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Ability Classes
Leader: +Critical
Leader: +Defense
Leader: +Max Health
Leader: +Speed
Unique: +Speed
Leader: +Tenacity
Accuracy Up
Advantage
AoE
Leader: Assist
Assist
Bonus Turn
Counter
Critical Damage Up
Damage Immunity
Defense Penetration Up
Defense Up
Dispel
DoT
Doubt
Expose
Fear
Gain Turn Meter
Heal Over Time
Healing Immunity
Offense Up
Potency Down
Protection Over Time
Leader: Protection Up
Protection Up
Remove Turn Meter
Revive
Speed Down
Speed Up
Stagger
Stealth
Summon
Taunt
Tenacity Down
Tenacity Up
Vulnerable
Level 8
(Basic)
Deal Physical damage to target enemy and Expose them for 2 turns, which can't be evaded if there is an active ally Handmaiden Decoy. All Galactic Republic allies gain 3 stacks of Heal Over Time and Protection Over Time for 2 turns.
If there is an active ally Handmaiden Decoy, Galactic Republic allies recover 5% Health and Protection.
If there is an active ally Handmaiden Decoy, Galactic Republic allies recover 5% Health and Protection.
Damage:
15,182
±
5%
Damage:
15,182
±
5%
Tier 2
lvl 14
Damage Multiplier: 2.12
Damage Multiplier: 2.12
+10% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 2.31
Damage Multiplier: 2.31
+10% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 2.5
Damage Multiplier: 2.5
+10% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 2.5
Damage Multiplier: 2.5
All Galactic Republic allies gain 3 stacks of Heal Over Time for 2 turns
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 2.5
Damage Multiplier: 2.5
All Galactic Republic allies gain 3 stacks of Protection Over Time for 2 turns
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 2.5
Damage Multiplier: 2.5
If there is an active ally Handmaiden Decoy, Galactic Republic allies recover 5% Health and Protection
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 2.5
Damage Multiplier: 2.5
Expose target enemy for 2 turns, which can't be evaded if there is an active ally Handmaiden Decoy
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Dispel all buffs on all enemies and deal Physical damage to them. All allies gain Accuracy Up for 2 turns.
If there is an active ally Handmaiden Decoy, Stagger target enemy for 2 turns, which can't be evaded or resisted, all Galactic Republic allies gain Defense Penetration Up, 3 stacks of Heal Over Time and Protection Over Time for 2 turns, and this attack can't be evaded.
While in Grand Arenas and there are no Galactic Legend allies: This attack ignores enemy Protection and all allies gain Critical Damage Up and 4 stacks of Heal Over Time and Protection Over Time for 2 turns. All enemies are inflicted with a stack of Damage Over Time for each active Galactic Republic ally, Speed Down, and Vulnerable for 2 turns, and have their cooldowns increased by 1, which can't be resisted. If there is an active ally Handmaiden Decoy, these effects can't be evaded.
If there is an active ally Handmaiden Decoy, Stagger target enemy for 2 turns, which can't be evaded or resisted, all Galactic Republic allies gain Defense Penetration Up, 3 stacks of Heal Over Time and Protection Over Time for 2 turns, and this attack can't be evaded.
While in Grand Arenas and there are no Galactic Legend allies: This attack ignores enemy Protection and all allies gain Critical Damage Up and 4 stacks of Heal Over Time and Protection Over Time for 2 turns. All enemies are inflicted with a stack of Damage Over Time for each active Galactic Republic ally, Speed Down, and Vulnerable for 2 turns, and have their cooldowns increased by 1, which can't be resisted. If there is an active ally Handmaiden Decoy, these effects can't be evaded.
Damage:
15,182
±
5%
Damage:
15,182
±
5%
Tier 2
lvl 16
Damage Multiplier: 2.5
Damage Multiplier: 2.5
All allies gain Accuracy Up for 2 turns
1,300
2
Tier 3
lvl 26
Damage Multiplier: 2.5
Damage Multiplier: 2.5
Dispel all buffs on all enemies
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 2.5
Damage Multiplier: 2.5
If there is an active ally Handmaiden Decoy, Stagger target enemy for 2 turns, which can't be evaded or resisted
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 2.5
Damage Multiplier: 2.5
If there is an active ally Handmaiden Decoy, all Galactic Republic allies gain Defense Penetration Up for 2 turns
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 2.5
Damage Multiplier: 2.5
If there is an active ally Handmaiden Decoy, all Galactic Republic allies gain 3 stacks of Heal Over Time for 2 turns
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 2.5
Damage Multiplier: 2.5
If there is an active ally Handmaiden Decoy, all Galactic Republic allies gain 3 stacks of Protection Over Time for 2 turns
45.2K
12
10
7
Tier 8
lvl 82
Damage Multiplier: 2.5
Damage Multiplier: 2.5
While in Grand Arenas and there are no Galactic Legend allies: This attack ignores enemy Protection and all allies gain Critical Damage Up and 4 stacks of Heal Over Time and Protection Over Time for 2 turns; all enemies are inflicted with a stack of Damage Over Time for each active Galactic Republic ally, Speed Down, and Vulnerable for 2 turns, and have their cooldowns increased by 1, which can't be resisted; if there is an active ally Handmaiden Decoy, these effects can't be evaded
145K
40
16
20
Level 8
(Special)
• 4 turn cooldown
Dispel all debuffs on all allies. Call all other non-Galactic Legend Galactic Republic allies to assist and they and Queen Amidala recover 20% Health and Protection. Remove 50% Turn Meter from target enemy, which can't be resisted.
If all allies are Galactic Republic and there are no Galactic Legend or Scoundrel allies, summon an ally Handmaiden Decoy to battle if the ally slot is available.
If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Defense Up, Speed Up, and Tenacity Up for 2 turns, and Galactic Republic non-Tank allies Stealth for 2 turns.
If all allies are Galactic Republic and there are no Galactic Legend or Scoundrel allies, summon an ally Handmaiden Decoy to battle if the ally slot is available.
If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Defense Up, Speed Up, and Tenacity Up for 2 turns, and Galactic Republic non-Tank allies Stealth for 2 turns.
Tier 2
lvl 16
Dispel all debuffs on all allies
1,300
2
Tier 3
lvl 26
Call all other non-Galactic Legend Galactic Republic allies to assist
2,500
3
3
Tier 4
lvl 36
All non-Galactic Legend Galactic Republic allies recover 20% Health and Protection
3,800
4
4
3
Tier 5
lvl 46
Remove 50% Turn Meter from target enemy, which can't be resisted
7,500
5
5
4
Tier 6
lvl 56
If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Defense Up for 2 turns
15.1K
8
7
5
Tier 7
lvl 66
If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Speed Up and Tenacity Up for 2 turns
45.2K
12
10
7
Tier 8
lvl 76
If an ally Handmaiden Decoy was already present, all Galactic Republic non-Tank allies Stealth for 2 turns
80.4K
5
Level 8
(Leader)
All allies have +20% Defense and +15% Max Health and Max Protection.
At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies:
- Whenever an enemy attacks out of turn, they are inflicted with Damage Over Time for 1 turn, which can't be evaded or resisted and remove 10% Turn Meter from all enemies, which can't be resisted.
- At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn.
- Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted.
While in Grand Arenas and if there are no Galactic Legend allies and all allies are Galactic Republic: Whenever an ally uses a Special ability, they gain bonuses based on their role:
- Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage
- Healers and Supports: Gain Protection Up (50%, stacking) and Speed Up for 3 turns
- Tanks: Recover 25% Health and Protection
At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies:
- Whenever an enemy attacks out of turn, they are inflicted with Damage Over Time for 1 turn, which can't be evaded or resisted and remove 10% Turn Meter from all enemies, which can't be resisted.
- At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn.
- Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted.
While in Grand Arenas and if there are no Galactic Legend allies and all allies are Galactic Republic: Whenever an ally uses a Special ability, they gain bonuses based on their role:
- Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage
- Healers and Supports: Gain Protection Up (50%, stacking) and Speed Up for 3 turns
- Tanks: Recover 25% Health and Protection
Tier 2
lvl 22
All allies have +15% Max Health
800
2
Tier 3
lvl 32
All Allies have +15% Max Protection
1,600
2
2
Tier 4
lvl 42
At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies: Whenever an enemy attacks out of turn, they are inflicted with a stack of Damage Over Time for 1 turn, which can't be evaded or resisted
2,400
3
3
2
Tier 5
lvl 52
At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies: Whenever an enemy attacks out of turn, remove 10% Turn Meter from all enemies, which can't be resisted
4,800
4
4
3
Tier 6
lvl 62
At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies: At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn
9,600
6
5
4
Tier 7
lvl 82
Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted
105K
20
10
20
Tier 8
lvl 85
While in Grand Arenas and if there are no Galactic Legend allies and all allies are Galactic Republic: Whenever an ally uses a Special ability, they gain bonuses based on their role:
- Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage
- Healers and Supports: Gain Protection Up (50%, stacking) and Speed Up for 3 turns
- Tanks: Recover 25% Health and Protection
- Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage
- Healers and Supports: Gain Protection Up (50%, stacking) and Speed Up for 3 turns
- Tanks: Recover 25% Health and Protection
105K
20
Level 8
(Unique)
Queen Amidala has +20% Max Health and Max Protection, +10% Critical Chance and Critical Damage, and all allies are immune to cooldown manipulation.
Whenever an ally Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs, debuffs, Healing and Protection recovery, and she doesn't take turns. Whenever she is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented.
If there is an active ally Handmaiden Decoy:
- Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection.
- Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle. For each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats. The allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated.
Queen's Protection:
+3% Max Health and Max Protection, +5% Potency and Tenacity, and +5 Speed (per stack)
While in Grand Arenas and if there are no Galactic Legend or Scoundrel allies and all allies are Galactic Republic: All allies gain 25% Critical Damage, 40% Mastery, and are immune to Fear and Healing Immunity.
Whenever an ally is inflicted with a stack of Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns.
At the start of each encounter, summon an ally Handmaiden Decoy. Whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded.
Whenever an ally Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs, debuffs, Healing and Protection recovery, and she doesn't take turns. Whenever she is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented.
If there is an active ally Handmaiden Decoy:
- Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection.
- Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle. For each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats. The allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated.
Queen's Protection:
+3% Max Health and Max Protection, +5% Potency and Tenacity, and +5 Speed (per stack)
While in Grand Arenas and if there are no Galactic Legend or Scoundrel allies and all allies are Galactic Republic: All allies gain 25% Critical Damage, 40% Mastery, and are immune to Fear and Healing Immunity.
Whenever an ally is inflicted with a stack of Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns.
At the start of each encounter, summon an ally Handmaiden Decoy. Whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded.
Tier 2
lvl 18
Queen Amidala has +20% Max Health and Max Protection
900
2
Tier 3
lvl 28
+10% Critical Chance and Critical Damage
1,800
3
3
Tier 4
lvl 38
All allies are immune to Cooldown Manipulation
2,700
3
3
3
Tier 5
lvl 48
Whenever an ally Handmaiden Decoy is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented
5,500
5
4
3
Tier 6
lvl 58
If there is an active ally Handmaiden Decoy: Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection
11K
7
6
4
Tier 7
lvl 82
If there is an active ally Handmaiden Decoy: Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle; for each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats; the allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated
125K
30
13
20
Tier 8
lvl 84
While in Grand Arenas and if there are no Galactic Legend or Scoundrel allies and all allies are Galactic Republic: All allies gain 25% Critical Damage, 40% Mastery, and are immune to Fear and Healing Immunity;
whenever an ally is inflicted with a stack of Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns;
at the start of each encounter, summon an ally Handmaiden Decoy; whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded
whenever an ally is inflicted with a stack of Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns;
at the start of each encounter, summon an ally Handmaiden Decoy; whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded
125K
20
(Unique)
Light Side, Tank, Galactic Republic
[Basic] Bodyguard: Galactic Republic allies recover 10% Health and Protection. Grant Advantage for 1 turn to a random enemy who doesn't already have it, which can't be evaded or resisted.
[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
[Basic] Bodyguard: Galactic Republic allies recover 10% Health and Protection. Grant Advantage for 1 turn to a random enemy who doesn't already have it, which can't be evaded or resisted.
[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
Hidden Abilities
(Unique)
Placeholder
Description
Queen of Naboo who will stop at nothing to protect her people, and her people will stop at nothing to protect her
Power
34,791
Base Attributes
Strength (STR)
1,979
Agility (AGI)
2,119
Tactics (TAC)
2,620
Strength Growth
18.1
Agility Growth
18.9
Tactics Growth
23
Mastery
60
General
Health
52,107
Protection
57,732
Speed
182
Critical Damage
150%
Potency
28%
Tenacity
79%
Health Steal
10%
Defense Penetration
0%
Physical Offense
Damage
5,906
Critical Chance
50.67%
Armor Penetration
33
Accuracy
18%
Physical Survivability
Armor
55.7%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
7,212
Critical Chance
12.08%
Resistance Penetration
70
Accuracy
18%
Special Survivability
Resistance
52%
Deflection Rating
2%
Critical Avoidance
18%
First Seen
Mar 13, 2024
Mastery Stat Changes
Increases Accuracy, Critical Avoidance, and Damage.
Base ID
QUEENAMIDALA
Shards to Activate
330 Shards