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Level 8
(Basic)
Deal Physical damage to target enemy with a 65% chance to remove 30% Turn Meter from them. 65% chance to gain 30% Turn Meter.
Damage:
10,569
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.52
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.59
+5% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.59
+15% Turn Meter gain chance
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.66
+5% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.88
+10% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.88
+10% Turn Meter gain
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.88
Add 65% chance to remove 30% Turn Meter from the target enemy
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Deal Special damage to target enemy and call another random ally to assist. The assisting ally deals 75% more damage and recovers 20% Health.
Damage:
10,003
±
5%
Tier 2
lvl 18
Damage Multiplier: 0.92
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 0.92
+50% Assist damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 0.92
Cooldown - 1
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 1.05
+10% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 1.05
+25% Assist damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 1.09
+5% Damage
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 1.09
The assisting ally recovers 20% of their Health
80.4K
5
Level 8
(Special)
• 4 turn cooldown
Deal Special damage to target enemy and dispel all buffs on them. If a buff was dispelled, all allies gain Offense Up for 3 turns.
Damage:
13,735
±
5%
Tier 2
lvl 20
Damage Multiplier: 1.21
+5% Damage
1,300
2
Tier 3
lvl 30
Damage Multiplier: 1.27
+5% Damage
2,500
3
3
Tier 4
lvl 40
Damage Multiplier: 1.44
+10% Damage
3,800
4
4
3
Tier 5
lvl 50
Damage Multiplier: 1.44
Cooldown - 1
7,500
5
5
4
Tier 6
lvl 60
Damage Multiplier: 1.44
If a buff was dispelled, all allies gain Offense Up for 2 turns
15.1K
8
7
5
Tier 7
lvl 70
Damage Multiplier: 1.5
+5% Damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 1.5
Offense Up duration +1
80.4K
5
Level 9
(Leader)
Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated.
While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi: All other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns.
While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi: All other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns.
Tier 2
lvl 22
+2 Speed
800
2
Tier 3
lvl 32
+5 Speed
1,600
2
2
Tier 4
lvl 42
+2 Speed
2,400
3
3
2
Tier 5
lvl 52
+2 Speed
4,800
4
4
3
Tier 6
lvl 62
+2 Speed
9,600
6
5
4
Tier 7
lvl 72
+2 Speed
28.8K
9
7
5
Tier 8
lvl 82
+5 Speed; Jedi allies gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated
105K
20
10
20
Tier 9
lvl 85
While in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi, all other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns.
105K
20
Description
Versatile attacker focused on generating extra attacks.
Power
32,020
Base Attributes
Strength (STR)
1,873
Agility (AGI)
1,774
Tactics (TAC)
2,976
Strength Growth
18.2
Agility Growth
19
Tactics Growth
23.1
Mastery
60
General
Health
49,664
Protection
33,235
Speed
165
Critical Damage
150%
Potency
73%
Tenacity
36%
Health Steal
15%
Defense Penetration
0%
Physical Offense
Damage
5,451
Critical Chance
42.67%
Armor Penetration
165
Accuracy
18%
Physical Survivability
Armor
40.7%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
8,967
Critical Chance
25%
Resistance Penetration
242
Accuracy
18%
Special Survivability
Resistance
35.9%
Deflection Rating
2%
Critical Avoidance
18%
First Seen
Mar 15, 2016
Mastery Stat Changes
Increases Accuracy, Critical Avoidance, and Damage.
Base ID
QUIGONJINN
Shards to Activate
25 Shards