle
Credits
125K
Ability Material Omicron
20

Hidden Abilities

(Unique)
Placeholder

Description

A stealthy soldier from the Galactic Empire that supports her teammates from the shadows
Power
34,216
Base Attributes
Strength (STR)
2,499
Agility (AGI)
2,681
Tactics (TAC)
1,976
Strength Growth
20
Agility Growth
23
Tactics Growth
20
Mastery
60
General
Health
53,517
Protection
50,738
Speed
185
Critical Damage
168%
Potency
108%
Tenacity
62%
Health Steal
25%
Defense Penetration
0%
Physical Offense
Damage
4,785
Critical Chance
80.46%
Armor Penetration
140
Accuracy
0%
Physical Survivability
Armor
55.7%
Dodge Rating
23%
Critical Avoidance
0%
Special Offense
Damage
4,795
Critical Chance
28%
Resistance Penetration
10
Accuracy
0%
Special Survivability
Resistance
31.6%
Deflection Rating
23%
Critical Avoidance
0%

First Seen

Aug 9, 2023

Mastery Stat Changes

Increases Critical Chance, Critical Damage, Deflection Chance, and Dodge Chance.

Base ID

SCOUTTROOPER_V3

Shards to Activate

25 Shards