Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, Stun the target for 1 turn.
Damage: 4,840 ± 5%
Tier 2
lvl 16
Damage Multiplier: 0.8
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 0.8
+15% Stun Chance
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 0.83
+5% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 0.83
+35% Stun Chance
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 0.87
+5% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 0.91
+5% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 1.02
+15% Damage
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 5 turn cooldown
Ability Material Omega
All Dark Side allies gain Defense Up and Heal Over Time for 2 turns and Empire allies gain Health Up and Retribution for 2 turns. Royal Guard gains Taunt for 1 turn.
Tier 2
lvl 18
Gain Taunt for 1 turn
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Health Up duration + 1
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Defense Up duration + 1
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Cooldown - 1
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Dark Side allies gain Heal Over Time for 2 turns
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Empire allies gain Retribution for 2 turns
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Cooldown - 1
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Zeta
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.

At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
Tier 2
lvl 20
+0.5% Heal
Credits
900
Ability Material Mk I
2

Tier 3
lvl 30
+0.5% Heal
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+1% Heal
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 50
+1% Heal
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 60
+1% Heal
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 70
+1% Heal
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 82
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Description

Versatile Empire Tank that punishes enemies for attacking other allies
Power
31,236
Base Attributes
Strength (STR)
2,726
Agility (AGI)
1,818
Tactics (TAC)
1,892
Strength Growth
23
Agility Growth
18.1
Tactics Growth
18
Mastery
60
General
Health
64,228
Protection
66,265
Speed
130
Critical Damage
150%
Potency
44%
Tenacity
49%
Health Steal
24%
Defense Penetration
0%
Physical Offense
Damage
4,627
Critical Chance
44.88%
Armor Penetration
34
Accuracy
0%
Physical Survivability
Armor
61.9%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,681
Critical Chance
12.92%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
53.1%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Mar 15, 2016

Mastery Stat Changes

Increases Armor, Health Steal, and Protection.

Base ID

ROYALGUARD

Shards to Activate

10 Shards