Categories
Hidden Categories
Ability Classes
Leader: +Defense
Leader: +Max Health
Leader: +Speed
Leader: +Tenacity
AoE
Leader: Assist
Assist
Blind
Bonus Turn
Burning
Counter
Critical Damage Down
Critical Damage Up
Critical Hit Immunity
Defense Down
Defense Up
Dispel
Gain Turn Meter
Heal Over Time
Marked
Offense Up
Reduce Cooldowns
Remove Turn Meter
Revive
Speed Up
Stagger
Stealth
Stun
Taunt
Tenacity Up
Level 8
(Basic)
Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If all allies are Rebel Fighter, the cooldown of RPS-6 Rocket Launcher Blast is reduced by 1.
Damage:
7,837
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.25
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.31
+5% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.43
+10% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.43
Inflict Defense Down for 2 turns
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.49
+5% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.67
+15% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.67
If all allies are Rebel Fighter, the cooldown of RPS-6 Rocket Launcher Blast is reduced by 1
43.8K
5
Level 8
(Special)
• 6 turn cooldown
For each buffed ally and enemy, remove 5% Turn Meter from all enemies and reduce all enemies' Offense by 2% (stacking) until the start of Saw's next turn, which can't be evaded or resisted. Then, dispel all buffs on all allies and enemies, and Rebel Fighter allies recover 20% Health for each stack of Heal Over Time dispelled from allies. Deal Physical damage to all enemies and inflict Blind for 2 turns.
Damage:
12,671
±
5%
Tier 2
lvl 20
Damage Multiplier: 2.02
+5% Damage
1,300
2
Tier 3
lvl 30
Damage Multiplier: 2.22
+10% Damage
2,500
3
3
Tier 4
lvl 40
Damage Multiplier: 2.31
+5% Damage
3,800
4
4
3
Tier 5
lvl 50
Damage Multiplier: 2.31
Rebel Fighter allies recover 20% Health for each stack of Heal Over Time dispelled from allies
7,500
5
5
4
Tier 6
lvl 60
Damage Multiplier: 2.51
+10% Damage
15.1K
8
7
5
Tier 7
lvl 70
Damage Multiplier: 2.7
+10% Damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 2.7
For each buffed ally and enemy, remove 5% Turn Meter from all enemies and reduce all enemies' Offense by 2% (stacking) until the start of Saw's next turn, which can't be evaded or resisted
80.4K
5
Level 8
(Leader)
Saw Gerrera gains 30% Max Health. If all allies are Rebel Fighter at the start of the battle, allies have +30% Critical Damage while they have full Health, +30% Defense and +10 Speed while they don't have full Health, and +5 Speed (stacking, max 50) for each stack of Heal Over Time on them, and Saw gains the Granted ability Set Explosive Trap.
At the start of the encounter, Saw gains Speed Up for 1 turn and all allies above 10% Health lose 10% Health, gain Critical Damage Up for 1 turn, and gain 2 stacks of Heal Over Time for 1 turn. At the end of Saw's turn, all allies above 15% Health lose 15% Health and gain 2 stacks of Heal Over Time for 1 turn. Whenever a buff expires on an ally, they gain Tenacity Up for 1 turn and an additional bonus depending on their role (while Saw is alive, limit once per ally until the start of Saw's next turn, excludes other revived allies). Whenever an ally recovers Health, all allies gain 1% Max Health and Offense (stacking, max 100%) for the rest of the encounter.
- Attacker: Gain Offense Up for 2 turns
- Tank: Taunt for 2 turns
- Support or Healer: Reduce cooldowns by 1 and gain 25% Turn Meter
Set Explosive Trap: Limit one use per battle.
Inflict 15 stacks of Explosive Trap on all enemies for the rest of the encounter, which can't be copied, dispelled, evaded, or resisted, and Critical Damage Down for 2 turns, which can't be evaded or resisted. When Explosive Trap detonates, remove it from all enemies. If there is only 1 active enemy, Explosive Trap detonates at the end of Saw's turn.
Explosive Trap: Lose 1 stack whenever another ally takes a turn or uses a Special ability; at 0 stacks or when removed, explodes at the end of the turn; allies that detonate it are Stunned for 1 turn, which can't be evaded or resisted; when exploding, take damage equal to 30% of the enemy Saw Gerrera's Max Health, which can't be evaded and can't defeat this character, and gain Burning and Stagger for 4 turns, which can't be dispelled, evaded, or resisted
While in Grand Arenas and all allies are Rebel Fighter at the start of battle: Saw gains 30% Max Health. Whenever Saw uses Set Explosive Trap, he takes a bonus turn and increases the cooldowns of all enemies by 1. At the start of each ally's turn, inflict Defense Down on the weakest enemy until the end of that turn, which can't be resisted, and if an enemy has a taunt effect and Explosive Trap has detonated, inflict Marked on the weakest enemy until the end of that turn, which can't be evaded or resisted. Whenever an ally uses a Special ability during their turn, they call themselves to assist. Whenever a buff expires, gain 3 stacks of Heal Over Time for 1 turn (while Saw is alive, limit once per ally until the start of Saw's next turn, excludes other revived allies).
At the start of the encounter, Saw gains Speed Up for 1 turn and all allies above 10% Health lose 10% Health, gain Critical Damage Up for 1 turn, and gain 2 stacks of Heal Over Time for 1 turn. At the end of Saw's turn, all allies above 15% Health lose 15% Health and gain 2 stacks of Heal Over Time for 1 turn. Whenever a buff expires on an ally, they gain Tenacity Up for 1 turn and an additional bonus depending on their role (while Saw is alive, limit once per ally until the start of Saw's next turn, excludes other revived allies). Whenever an ally recovers Health, all allies gain 1% Max Health and Offense (stacking, max 100%) for the rest of the encounter.
- Attacker: Gain Offense Up for 2 turns
- Tank: Taunt for 2 turns
- Support or Healer: Reduce cooldowns by 1 and gain 25% Turn Meter
Set Explosive Trap: Limit one use per battle.
Inflict 15 stacks of Explosive Trap on all enemies for the rest of the encounter, which can't be copied, dispelled, evaded, or resisted, and Critical Damage Down for 2 turns, which can't be evaded or resisted. When Explosive Trap detonates, remove it from all enemies. If there is only 1 active enemy, Explosive Trap detonates at the end of Saw's turn.
Explosive Trap: Lose 1 stack whenever another ally takes a turn or uses a Special ability; at 0 stacks or when removed, explodes at the end of the turn; allies that detonate it are Stunned for 1 turn, which can't be evaded or resisted; when exploding, take damage equal to 30% of the enemy Saw Gerrera's Max Health, which can't be evaded and can't defeat this character, and gain Burning and Stagger for 4 turns, which can't be dispelled, evaded, or resisted
While in Grand Arenas and all allies are Rebel Fighter at the start of battle: Saw gains 30% Max Health. Whenever Saw uses Set Explosive Trap, he takes a bonus turn and increases the cooldowns of all enemies by 1. At the start of each ally's turn, inflict Defense Down on the weakest enemy until the end of that turn, which can't be resisted, and if an enemy has a taunt effect and Explosive Trap has detonated, inflict Marked on the weakest enemy until the end of that turn, which can't be evaded or resisted. Whenever an ally uses a Special ability during their turn, they call themselves to assist. Whenever a buff expires, gain 3 stacks of Heal Over Time for 1 turn (while Saw is alive, limit once per ally until the start of Saw's next turn, excludes other revived allies).
Damage:
0
±
0%
Won't trigger counter attackWon't health steal
Tier 2
lvl 22
+5% Max Health
800
2
Tier 3
lvl 32
+5% Max Health
1,600
2
2
Tier 4
lvl 42
Damage Multiplier: 0.1
At the start of the encounter, Saw gains Speed Up for 1 turn and all allies above 10% Health lose 10% Health, gain Critical Damage Up for 1 turn, and gain 2 stacks of Heal Over Time for 1 turn; at the end of Saw's turn, all allies above 15% Health lose 15% Health and gain 2 stacks of Heal Over Time for 1 turn
2,400
3
3
2
Tier 5
lvl 52
Damage Multiplier: 0.1
+5% Max Health
4,800
4
4
3
Tier 6
lvl 62
Damage Multiplier: 0.1
Whenever a buff expires on an ally, they gain Tenacity Up for 1 turn and an additional bonus depending on their role (while Saw is alive, limit once per ally until the start of Saw's next turn, excludes other revived allies)
9,600
6
5
4
Tier 7
lvl 72
Damage Multiplier: 0.1
Saw gains the Granted ability Set Explosive Trap
105K
20
10
20
Tier 8
lvl 85
Damage Multiplier: 0.1
While in Grand Arenas and all allies are Rebel Fighter at the start of battle: Saw gains 30% Max Health; whenever Saw uses Set Explosive Trap, he takes a bonus turn and increases the cooldowns of all enemies by 1;Â at the start of each ally's turn, inflict Defense Down on the weakest enemy until the end of that turn, which can't be resisted, and if an enemy has a taunt effect and Explosive Trap has detonated, inflict Marked on the weakest enemy until the end of that turn, which can't be evaded or resisted; whenever an ally uses a Special ability during their turn, they call themselves to assist; whenever a buff expires, gain 3 stacks of Heal Over Time for 1 turn (limit once until the start of their next turn)
105K
20
Granted
Limit one use per battle. Inflict 15 stacks of Explosive Trap: on all enemies for the rest of the encounter, which can't be copied, dispelled, evaded, or resisted, and Critical Damage Down for 2 turns, which can't be evaded or resisted. When Explosive Trap detonates, remove it from all enemies. If there is only 1 active enemy, Explosive Trap detonates at the end of Saw's turn.
Explosive Trap: Lose 1 stack whenever another ally takes a turn or uses a Special ability; at 0 stacks or when removed, explodes at the end of the turn; allies that detonate it are Stunned for 1 turn, which can't be evaded or resisted; when exploding, take damage equal to 30% of the enemy Saw Gerrera's Max Health, which can't be evaded and can't defeat this character, and gain Burning and Stagger for 4 turns, which can't be dispelled, evaded, or resisted
Explosive Trap: Lose 1 stack whenever another ally takes a turn or uses a Special ability; at 0 stacks or when removed, explodes at the end of the turn; allies that detonate it are Stunned for 1 turn, which can't be evaded or resisted; when exploding, take damage equal to 30% of the enemy Saw Gerrera's Max Health, which can't be evaded and can't defeat this character, and gain Burning and Stagger for 4 turns, which can't be dispelled, evaded, or resisted
Level 8
(Unique)
Saw Gerrera gains 30% Max Health. If all allies are Rebel Fighter at the start of battle, the first time each non-Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Stealth until they're healed to full Health. When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns.
If all allies are Rebel Fighter at the start of battle, the first time a Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Critical Hit Immunity, Defense Up, and Taunt until they're healed to full Health. When this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter.
If all allies are Rebel Fighter at the start of battle, the first time a Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Critical Hit Immunity, Defense Up, and Taunt until they're healed to full Health. When this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter.
Tier 2
lvl 24
+5% Max Health
900
2
Tier 3
lvl 34
+5% Max Health
1,800
3
3
Tier 4
lvl 44
If all allies are Rebel Fighter at the start of battle, the first time each non-Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Stealth until they're healed to full Health
2,700
3
3
3
Tier 5
lvl 54
+5% Max Health
5,500
5
4
3
Tier 6
lvl 64
If all allies are Rebel Fighter at the start of battle, the first time a Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Critical Hit Immunity, Defense Up, and Taunt until they're healed to full Health
11K
7
6
4
Tier 7
lvl 74
+5% Max Health
32.9K
10
9
6
Tier 8
lvl 84
When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns; when this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter
125K
30
13
20
Hidden Abilities
(Unique)
Placeholder
Description
An extreme guerrilla fighter who leads his Partisans against the Empire
Power
34,216
Base Attributes
Strength (STR)
2,644
Agility (AGI)
1,799
Tactics (TAC)
1,984
Strength Growth
21.9
Agility Growth
20
Tactics Growth
20
Mastery
60
General
Health
62,192
Protection
48,900
Speed
181
Critical Damage
150%
Potency
50%
Tenacity
66%
Health Steal
34%
Defense Penetration
0%
Physical Offense
Damage
4,598
Critical Chance
45.17%
Armor Penetration
250
Accuracy
18%
Physical Survivability
Armor
55.1%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,802
Critical Chance
12.08%
Resistance Penetration
180
Accuracy
18%
Special Survivability
Resistance
47.9%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
May 3, 2023
Mastery Stat Changes
Increases Accuracy, Defense Penetration, and Health Steal.
Base ID
SAWGERRERA
Shards to Activate
25 Shards