Level 8 (Basic)
Ability Material Omega
Deal Physical damage 3 times to target enemy.

Gain 3 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented.

- 5+ Stacks of Heat: Gain 1 stack of Resilient Defense (max 10) until the end of the encounter
- 1+ Stack of Overheat: Deal an additional instance of True damage to target enemy, which can't be evaded
Damage: 6,854 ± 5%
Damage: 6,854 ± 5%
Won't trigger counter attackWon't health steal
Damage: 6,854 ± 5%
Won't trigger counter attackWon't health steal
Damage: 6,854 ± 0%
Won't trigger counter attackWon't health steal
Tier 2
lvl 14
Damage Multiplier: 0.7
Damage Multiplier: 0.7
Damage Multiplier: 0.7
Damage Multiplier: 1.2
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
Damage Multiplier: 0.73
Damage Multiplier: 0.73
Damage Multiplier: 0.73
Damage Multiplier: 1.2
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
Damage Multiplier: 0.8
Damage Multiplier: 0.8
Damage Multiplier: 0.8
Damage Multiplier: 1.2
+10% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
Damage Multiplier: 0.87
Damage Multiplier: 0.87
Damage Multiplier: 0.87
Damage Multiplier: 1.2
+10% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
Damage Multiplier: 0.97
Damage Multiplier: 0.97
Damage Multiplier: 0.97
Damage Multiplier: 1.2
+15% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
Damage Multiplier: 1.07
Damage Multiplier: 1.07
Damage Multiplier: 1.07
Damage Multiplier: 1.2
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 74
Damage Multiplier: 1.2
Damage Multiplier: 1.2
Damage Multiplier: 1.2
Damage Multiplier: 1.2
+20% Damage
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Physical damage to all enemies and inflict Breach and Critical Damage Down for 2 turns.

Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter. Mandalorian allies recover Protection equal to 10% of Paz's Max Protection.

- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns
- 10 Stacks of Heat: Inflict Daze on all enemies for 1 turn
- 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
Damage: 5,769 ± 5%
Tier 2
lvl 16
Damage Multiplier: 0.85
+10% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Damage Multiplier: 0.85
Inflict Breach for 2 turns
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
Damage Multiplier: 0.93
+10% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Damage Multiplier: 0.93
Inflict Critical Damage Down for 2 turns
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
Damage Multiplier: 1.01
+10% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Damage Multiplier: 1.01
Mandalorian allies recover Protection equal to 10% of Paz's Max Protection
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Damage Multiplier: 1.01
10 Stacks of Heat: Inflict Daze on all enemies for 1 turn
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Zeta
Deal Physical damage to all enemies and inflict Burning for 2 turns. Inflict Expose and Stagger on target enemy for 1 turn. Paz gains Protection Up (50%) and Retribution for 2 turns.

This ability deals 30% more damage for each stack of Overheat Paz has. Remove all stacks of Overheat.
Damage: 5,769 ± 5%
Tier 2
lvl 16
Damage Multiplier: 0.76
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Damage Multiplier: 0.79
+5% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
Damage Multiplier: 0.87
+10% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Damage Multiplier: 1.01
+20% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
Damage Multiplier: 1.01
Inflict Expose on target enemy for 1 turn
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Damage Multiplier: 1.01
Inflict Stagger on target enemy for 1 turn
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 84
Damage Multiplier: 1.01
Paz gains Protection Up (50%) and Retribution for 2 turns; this ability deals 30% more damage for each stack of Overheat Paz has
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 8 (Unique)
Ability Material Zeta
Ability Material Omicron
At the start of battle, Paz gains 10% Defense and Max Health for each other Mandalorian ally and 15% Defense and Max Health for each other Light Side Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has.

At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter.

Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Whenever he gains Overheat, he gains 10% Turn Meter. Whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter.

The first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection. During this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max.

Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacks

Overheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks

While in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection.

At the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter.

Whenever an enemy is revived, Paz gains:

- 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented
- 3 stacks of Resilient Defense (max 10) until the end of the encounter
- 50% Turn Meter
- All Light Side Mandalorian allies recover 50% Health and Protection
- Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted
Tier 2
lvl 18
+5% Defense
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
+5% Max Health
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Gain 5% Defense for each other Light Side Mandalorian ally
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
Gain 5% Max Health for each other Light Side Mandalorian ally
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
+10% Defense and Max Health for each other Light Side Mandalorian ally
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 82
At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter; whenever he gains Overheat, he gains 10% Turn Meter; whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter; the first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection; during this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Tier 8
lvl 84
While in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection; at the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter

Whenever an enemy is revived, Paz gains:
- 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented
- 3 stacks of Resilient Defense (max 10) until the end of the encounter
- 50% Turn Meter
- All Light Side Mandalorian allies recover 50% Health and Protection
- Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted
Credits
125K
Ability Material Omicron
20

Hidden Abilities

(Unique)
Placeholder

Description

A proud and stalwart Mandalorian Tank who upholds the Creed while laying down heavy fire from his blaster cannon
Power
34,216
Base Attributes
Strength (STR)
2,925
Agility (AGI)
1,738
Tactics (TAC)
1,781
Strength Growth
22.1
Agility Growth
18.1
Tactics Growth
18.9
Mastery
60
General
Health
68,670
Protection
75,419
Speed
157
Critical Damage
150%
Potency
78%
Tenacity
68%
Health Steal
59%
Defense Penetration
0%
Physical Offense
Damage
5,617
Critical Chance
48.79%
Armor Penetration
50
Accuracy
0%
Physical Survivability
Armor
61.3%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,355
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
41.1%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Oct 18, 2023

Mastery Stat Changes

Increases Armor, Health Steal, and Protection.

Base ID

PAZVIZSLA

Shards to Activate

25 Shards