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Level 8
(Basic)
Deal Physical damage to target enemy. Damage is increased by 25% for each of the following: Rey has no debuffs; Rey has any buffs; the target has no buffs; the target has any debuffs.
Damage:
6,334
±
5%
Tier 2
lvl 16
Damage Multiplier: 0.79
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 0.86
+10% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 0.97
+15% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.01
+5% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.09
+10% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.2
+15% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.2
If the target has no buffs, deal 25% more damage; if the target has any debuffs, deal 25% more damage
43.8K
5
Level 8
(Special)
• 5 turn cooldown
Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs, call them to Assist, and grant them Foresight for 2 turns.
Damage:
12,213
±
5%
Tier 2
lvl 18
Damage Multiplier: 1.52
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 1.66
+10% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 1.88
+15% Damage
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 1.95
+5% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 2.1
+10% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 2.31
+15% Damage
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 2.31
Grant target other Resistance ally Foresight for 2 turns
80.4K
5
Level 8
(Special)
• 5 turn cooldown
Dispel all buffs on target enemy and inflict Ability Block, Daze, Offense Down, and Speed Down for 2 turns. For each debuff inflicted, remove 10% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 20% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 15% Turn Meter. This attack can't be Evaded.
Tier 2
lvl 20
+1% Turn Meter gain
1,300
2
Tier 3
lvl 30
+1% Turn Meter Reduction
2,500
3
3
Tier 4
lvl 40
+2% Turn Meter gain
3,800
4
4
3
Tier 5
lvl 50
+2% Turn Meter Reduction
7,500
5
5
4
Tier 6
lvl 60
+3% Turn Meter gain
15.1K
8
7
5
Tier 7
lvl 70
+3% Turn Meter Reduction
45.2K
12
10
7
Tier 8
lvl 80
Inflict Daze and Speed Down for 2 turns
80.4K
5
Level 8
(Leader)
Resistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.
When a Resistance ally uses a Special ability:
- All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)
- If the Resistance ally has no debuffs, reduce their Cooldowns by 1
When a Resistance ally uses a Special ability:
- All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)
- If the Resistance ally has no debuffs, reduce their Cooldowns by 1
Tier 2
lvl 22
+3% Turn Meter gain
800
2
Tier 3
lvl 32
+10% Critical Chance
1,600
2
2
Tier 4
lvl 42
+10% Critical Damage
2,400
3
3
2
Tier 5
lvl 52
+3% Turn Meter gain
4,800
4
4
3
Tier 6
lvl 62
+10% Critical Chance
9,600
6
5
4
Tier 7
lvl 72
+10% Critical Damage
28.8K
9
7
5
Tier 8
lvl 82
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
105K
20
10
20
Level 8
(Unique)
When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. When Rey suffers a debuff, she has a 40% chance to Dispel all debuffs on herself.
Tier 2
lvl 24
+1% Turn Meter gain
900
2
Tier 3
lvl 34
+1% Turn Meter gain
1,800
3
3
Tier 4
lvl 44
+1% Turn Meter gain
2,700
3
3
3
Tier 5
lvl 54
+1% Turn Meter gain
5,500
5
4
3
Tier 6
lvl 64
+1% Turn Meter gain
11K
7
6
4
Tier 7
lvl 74
+1% Turn Meter gain
32.9K
10
9
6
Tier 8
lvl 84
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself
125K
30
13
20
Level 8
(Unique)
At the start of each encounter, Rey gains Foresight until she Evades. When Rey Evades, she recovers 5% Health and 5% Protection.
At the end of Rey's turn:
- Rey gains Foresight until she Evades
- If Rey has Foresight, she gains Critical Damage Up until she is damaged
- If Rey has Critical Damage Up, she gains Offense Up until she is damaged
At the end of Rey's turn:
- Rey gains Foresight until she Evades
- If Rey has Foresight, she gains Critical Damage Up until she is damaged
- If Rey has Critical Damage Up, she gains Offense Up until she is damaged
Tier 2
lvl 25
+5% Foresight Chance
900
2
Tier 3
lvl 35
+10% Foresight Chance
1,800
3
3
Tier 4
lvl 45
+15% Foresight Chance
2,700
3
3
3
Tier 5
lvl 55
+5% Foresight Chance
5,500
5
4
3
Tier 6
lvl 65
+10% Foresight Chance
11K
7
6
4
Tier 7
lvl 75
+15% Foresight Chance
32.9K
10
9
6
Tier 8
lvl 85
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
125K
30
13
20
Description
Resilient Resistance Tank who avenges debuffed allies and controls the battlefield
Power
37,981
Base Attributes
Strength (STR)
2,574
Agility (AGI)
2,831
Tactics (TAC)
2,002
Strength Growth
21.5
Agility Growth
22.5
Tactics Growth
19.5
Mastery
60
General
Health
64,182
Protection
54,491
Speed
160
Critical Damage
150%
Potency
36%
Tenacity
40%
Health Steal
25%
Defense Penetration
0%
Physical Offense
Damage
5,170
Critical Chance
77.5%
Armor Penetration
164
Accuracy
0%
Physical Survivability
Armor
53.2%
Dodge Rating
23%
Critical Avoidance
0%
Special Offense
Damage
4,974
Critical Chance
10.83%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
25.2%
Deflection Rating
23%
Critical Avoidance
0%
First Seen
Dec 15, 2017
Mastery Stat Changes
Increases Deflection Chance, Dodge Chance, Health, and Protection.
Base ID
REYJEDITRAINING
Shards to Activate
330 Shards