Categories
Hidden Categories
Ability Classes
Leader: +Critical
Leader: +Defense
Leader: +Max Health
Unique: +Speed
Leader: +Speed
Leader: +Tenacity
Ability Block
Advantage
AoE
Leader: Assist
Assist
Bonus Turn
Breach
Buff Immunity
Burning
Counter
Critical Chance Down
Critical Chance Up
Critical Damage Up
Damage Immunity
Daze
Dispel
Gain Turn Meter
Leader: Healing
Marked
Offense Up
Protection Up
Leader: Protection Up
Speed Down
Stealth
Stun
Taunt
Tenacity Down
Tenacity Up
Vulnerable
Level 8
(Basic)
If this ability is used during Profundity's turn, deal Physical damage to target enemy and grant target ally a bonus turn. If target ally is a Rebel, they gain 50% Offense, increase Download by 10%, can ignore Taunt, and inflict Buff Immunity on their target for 1 turn on their next turn. If the enemy already had Buff Immunity, Stun them for 2 turns, which can't be evaded or resisted.
If Profundity was called to assist out of its turn, deal Physical damage and instead inflict Daze for 1 turn which can't be resisted.
If Profundity was called to assist out of its turn, deal Physical damage and instead inflict Daze for 1 turn which can't be resisted.
Damage:
15,495
±
5%
Tier 2
lvl 68
Damage Multiplier: 1.54
+5% Damage
10K
10
Tier 3
lvl 72
Damage Multiplier: 1.69
+10% Damage
20K
20
Tier 4
lvl 77
Damage Multiplier: 1.76
+5% Damage
30K
30
Tier 5
lvl 81
Damage Multiplier: 1.91
+10% Damage
40K
40
Tier 6
lvl 85
Damage Multiplier: 2.05
+10% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 2.2
+10% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 2.2
Grant target ally a bonus turn; if target ally is a Rebel, they gain 50% Offense, increase Download by 10%, can ignore Taunt, and inflict Buff Immunity on their target for 1 turn on their next turn; if the enemy already had Buff Immunity, Stun them for 2 turns, which can't be evaded or resisted
150K
150
Level 8
(Special)
• 4 turn cooldown
Increase Download by 10%. Dispel all debuffs from target ally and they assist twice.
At the end of the turn, target enemy is inflicted with debuffs for each instance of Physical or Special damage they receive during this turn for 2 turns, which can't be resisted:
- 1+ Instance of damage: Critical Chance Down
- 3+ Instances of damage: Breach
- 5+ Instances of damage: Burning
- 7+ Instances of damage: Ability Block
-9+ Instances of damage: Shield Disruption
At the end of the turn, target enemy is inflicted with debuffs for each instance of Physical or Special damage they receive during this turn for 2 turns, which can't be resisted:
- 1+ Instance of damage: Critical Chance Down
- 3+ Instances of damage: Breach
- 5+ Instances of damage: Burning
- 7+ Instances of damage: Ability Block
-9+ Instances of damage: Shield Disruption
Tier 2
lvl 69
+2% Download
10K
10
Tier 3
lvl 73
+4% Download
20K
20
Tier 4
lvl 78
Dispel all debuffs from target ally
30K
30
Tier 5
lvl 82
Assist twice; 3+ Instances of damage: Breach
40K
40
Tier 6
lvl 85
5+ Instances of damage: Burning
60K
60
Tier 7
lvl 85
7+ Instances of damage: Ability Block
80K
80
Tier 8
lvl 85
-50% Damage penalty; 9+ Instances of damage: Shield Disruption
150K
150
Level 8
(Special)
• 4 turn cooldown
Dispel Advantage, Stealth, and Tenacity Up from all non-Rebel enemies. Each enemy that lost Advantage this way is inflicted with Vulnerable for 2 turns. Each enemy that lost Stealth this way is inflicted with Marked for 2 turns. Each enemy that lost Tenacity Up this way is inflicted with Tenacity Down for 2 turns. These debuffs can't be dispelled, evaded, or resisted. Rebel allies with full Health gain Critical Damage Up for 2 turns. Rebel allies recover 25% Health and gain bonuses based on their role:
- Attackers: Gain Offense Up for 2 turns
- Healers/Supports: Gain Stealth for 2 turns
- Crewless Tanks: Gain Taunt for 2 turns and 4 stacks of Reinforced Hull
- Attackers: Gain Offense Up for 2 turns
- Healers/Supports: Gain Stealth for 2 turns
- Crewless Tanks: Gain Taunt for 2 turns and 4 stacks of Reinforced Hull
Tier 2
lvl 70
Rebel allies with full Health gain Critical Damage Up for 2 turns
10K
10
Tier 3
lvl 74
+20% Health recovery
20K
20
Tier 4
lvl 79
Crewless Tanks: Gain Taunt for 2 turns and 4 stacks of Reinforced Hull
30K
30
Tier 5
lvl 83
Dispel Stealth from all non-Rebel enemies; each enemy that lost Stealth this way is inflicted with Marked for 2 turns, which can't be dispelled, evaded, or resisted
40K
40
Tier 6
lvl 85
Dispel Advantage from all non-Rebel enemies; each enemy that lost Advantage this way is inflicted with Vulnerable for 2 turns, which can't be dispelled, evaded, or resisted
60K
60
Tier 7
lvl 85
Healers/Supports: Gain Stealth for 2 turns
80K
80
Tier 8
lvl 85
Dispel Tenacity Up from all non-Rebel enemies; each enemy that lost Tenacity Up this way is inflicted with Tenacity Down for 2 turns, which can't be dispelled, evaded, or resisted
150K
150
Level 8
(Special)
Limit one use per battle. Remove the enemy Capital Ship. Dispel all buffs on all enemies. All enemies are inflicted with Speed Down for 2 turns and Stranded for the rest of the encounter, which can't be copied or dispelled. The Profundity gains the Plans Acquired Special ability. Rebel allies gain Damage Immunity for 1 turn and recover 100% Health and Protection. This ability can't be evaded or resisted and requires 100% Download progress to activate.
Stranded: Take damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection Up
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
Stranded: Take damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection Up
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
Tier 2
lvl 71
Rebel allies recover 50% Health
10K
10
Tier 3
lvl 75
Rebel allies recover 50% Protection
20K
20
Tier 4
lvl 80
Inflict Speed Down for 2 turns
30K
30
Tier 5
lvl 84
Inflict all enemy ships with Stranded for the rest of the encounter, which can't be copied or dispelled
40K
40
Tier 6
lvl 85
+50% Health recovery
60K
60
Tier 7
lvl 85
+50% Protection recovery
80K
80
Tier 8
lvl 85
Dispel all buffs on all enemies; Rebel allies gain Damage Immunity for 1 turn
150K
150
(Special)
• 2 turn cooldown
Call one Reinforcement.
Level 8
(Crew)
At the start of battle, Profundity gains 10 Speed for each Dark Side enemy (including the Capital Ship) until the end of its first turn and ally Rebel Cargo Ships gain 4 stacks of Reinforced Hull, and ally Crewless Rebel Tanks Taunt for 1 turn. Ally Rebel ships gain the following benefits based on their role:
- Cargo Ships: Immune to critical hits
- Crewless Tanks: Immune to critical hits. Gain 35% Defense and Max Health, Taunt for 1 turn whenever a Rebel ally is inflicted with a debuff, and are immune to Buff Immunity while Taunting
- Support Cargo Ships: Deal bonus true damage equal to 8% of their Max Health when they deal Physical or Special damage
Rebel allies always score critical hits against enemies inflicted with Shield Disruption, if possible. Whenever a Rebel ally scores a critical hit, there is a 20% chance to call another random Rebel ally to assist (including the Capital Ship). Whenever a Rebel ally assists, Download is increased by 1%.
Whenever a Rebel ally evades an attack or resists a debuff, they recover 20% Health and Protection. Whenever an enemy unit is defeated, Rebel allies recover 20% Health and Protection. Whenever an enemy is summoned, all Rebel allies gain Protection Up (100%) for 2 turns. Whenever an enemy reinforces, Rebel allies gain 150% Defense for 1 turn.
If an enemy TIE Advanced x1 is deployed at the start of battle, increase the cooldown of Call Reinforcement for the enemy Capital Ship by 1. If Profundity uses Call Reinforcement on consecutive turns, dispel all buffs on all enemies and dispel all debuffs on all allies. Allies and enemies are immune to Turn Meter manipulation.
Reinforcement Bonus: Critical Chance Up for 2 turns.
- Cargo Ships: Immune to critical hits
- Crewless Tanks: Immune to critical hits. Gain 35% Defense and Max Health, Taunt for 1 turn whenever a Rebel ally is inflicted with a debuff, and are immune to Buff Immunity while Taunting
- Support Cargo Ships: Deal bonus true damage equal to 8% of their Max Health when they deal Physical or Special damage
Rebel allies always score critical hits against enemies inflicted with Shield Disruption, if possible. Whenever a Rebel ally scores a critical hit, there is a 20% chance to call another random Rebel ally to assist (including the Capital Ship). Whenever a Rebel ally assists, Download is increased by 1%.
Whenever a Rebel ally evades an attack or resists a debuff, they recover 20% Health and Protection. Whenever an enemy unit is defeated, Rebel allies recover 20% Health and Protection. Whenever an enemy is summoned, all Rebel allies gain Protection Up (100%) for 2 turns. Whenever an enemy reinforces, Rebel allies gain 150% Defense for 1 turn.
If an enemy TIE Advanced x1 is deployed at the start of battle, increase the cooldown of Call Reinforcement for the enemy Capital Ship by 1. If Profundity uses Call Reinforcement on consecutive turns, dispel all buffs on all enemies and dispel all debuffs on all allies. Allies and enemies are immune to Turn Meter manipulation.
Reinforcement Bonus: Critical Chance Up for 2 turns.
Tier 2
lvl 1
If an enemy TIE Advanced x1 is deployed at the start of battle, increase the cooldown of Call Reinforcement for the enemy Capital Ship by 1
10K
10
Tier 3
lvl 1
If Profundity uses Call Reinforcement on consecutive turns, dispel all buffs on all enemies and dispel all debuffs on all Rebel allies
20K
20
Tier 4
lvl 1
Whenever an enemy is summoned, all Rebel allies gain Protection Up (100%) for 2 turns
30K
30
Tier 5
lvl 1
Whenever a Rebel ally evades an attack or resists a debuff, they recover 20% Health and Protection; whenever an enemy unit is defeated, Rebel allies recover 20% Health and Protection
40K
40
Tier 6
lvl 1
Whenever an enemy reinforces, Rebel allies gain 150% Defense for 1 turn
60K
60
Tier 7
lvl 1
Ally Crewless Rebel Tanks gain 35% Defense and Max Health, Taunt for 1 turn whenever a Rebel ally is inflicted with a debuff, and are immune to Buff Immunity while Taunting; ally Rebel Support Cargo Ships deal bonus true damage equal to 8% of their Max Health when they deal Physical or Special damage
80K
80
Tier 8
lvl 1
At the start of battle, Profundity gains 10 Speed for each Dark Side enemy (including the Capital Ship) until the end of its first turn; ally Rebel Cargo Ships gain 4 stacks of Reinforced Hull, and ally Crewless Rebel Tanks Taunt for 1 turn; ally Rebel Cargo Ships and ally Crewless Rebel Tanks are immune to critical hits
150K
150
Granted
• 4 turn cooldown
All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown.
Hidden Abilities
(Unique)
Placeholder
(Unique)
Placeholder
Crew Contribution
Resistance
0.00880058
Health
5.14425694
Physical Damage
0.20685900
Special Damage
1.05879150
Speed
0.00322083
Potency
0.00002268
Tenacity
0.00002268
Description
Rebel Capital Ship that uses tactical synergy to acquire stolen plans
Power
89,031
Base Attributes
Strength (STR)
869
Agility (AGI)
869
Tactics (TAC)
1,519
Strength Growth
6.7
Agility Growth
6.7
Tactics Growth
11.7
Mastery
0
General
Speed
194
Critical Damage
150%
Potency
53.92%
Tenacity
68.92%
Defense Penetration
0%
Physical Offense
Damage
7,043
Critical Chance
24.46%
Armor Penetration
0
Accuracy
0%
Special Offense
Damage
28,816
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
First Seen
Aug 31, 2022
Base ID
CAPITALPROFUNDITY
Shards to Activate
80 Shards