Deal Physical damage to target enemy. If Raven's Claw had Foresight at the start of turn, attack a second time and dispel all buffs on target enemy.

Target Lock: Call another random non-Scoundrel Rebel ally to assist
Damage: 12,901 ± 5%
Tier 2
lvl 50
Damage Multiplier: 1.45
+5% Damage
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 60
Damage Multiplier: 1.52
+5% Damage
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 68
Damage Multiplier: 1.52
Target Lock: Call another random non-Scoundrel Rebel ally to assist
Ship Building Materials
3,750
Ship Ability Material Mk I
5
Ship Ability Material Mk II
5

Tier 5
lvl 73
Damage Multiplier: 1.59
+5% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 6
lvl 78
Damage Multiplier: 1.66
+5% Damage
Ship Building Materials
12.5K
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 84
Damage Multiplier: 1.8
+10% Damage
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 8
lvl 85
Damage Multiplier: 1.8
If Raven's Claw had Foresight at the start of turn, attack a second time and dispel all buffs on target enemy
Ship Building Materials
73.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
15
Level 8 (Special) 4 turn cooldown
Ship Ability Material Omega
Deal Physical damage to all enemies and remove 50% Turn Meter from the target enemy. If Home One is the allied Capital Ship, instead remove 100% Turn Meter and inflict Daze and Target Lock for 2 turns to the target enemy.
Damage: 12,901 ± 5%
Tier 2
lvl 50
Damage Multiplier: 1.45
+5% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 3
lvl 60
Damage Multiplier: 1.52
+5% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 4
lvl 68
Damage Multiplier: 1.52
Remove 50% Turn Meter from the target enemy
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 5
lvl 73
Damage Multiplier: 1.59
+5% Damage
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 6
lvl 78
Damage Multiplier: 1.66
+5% Damage
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 7
lvl 84
Damage Multiplier: 1.8
+10% Damage
Ship Building Materials
45K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
20
Ship Ability Material Mk III
15
Ship Ability Material Omega
5

Tier 8
lvl 85
Damage Multiplier: 1.8
If Home One is the allied Capital Ship, instead remove 100% Turn Meter and inflict Daze and Target Lock for 2 turns to the target enemy
Ship Building Materials
78.5K
Ship Ability Material Mk I
30
Ship Ability Material Mk II
30
Ship Ability Material Mk III
20
Ship Ability Material Omega
15
At the start of battle or when Reinforced, for each other active non-Scoundrel Rebel ally, Raven's Claw gains 40% Max Health for the rest of battle. Raven's Claw's attacks can't be evaded. Non-Scoundrel Rebel allies gain 10% Offense. If Home One is the allied Capital Ship:

- Non-Scoundrel Rebel allies instead gain 30% Offense
- A random non-Scoundrel Rebel ally who didn't have Defense Up gains Defense Up for 1 turn at the start of every enemy's turn
- If a non-Scoundrel Rebel ally without Defense Up is damaged by an enemy attack, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted
Tier 2
lvl 50
Non-Scoundrel Rebel allies gain 5% Offense
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 60
+5% Offense
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 70
If Home One is the allied Capital Ship: Non-Scoundrel Rebel allies instead gain 15% Offense
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 5
lvl 75
+5% Offense
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 6
lvl 80
+10% Offense
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 85
If Home One is the allied Capital Ship: A random non-Scoundrel Rebel ally who didn't have Defense Up gains Defense Up for 1 turn at the start of each enemy's turn
Ship Building Materials
32.5K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10
Ship Ability Material Omega
5

Tier 8
lvl 85
If Home One is the allied Capital Ship: If a non-Scoundrel Rebel ally without Defense Up is damaged by an enemy attack, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted
Ship Building Materials
88.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
20
Level 8 (Crew)
Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. Allied non-Scoundrel Rebel ships with Foresight can ignore Taunt effects. If they attack an enemy without a Taunt effect their Foresight is dispelled. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted. If Home One is the allied Capital Ship:

- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn
- Whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns
- While Raven's Claw has Foresight it has +50 Speed
Tier 2
lvl 1
If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 1
If Home One is the allied Capital Ship: whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 1
If Home One is the allied Capital Ship: whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 5
lvl 1
If Home One is the allied Capital Ship: while Raven's Claw has Foresight it has +10 Speed
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 6
lvl 1
+15 Speed
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 1
+25 Speed
Ship Building Materials
32.5K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10
Ship Ability Material Omega
5

Tier 8
lvl 1
Allied non-Scoundrel Rebel ships with Foresight can ignore Taunt effects; if they attack an enemy without a Taunt effect their Foresight is dispelled
Ship Building Materials
88.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
20
Level 3 (Unique)
Reinforcement Materials
Enter Battle: Raven's Claw gains Critical Damage Up and Stealth for 2 turns, and target enemy is inflicted with Vulnerable for 2 turns, which can't be resisted.
Tier 2
lvl 75
Gain Critical Damage Up for 2 turns
Ship Building Materials
175K
Reinforcement Materials
25

Tier 3
lvl 85
Target enemy is inflicted with Vulnerable for 2 turns, which can't be resisted
Ship Building Materials
525K
Reinforcement Materials
75

Hidden Abilities

(Unique)
Placeholder
(Unique)
Placeholder

Crew Contribution

Health
1.12379171
Protection
2.41586114
Physical Damage
0.22271062
Speed
0.00338672
Potency
0.00002351
Tenacity
0.00002351

Description

A Rebel ship crewed by Kyle Katarn that is able to dictate the flow of battle
Power
84,522
Base Attributes
Strength (STR)
1,463
Agility (AGI)
944
Tactics (TAC)
850
Strength Growth
11.7
Agility Growth
6.7
Tactics Growth
6.7
Mastery
0
General
Health
52,168
Protection
55,538
Speed
177
Critical Damage
150%
Potency
54.05%
Tenacity
69.05%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
7,167
Critical Chance
25.71%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
27.1%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
2,040
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
10.5%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Jul 6, 2022

Base ID

RAVENSCLAW

Shards to Activate

80 Shards