Level 8 (Basic)
Ship Ability Material Omega
Deal Physical damage to target enemy with a 75% chance to gain Stealth for 2 turns.
Damage: 26,755 ± 5%
Tier 2
lvl 50
Damage Multiplier: 1.35
+5% Damage
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 60
Damage Multiplier: 1.35
+5% Stealth Chance
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 68
Damage Multiplier: 1.47
+10% Damage
Ship Building Materials
3,750
Ship Ability Material Mk I
5
Ship Ability Material Mk II
5

Tier 5
lvl 73
Damage Multiplier: 1.47
+10% Stealth Chance
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 6
lvl 78
Damage Multiplier: 1.6
+10% Damage
Ship Building Materials
12.5K
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 84
Damage Multiplier: 1.6
+10% Stealth Chance
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 8
lvl 85
Damage Multiplier: 1.99
+30% Damage
Ship Building Materials
73.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
15
Level 8 (Crew) 3 turn cooldown
Inflict Target Lock on target enemy for 2 turns, with a 70% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. If target enemy is Empire, also inflict Speed Down for 2 turns, which can't be Evaded.
Tier 2
lvl 1
+5% Target Lock Chance
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 3
lvl 1
+10% Target Lock Chance
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 4
lvl 1
+5% Target Lock Chance
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 5
lvl 1
+10% Target Lock Chance
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 6
lvl 1
+5% Target Lock Chance
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 7
lvl 1
+10% Target Lock Chance
Ship Building Materials
45K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
20
Ship Ability Material Mk III
15
Ship Ability Material Omega
5

Tier 8
lvl 1
Inflict Speed Down on target enemy for 2 turns if they are Empire
Ship Building Materials
78.5K
Ship Ability Material Mk I
30
Ship Ability Material Mk II
30
Ship Ability Material Mk III
20
Ship Ability Material Omega
15
Level 8 (Crew) 3 turn cooldown
Deal Physical damage to target enemy with a 70% chance to grant all allies Critical Chance Up for 2 turns.
Damage: 54,250 ± 5%
Tier 2
lvl 1
Damage Multiplier: 2.82
+5% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 3
lvl 1
Damage Multiplier: 3.09
+10% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 4
lvl 1
Damage Multiplier: 3.09
+15% Critical Chance Up Chance
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 5
lvl 1
Damage Multiplier: 3.22
+5% Damage
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 6
lvl 1
Damage Multiplier: 3.49
+10% Damage
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 7
lvl 1
Damage Multiplier: 3.49
+15% Critical Chance Up Chance
Ship Building Materials
45K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
20
Ship Ability Material Mk III
15
Ship Ability Material Omega
5

Tier 8
lvl 1
Damage Multiplier: 4.03
+20% Damage and +20% Critical Chance Up Chance
Ship Building Materials
78.5K
Ship Ability Material Mk I
30
Ship Ability Material Mk II
30
Ship Ability Material Mk III
20
Ship Ability Material Omega
15
While Phantom II has no Protection, it has a 60% Chance each to gain Advantage, Defense Up, Foresight, Offense Up, and Speed Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
Tier 2
lvl 50
+5% Buff Chance
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 60
+5% Buff Chance
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 70
Add Defense Up for 2 turns
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 5
lvl 75
+5% Buff Chance
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 6
lvl 80
+5% Buff Chance
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 1
Add Speed Up for 2 turns
Ship Building Materials
32.5K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10
Ship Ability Material Omega
5

Tier 8
lvl 1
+10% Buff Chance
Ship Building Materials
88.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
20
Level 8 (Unique)
Ship Ability Material Omega
Phantom II gains 5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. While Ghost is present, Phantom II gains Critical Hit Immunity, which can't be prevented or Dispelled.
Tier 2
lvl 50
+0.5% Evasion
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 60
+0.5% Evasion
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 70
+0.5% Evasion
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 5
lvl 75
+0.5% Evasion
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 6
lvl 80
+1% Evasion
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 85
+1% Evasion
Ship Building Materials
32.5K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10
Ship Ability Material Omega
5

Tier 8
lvl 85
While Ghost is present, Phantom II gains Critical Hit Immunity, which can't be prevented or Dispelled
Ship Building Materials
88.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
20
Level 3 (Unique)
Reinforcement Materials
Enter Battle: Phantom II gains Stealth, Advantage, and Offense Up for 2 turns, and reduces the cooldown of Call Reinforcement on the allied Capital Ship by 1.
Tier 2
lvl 75
Add Advantage and Offense Up for 2 turns
Ship Building Materials
175K
Reinforcement Materials
25

Tier 3
lvl 85
Reduce cooldown of Call Reinforcement on allied Capital Ship by 1
Ship Building Materials
525K
Reinforcement Materials
75

Hidden Abilities

(Unique)
Placeholder

Crew Contribution

Physical Critical Rating
0.00093762
Health
1.34944965
Protection
0.44981655
Physical Damage
0.16226471
Speed
0.00111322
Potency
0.00000783
Tenacity
0.00000783

Description

Evasive Rebel attacker that provides as a decoy for the Ghost while applying buffs to allies
Power
97,771
Base Attributes
Strength (STR)
808
Agility (AGI)
1,625
Tactics (TAC)
808
Strength Growth
6.2
Agility Growth
12.5
Tactics Growth
6.2
Mastery
0
General
Health
107,611
Protection
31,022
Speed
190
Critical Damage
150%
Potency
54%
Tenacity
69%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
13,465
Critical Chance
39.75%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
23.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
1,939
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
9.9%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Sep 16, 2017

Base ID

PHANTOM2

Shards to Activate

25 Shards