Level 8 (Basic)
Ability Material Omega
Deal Special damage to target enemy and inflict Vulnerable for 1 turn. If the enemy already had Vulnerable, inflict Vulnerable to all enemies for 1 turn.
Damage: 16,201 ± 5%
Tier 2
lvl 14
Damage Multiplier: 1.82
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
Damage Multiplier: 1.91
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
Damage Multiplier: 1.91
Inflict Vulnerable for 1 turn
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
Damage Multiplier: 1.99
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
Damage Multiplier: 2.08
+5% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
Damage Multiplier: 2.25
+10% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 74
Damage Multiplier: 2.6
+20% Damage; if the enemy already had Vulnerable, inflict Vulnerable to all enemies for 1 turn
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Rebel Scoundrel Tanks recover 20% Protection. Dispel all debuffs on non-Tank Rebel allies and Sana, and they gain Critical Chance Up and Stealth for 2 turns. Then, call all Stealthed allies to assist with +100% Critical Damage.
Tier 2
lvl 16
Add Critical Chance Up for 2 turns
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Rebel Scoundrel Tanks recover 5% Protection
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+5% Protection recovery
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Dispel all debuffs on non-Tank Rebel allies and Sana
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
+5% Protection recovery
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
+5% Protection recovery
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Call all Stealthed allies to assist with +100% Critical Damage
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Special damage to all enemies and inflict Tenacity Down for 2 turns. Deal damage again to all Target Locked enemies and Stagger them for 1 turn.
Damage: 11,216 ± 5%
Damage: 11,216 ± 5%
Won't trigger counter attack
Tier 2
lvl 16
Damage Multiplier: 1.35
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Damage Multiplier: 1.41
+5% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
Damage Multiplier: 1.41
Inflict Tenacity Down for 2 turns
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Damage Multiplier: 1.48
+5% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
Damage Multiplier: 1.61
+10% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Damage Multiplier: 1.8
+15% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Damage Multiplier: 1.8
Damage Multiplier: 1.8
Deal damage again to all Target Locked enemies and Stagger them for 1 turn
Credits
80.4K
Ability Material Omega
5
Level 8 (Leader)
Ability Material Zeta
Ability Material Omicron
Rebel Scoundrel Tanks have +30% Defense, Max Health, and Max Protection and gain 15% Turn Meter whenever a non-Tank Rebel ally or Sana is damaged by an attack. Rebel allies and Sana have +30% Offense and Potency. At the start of battle, Rebel allies and Sana gain Protection Up (100%) until they use an ability.

Whenever a Rebel ally or Sana has less than 100% Turn Meter and gains bonus Turn Meter, they gain 25% Critical Damage (stacking) until they critically hit an enemy. If a Rebel Scoundrel removes Turn Meter from an enemy, that enemy also takes damage equal to 20% of their Max Health, which can't be evaded. This damage can't defeat enemies. The first time each turn Rebel allies or Sana deal damage more than once, they gain 25% Max Health (stacking, max 200%) for the rest of the encounter. Whenever Rebel allies or Sana critically hit an enemy, they inflict Target Lock for 1 turn, which can't be evaded. Whenever an enemy is inflicted with Target Lock, reduce Rebel Scoundrel Tanks' cooldowns by 1.

While in Territory Wars: Rebel Scoundrels and Sana are immune to Daze. At the start of battle, Rebel Scoundrel Tanks Taunt for 1 turn and Rebel Scoundrels and Sana start with Tenacity Up for 1 turn. Target Lock can't be resisted from this ability. The first time each turn Rebel allies and Sana deal damage more than once, dispel all buffs on all enemies and inflict Healing Immunity for 1 turn.
Tier 2
lvl 22
Rebel Scoundrel Tanks have +30% Max Health
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
Rebel Scoundrel Tanks have +30% Max Protection
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
Rebel Scoundrel Tanks have +30% Defense
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
Rebel Scoundrel Tanks gain 15% Turn Meter whenever a non-Tank Rebel ally or Sana is damaged by an attack
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
At the start of battle, Rebel allies and Sana gain Protection Up (100%) until they use an ability
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 82
Whenever a Rebel ally or Sana has less than 100% Turn Meter and gains bonus Turn Meter, they gain 25% Critical Damage (stacking) until they critically hit an enemy; if a Rebel Scoundrel removes Turn Meter from an enemy, that enemy also takes damage equal to 20% of their Max Health, which can't be evaded; this damage can't defeat enemies; the first time each turn Rebel allies or Sana deal damage more than once, they gain 25% Max Health (stacking, max 200%) for the rest of the encounter; whenever an enemy is inflicted with Target Lock, reduce Rebel Scoundrel Tanks' cooldowns by 1
Credits
105K
Ability Material Mk III
20
Ability Material Omega
10
Ability Material Zeta
20

Tier 8
lvl 85
While in Territory Wars: Rebel Scoundrels and Sana are immune to Daze; at the start of battle, Rebel Scoundrel Tanks Taunt for 1 turn and Rebel Scoundrels and Sana start with Tenacity Up for 1 turn; Target Lock can't be resisted from this ability; the first time each turn Rebel allies and Sana deal damage more than once, dispel all buffs on all enemies and inflict Healing Immunity for 1 turn
Credits
105K
Ability Material Omicron
20
Sana has +35% counter chance and +20% Critical Chance. At the start of each Rebel ally's turn, whenever Sana evades an attack, or whenever Sana attacks out of turn, all non-Scoundrel allies are inflicted with Suspicious for 1 turn, which can't be copied or resisted. Sana assists whenever a non-Attacker Rebel Scoundrel uses a Special ability. Whenever Sana assists this way, she recovers 20% Protection and Rebel allies recover half that amount. Whenever an enemy is inflicted with Target Lock, Sana gains 5% Turn Meter.

Suspicious: -10 Speed, +100% Critical Chance (Does not stack with Critical Chance Up)
Tier 2
lvl 18
Sana has +5% Critical Chance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
+5% Counter chance
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+5% Critical Chance
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
+25% Counter chance
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
+10% Critical Chance
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 68
Whenever an enemy is inflicted with Target Lock, Sana gains 5% Turn Meter
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 78
Assist whenever a non-Attacker Rebel Scoundrel uses a Special ability; whenever Sana assists this way, she recovers 20% Protection and Rebel allies recover half that amount
Credits
80.4K
Ability Material Omega
5

Hidden Abilities

(Unique)
Placeholder

Description

Scoundrel turned Rebel sympathizer that helps her team deal area of effect damage
Power
32,805
Base Attributes
Strength (STR)
2,254
Agility (AGI)
2,439
Tactics (TAC)
1,715
Strength Growth
18.9
Agility Growth
23.8
Tactics Growth
18.1
Mastery
60
General
Health
63,327
Protection
57,469
Speed
183
Critical Damage
168%
Potency
36%
Tenacity
63%
Health Steal
35%
Defense Penetration
0%
Physical Offense
Damage
6,420
Critical Chance
81.21%
Armor Penetration
143
Accuracy
0%
Physical Survivability
Armor
53.9%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,767
Critical Chance
34.25%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
34.7%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Nov 30, 2022

Mastery Stat Changes

Increases Critical Chance, Critical Damage, and Damage.

Base ID

SANASTARROS

Shards to Activate

25 Shards