Deal Physical damage to target enemy and Expose them for 2 turns, which can't be evaded if there is an active ally Handmaiden Decoy. All Galactic Republic allies gain 3 stacks of Heal Over Time and Protection Over Time for 2 turns.

If there is an active ally Handmaiden Decoy, Galactic Republic allies recover 5% Health and Protection.
Damage: 15,182 ± 5%
Damage: 15,182 ± 5%
Tier 2
lvl 14
Damage Multiplier: 2.12
Damage Multiplier: 2.12
+10% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
Damage Multiplier: 2.31
Damage Multiplier: 2.31
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
Damage Multiplier: 2.5
Damage Multiplier: 2.5
+10% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
Damage Multiplier: 2.5
Damage Multiplier: 2.5
All Galactic Republic allies gain 3 stacks of Heal Over Time for 2 turns
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
Damage Multiplier: 2.5
Damage Multiplier: 2.5
All Galactic Republic allies gain 3 stacks of Protection Over Time for 2 turns
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
Damage Multiplier: 2.5
Damage Multiplier: 2.5
If there is an active ally Handmaiden Decoy, Galactic Republic allies recover 5% Health and Protection
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 74
Damage Multiplier: 2.5
Damage Multiplier: 2.5
Expose target enemy for 2 turns, which can't be evaded if there is an active ally Handmaiden Decoy
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omicron
Dispel all buffs on all enemies and deal Physical damage to them. All allies gain Accuracy Up for 2 turns.

If there is an active ally Handmaiden Decoy, Stagger target enemy for 2 turns, which can't be evaded or resisted, all Galactic Republic allies gain Defense Penetration Up, 3 stacks of Heal Over Time and Protection Over Time for 2 turns, and this attack can't be evaded.

While in Grand Arenas and there are no Galactic Legend allies: This attack ignores enemy Protection and all allies gain Critical Damage Up and 4 stacks of Heal Over Time and Protection Over Time for 2 turns. All enemies are inflicted with a stack of Damage Over Time for each active Galactic Republic ally, Speed Down, and Vulnerable for 2 turns, and have their cooldowns increased by 1, which can't be resisted. If there is an active ally Handmaiden Decoy, these effects can't be evaded.
Damage: 15,182 ± 5%
Damage: 15,182 ± 5%
Tier 2
lvl 16
Damage Multiplier: 2.5
Damage Multiplier: 2.5
All allies gain Accuracy Up for 2 turns
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Damage Multiplier: 2.5
Damage Multiplier: 2.5
Dispel all buffs on all enemies
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
Damage Multiplier: 2.5
Damage Multiplier: 2.5
If there is an active ally Handmaiden Decoy, Stagger target enemy for 2 turns, which can't be evaded or resisted
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Damage Multiplier: 2.5
Damage Multiplier: 2.5
If there is an active ally Handmaiden Decoy, all Galactic Republic allies gain Defense Penetration Up for 2 turns
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
Damage Multiplier: 2.5
Damage Multiplier: 2.5
If there is an active ally Handmaiden Decoy, all Galactic Republic allies gain 3 stacks of Heal Over Time for 2 turns
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Damage Multiplier: 2.5
Damage Multiplier: 2.5
If there is an active ally Handmaiden Decoy, all Galactic Republic allies gain 3 stacks of Protection Over Time for 2 turns
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 82
Damage Multiplier: 2.5
Damage Multiplier: 2.5
While in Grand Arenas and there are no Galactic Legend allies: This attack ignores enemy Protection and all allies gain Critical Damage Up and 4 stacks of Heal Over Time and Protection Over Time for 2 turns; all enemies are inflicted with a stack of Damage Over Time for each active Galactic Republic ally, Speed Down, and Vulnerable for 2 turns, and have their cooldowns increased by 1, which can't be resisted; if there is an active ally Handmaiden Decoy, these effects can't be evaded
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Omicron
20
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Dispel all debuffs on all allies. Call all other non-Galactic Legend Galactic Republic allies to assist and they and Queen Amidala recover 20% Health and Protection. Remove 50% Turn Meter from target enemy, which can't be resisted.

If all allies are Galactic Republic and there are no Galactic Legend or Scoundrel allies, summon an ally Handmaiden Decoy to battle if the ally slot is available.

If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Defense Up, Speed Up, and Tenacity Up for 2 turns, and Galactic Republic non-Tank allies Stealth for 2 turns.
Tier 2
lvl 16
Dispel all debuffs on all allies
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Call all other non-Galactic Legend Galactic Republic allies to assist
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
All non-Galactic Legend Galactic Republic allies recover 20% Health and Protection
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Remove 50% Turn Meter from target enemy, which can't be resisted
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Defense Up for 2 turns
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Speed Up and Tenacity Up for 2 turns
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
If an ally Handmaiden Decoy was already present, all Galactic Republic non-Tank allies Stealth for 2 turns
Credits
80.4K
Ability Material Omega
5
All allies have +20% Defense and +15% Max Health and Max Protection.

At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies:

- Whenever an enemy attacks out of turn, they are inflicted with Damage Over Time for 1 turn, which can't be evaded or resisted and remove 10% Turn Meter from all enemies, which can't be resisted.
- At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn.
- Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted.

While in Grand Arenas and if there are no Galactic Legend allies and all allies are Galactic Republic: Whenever an ally uses a Special ability, they gain bonuses based on their role:

- Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage
- Healers and Supports: Gain Protection Up (50%, stacking) and Speed Up for 3 turns
- Tanks: Recover 25% Health and Protection
Tier 2
lvl 22
All allies have +15% Max Health
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
All Allies have +15% Max Protection
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies: Whenever an enemy attacks out of turn, they are inflicted with a stack of Damage Over Time for 1 turn, which can't be evaded or resisted
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies: Whenever an enemy attacks out of turn, remove 10% Turn Meter from all enemies, which can't be resisted
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies: At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 82
Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted
Credits
105K
Ability Material Mk III
20
Ability Material Omega
10
Ability Material Zeta
20

Tier 8
lvl 85
While in Grand Arenas and if there are no Galactic Legend allies and all allies are Galactic Republic: Whenever an ally uses a Special ability, they gain bonuses based on their role:
- Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage
- Healers and Supports: Gain Protection Up (50%, stacking) and Speed Up for 3 turns
- Tanks: Recover 25% Health and Protection
Credits
105K
Ability Material Omicron
20
Level 8 (Unique)
Ability Material Zeta
Ability Material Omicron
Queen Amidala has +20% Max Health and Max Protection, +10% Critical Chance and Critical Damage, and all allies are immune to cooldown manipulation.

Whenever an ally Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs, debuffs, Healing and Protection recovery, and she doesn't take turns. Whenever she is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented.

If there is an active ally Handmaiden Decoy:

- Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection.
- Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle. For each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats. The allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated.

Queen's Protection:
+3% Max Health and Max Protection, +5% Potency and Tenacity, and +5 Speed (per stack)

While in Grand Arenas and if there are no Galactic Legend or Scoundrel allies and all allies are Galactic Republic: All allies gain 25% Critical Damage, 40% Mastery, and are immune to Fear and Healing Immunity.
Whenever an ally is inflicted with a stack of Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns.
At the start of each encounter, summon an ally Handmaiden Decoy. Whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded.
Tier 2
lvl 18
Queen Amidala has +20% Max Health and Max Protection
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
+10% Critical Chance and Critical Damage
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
All allies are immune to Cooldown Manipulation
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
Whenever an ally Handmaiden Decoy is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
If there is an active ally Handmaiden Decoy: Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 82
If there is an active ally Handmaiden Decoy: Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle; for each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats; the allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Tier 8
lvl 84
While in Grand Arenas and if there are no Galactic Legend or Scoundrel allies and all allies are Galactic Republic: All allies gain 25% Critical Damage, 40% Mastery, and are immune to Fear and Healing Immunity;
whenever an ally is inflicted with a stack of Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns;
at the start of each encounter, summon an ally Handmaiden Decoy; whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded
Credits
125K
Ability Material Omicron
20
Light Side, Tank, Galactic Republic

[Basic] Bodyguard: Galactic Republic allies recover 10% Health and Protection. Grant Advantage for 1 turn to a random enemy who doesn't already have it, which can't be evaded or resisted.

[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.

Hidden Abilities

(Unique)
Placeholder

Description

Queen of Naboo who will stop at nothing to protect her people, and her people will stop at nothing to protect her
Power
34,791
Base Attributes
Strength (STR)
1,979
Agility (AGI)
2,119
Tactics (TAC)
2,620
Strength Growth
18.1
Agility Growth
18.9
Tactics Growth
23
Mastery
60
General
Health
52,107
Protection
57,732
Speed
182
Critical Damage
150%
Potency
28%
Tenacity
79%
Health Steal
10%
Defense Penetration
0%
Physical Offense
Damage
5,906
Critical Chance
50.67%
Armor Penetration
33
Accuracy
18%
Physical Survivability
Armor
55.7%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
7,212
Critical Chance
12.08%
Resistance Penetration
70
Accuracy
18%
Special Survivability
Resistance
52%
Deflection Rating
2%
Critical Avoidance
18%

First Seen

Mar 13, 2024

Mastery Stat Changes

Increases Accuracy, Critical Avoidance, and Damage.

Base ID

QUEENAMIDALA

Shards to Activate

330 Shards