Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage 3 times to target enemy.
Gain 3 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented.
- 5+ Stacks of Heat: Gain 1 stack of Resilient Defense (max 10) until the end of the encounter
- 1+ Stack of Overheat: Deal an additional instance of True damage to target enemy, which can't be evaded
Gain 3 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented.
- 5+ Stacks of Heat: Gain 1 stack of Resilient Defense (max 10) until the end of the encounter
- 1+ Stack of Overheat: Deal an additional instance of True damage to target enemy, which can't be evaded
Damage:
6,854
±
5%
Damage:
6,854
±
5%
Won't trigger counter attackWon't health steal
Damage:
6,854
±
5%
Won't trigger counter attackWon't health steal
Damage:
6,854
±
0%
Won't trigger counter attackWon't health steal
Tier 2
lvl 14
Damage Multiplier: 0.7
Damage Multiplier: 0.7
Damage Multiplier: 0.7
Damage Multiplier: 1.2
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 0.73
Damage Multiplier: 0.73
Damage Multiplier: 0.73
Damage Multiplier: 1.2
+5% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 0.8
Damage Multiplier: 0.8
Damage Multiplier: 0.8
Damage Multiplier: 1.2
+10% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 0.87
Damage Multiplier: 0.87
Damage Multiplier: 0.87
Damage Multiplier: 1.2
+10% Damage
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 0.97
Damage Multiplier: 0.97
Damage Multiplier: 0.97
Damage Multiplier: 1.2
+15% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 1.07
Damage Multiplier: 1.07
Damage Multiplier: 1.07
Damage Multiplier: 1.2
+15% Damage
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 1.2
Damage Multiplier: 1.2
Damage Multiplier: 1.2
Damage Multiplier: 1.2
+20% Damage
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to all enemies and inflict Breach and Critical Damage Down for 2 turns.
Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter. Mandalorian allies recover Protection equal to 10% of Paz's Max Protection.
- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns
- 10 Stacks of Heat: Inflict Daze on all enemies for 1 turn
- 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter. Mandalorian allies recover Protection equal to 10% of Paz's Max Protection.
- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns
- 10 Stacks of Heat: Inflict Daze on all enemies for 1 turn
- 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
Damage:
5,769
±
5%
Tier 2
lvl 16
Damage Multiplier: 0.85
+10% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 0.85
Inflict Breach for 2 turns
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 0.93
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 0.93
Inflict Critical Damage Down for 2 turns
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 1.01
+10% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1.01
Mandalorian allies recover Protection equal to 10% of Paz's Max Protection
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 1.01
10 Stacks of Heat: Inflict Daze on all enemies for 1 turn
80.4K
5
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to all enemies and inflict Burning for 2 turns. Inflict Expose and Stagger on target enemy for 1 turn. Paz gains Protection Up (50%) and Retribution for 2 turns.
This ability deals 30% more damage for each stack of Overheat Paz has. Remove all stacks of Overheat.
This ability deals 30% more damage for each stack of Overheat Paz has. Remove all stacks of Overheat.
Damage:
5,769
±
5%
Tier 2
lvl 16
Damage Multiplier: 0.76
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 0.79
+5% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 0.87
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 1.01
+20% Damage
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 1.01
Inflict Expose on target enemy for 1 turn
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1.01
Inflict Stagger on target enemy for 1 turn
45.2K
12
10
7
Tier 8
lvl 84
Damage Multiplier: 1.01
Paz gains Protection Up (50%) and Retribution for 2 turns; this ability deals 30% more damage for each stack of Overheat Paz has
145K
40
16
20
Level 8
(Unique)
At the start of battle, Paz gains 10% Defense and Max Health for each other Mandalorian ally and 15% Defense and Max Health for each other Light Side Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has.
At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter.
Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Whenever he gains Overheat, he gains 10% Turn Meter. Whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter.
The first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection. During this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max.
Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacks
Overheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
While in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection.
At the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter.
Whenever an enemy is revived, Paz gains:
- 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented
- 3 stacks of Resilient Defense (max 10) until the end of the encounter
- 50% Turn Meter
- All Light Side Mandalorian allies recover 50% Health and Protection
- Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted
At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter.
Whenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Whenever he gains Overheat, he gains 10% Turn Meter. Whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter.
The first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection. During this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max.
Heat: +10% Potency per stack; abilities gain additional effects based on the number of stacks
Overheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks
While in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection.
At the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter.
Whenever an enemy is revived, Paz gains:
- 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented
- 3 stacks of Resilient Defense (max 10) until the end of the encounter
- 50% Turn Meter
- All Light Side Mandalorian allies recover 50% Health and Protection
- Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted
Tier 2
lvl 18
+5% Defense
900
2
Tier 3
lvl 28
+5% Max Health
1,800
3
3
Tier 4
lvl 38
Gain 5% Defense for each other Light Side Mandalorian ally
2,700
3
3
3
Tier 5
lvl 48
Gain 5% Max Health for each other Light Side Mandalorian ally
5,500
5
4
3
Tier 6
lvl 58
+10% Defense and Max Health for each other Light Side Mandalorian ally
11K
7
6
4
Tier 7
lvl 82
At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter; whenever he gains Overheat, he gains 10% Turn Meter; whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter; the first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection; during this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max
125K
30
13
20
Tier 8
lvl 84
While in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection; at the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter
Whenever an enemy is revived, Paz gains:
- 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented
- 3 stacks of Resilient Defense (max 10) until the end of the encounter
- 50% Turn Meter
- All Light Side Mandalorian allies recover 50% Health and Protection
- Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted
Whenever an enemy is revived, Paz gains:
- 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented
- 3 stacks of Resilient Defense (max 10) until the end of the encounter
- 50% Turn Meter
- All Light Side Mandalorian allies recover 50% Health and Protection
- Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted
125K
20
Hidden Abilities
(Unique)
Placeholder
Description
A proud and stalwart Mandalorian Tank who upholds the Creed while laying down heavy fire from his blaster cannon
Power
34,216
Base Attributes
Strength (STR)
2,925
Agility (AGI)
1,738
Tactics (TAC)
1,781
Strength Growth
22.1
Agility Growth
18.1
Tactics Growth
18.9
Mastery
60
General
Health
68,670
Protection
75,419
Speed
157
Critical Damage
150%
Potency
78%
Tenacity
68%
Health Steal
59%
Defense Penetration
0%
Physical Offense
Damage
5,617
Critical Chance
48.79%
Armor Penetration
50
Accuracy
0%
Physical Survivability
Armor
61.3%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
4,355
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
41.1%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Oct 18, 2023
Mastery Stat Changes
Increases Armor, Health Steal, and Protection.
Base ID
PAZVIZSLA
Shards to Activate
25 Shards