Requires 100% Ultimate Charge to activate

Ultimate Charge: Rey gains 6% Ultimate Charge at the start of every character's turn.

Until the end of Rey's next turn, she enters a defensive stance and damage Light Side allies receive is reduced to 1. While in this stance, Rey can't act, has 30% less Speed, is immune to all detrimental effects, and can't be defeated. Upon activating this ability again, she deals true damage (ignores defense, but can't critically hit) to the enemy team split among them and all Ultimate Charge is consumed. This attack can't be countered or evaded.
Level 3 (Basic)
Ability Material Zeta
Deal Physical damage to target enemy. If it's Rey's turn, she deals damage a second time, has +50% Health Steal, and ignores 50% of the target's Armor. This Health Steal is doubled while Rey is under 50% Health.
Damage: 12,024 ± 5%
Damage: 12,024 ± 5%
Won't trigger counter attack
Tier 2
lvl 80
Damage Multiplier: 1.5
+50% Damage
Credits
41.2K
Ability Material Mk I
45
Ability Material Mk II
38
Ability Material Mk III
24

Tier 3
lvl 85
Damage Multiplier: 1.5
Damage Multiplier: 1.5
If it's Rey's turn, deal damage a second time
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 3 (Special)
Ability Material Zeta
Rey loses 25% Health and target Light Side ally gains bonus Protection equal to the amount lost. All other Light Side allies gain half of that amount. If Rey is at full health when she uses this ability, all Light Side allies gain Critical Hit Immunity for 2 turns.

Target other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented. Rey can't be defeated by this ability.

Lifeblood: Damage received decreased by 30% and damage dealt increased by 30%
Damage: 0 ± 0%
Won't trigger counter attackWon't health steal
Tier 2
lvl 80
Damage Multiplier: 0.25
All other Light Side allies gain half of that amount
Credits
75.4K
Ability Material Mk I
34
Ability Material Mk II
29
Ability Material Mk III
19

Tier 3
lvl 85
Damage Multiplier: 0.25
Target other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 3 (Special)
Ability Material Zeta
Deal 2x massive damage to target enemy, dealing 7% more damage per Relic Amplifier level. Then, deal Physical damage to all enemies. Enemies defeated by this ability can't be revived. This attack can't be countered or evaded.

This ability can't be used unless a Light Side ally dropped below 60% Health since its last use. A Light Side ally needs to have dropped below 60% Health in order to use this ability for the first time.
Damage: 1,999,980,000 ± 0%
Won't trigger counter attackWon't health steal
Damage: 666,660,000 ± 0%
Won't trigger counter attackWon't health steal
Damage: 16,032 ± 5%
Won't trigger counter attack
Tier 2
lvl 80
Damage Multiplier: 0
Damage Multiplier: 0
Damage Multiplier: 2
Enemies defeated by this ability can't be revived
Credits
75.4K
Ability Material Mk I
34
Ability Material Mk II
29
Ability Material Mk III
19

Tier 3
lvl 85
Damage Multiplier: 0
Damage Multiplier: 0
Damage Multiplier: 2
Deal 2x massive damage, dealing 7% more damage with massive damage per Relic Amplifier level
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Light Side allies have +40% Mastery, +30 Speed, and +30% Max Health. Whenever an enemy gains bonus Turn Meter, Inspired Light Side allies gain 5% Mastery (stacking) until the end of the encounter.

The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires.
Tier 2
lvl 80
+20% Mastery and +10 Speed
Credits
48K
Ability Material Mk I
26
Ability Material Mk II
21
Ability Material Mk III
14

Tier 3
lvl 85
The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires
Credits
105K
Ability Material Mk III
20
Ability Material Omega
10
Ability Material Zeta
20
Level 3 (Unique)
Ability Material Zeta
At the start of her turn, Rey becomes Inspired. If she is already Inspired, she instead Inspires the healthiest Light Side ally who isn't. Inspired Light Side allies dispel all debuffs on themselves when they use a Basic ability during their turn. Light Side allies with Inspired or Damage Immunity can't have their Turn Meter reduced.
Tier 2
lvl 80
If Rey is already Inspired, she instead Inspires the healthiest Light Side ally who isn't
Credits
54.8K
Ability Material Mk I
30
Ability Material Mk II
25
Ability Material Mk III
16

Tier 3
lvl 85
Light Side allies with Inspired or Damage Immunity can't have their Turn Meter reduced
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20
Level 3 (Unique)
Ability Material Zeta
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Tier 2
lvl 20
This unit is immune to stun effects
Credits
54.8K
Ability Material Mk I
30
Ability Material Mk II
25
Ability Material Mk III
16

Tier 3
lvl 80
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20

Hidden Abilities

(Unique)
Placeholder
(Unique)
Placeholder
(Unique)
Should only be used for Galactic Legends and their kernel (2 primary allies). To use this ability or update its targeting order, please refer to the "[Battle System] Galactic Legend AI Improvements" confluence page.
(Unique)
Placeholder

Description

Resistance Leader who safeguards her allies by providing powerful shields and delivering high damage
Power
52,036
Base Attributes
Strength (STR)
2,187
Agility (AGI)
2,949
Tactics (TAC)
1,990
Strength Growth
20.5
Agility Growth
26.5
Tactics Growth
19.7
Mastery
75
General
Health
125,001
Protection
20,186
Speed
398
Critical Damage
172.5%
Potency
19%
Tenacity
97%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
7,743
Critical Chance
87.17%
Armor Penetration
552
Accuracy
0%
Physical Survivability
Armor
51.7%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,994
Critical Chance
32.5%
Resistance Penetration
5
Accuracy
0%
Special Survivability
Resistance
32.9%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Mar 25, 2020

Mastery Stat Changes

Increases Critical Chance, Critical Damage, and Damage.

Base ID

GLREY

Shards to Activate

330 Shards