Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy. If Omega has Evasion Up, inflict Blind and Daze for 1 turn.

If Omega has a buff that can be dispelled and it's her turn, she deals damage again dealing 50% less damage.
Damage: 14,698 ± 5%
Tier 2
lvl 14
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
+10% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
+10% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
+15% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 74
If Omega has a buff that can be dispelled and it's her turn, she deals damage again dealing 50% less damage
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Zeta
Deal Physical damage and inflict target enemy with Zeroed In. Dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice. These effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated.

If the target enemy is Exposed, this attack inflicts Target Lock for 2 turns and removes 10% Turn Meter.

Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy

Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
Damage: 15,065 ± 5%
Tier 2
lvl 16
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
+5% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+10% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
+10% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
+15% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
+15% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 82
Inflict target enemy with Zeroed In; dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice; these effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated

Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy

Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Omega dispels all debuffs on herself and gains Stealth for 2 turns. Bad Batch allies gain Protection Up (40%) and Defense Penetration Up for 2 turns and 10% Turn Meter.

If Omega has Critical Chance Up, Bad Batch allies gain an additional 20% Turn Meter, and Protection Over Time (20%) for 2 turns.

If Omega already had Stealth and an enemy has Zeroed In, she gains a stack of Target Practice.
Tier 2
lvl 16
+5% Protection Up
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
+5% Protection Up
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+5% Protection Up
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
+5% Protection Up
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
If Omega has Critical Chance Up, Bad Batch allies gain an additional 20% Turn Meter, and Protection Over Time (20%) for 2 turns
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
+5% Protection Up
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
If Omega already had Stealth and an enemy has Zeroed In, she gains a stack of Target Practice
Credits
80.4K
Ability Material Omega
5
Level 9 (Unique)
Ability Material Zeta
Ability Material Omicron
At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains 5 Speed and 2% Offense (stacking, max 50 Speed and 20% Offense) for the rest of the encounter.

While Omega has Stealth, she has +10% Critical Damage, and when another Bad Batch ally uses a Special ability, Omega assists, dealing 60% less damage. While Omega has Defense Up, she has +10% Critical Chance.

Omega's attacks deal 5% more damage for each buff she has and 5% more damage for each debuff the enemy has.

While in Territory Battles: At the start of battle, all Bad Batch allies gain Max Health equal to 10% of their Max Protection for each of their own Relic Amplifier levels (max 100%). Then, they lose all Protection. Bad Batch allies take reduced damage from percent Health damage effects. These bonuses last until the first time Omega is defeated.

At the start of each encounter, Bad Batch allies gain 10% bonus Protection for 2 turns for each of Omega's Relic Amplifier levels. Whenever Omega uses her Basic ability, she deals damage again for each other Bad Batch ally, dealing 50% less damage.
Tier 2
lvl 18
+1% Critical Damage while Stealthed
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
+1% Critical Chance while Omega has Defense Up
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+2% Critical Damage while Stealthed
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
+2% Critical Chance while Omega has Defense Up
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
+2% Critical Damage while Stealthed
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 68
+2% Critical Chance while Omega has Defense Up
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 84
At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains +5 Speed (stacking, maximum 50 Speed)

While Stealthed, when a Bad Batch ally uses a Special ability, Omega assists dealing 60% less damage

Omega's attacks deal 5% more damage for each buff she has, and 5% more damage for each debuff the enemy has
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Tier 9
lvl 85
While in Territory Battles: At the start of battle, all Bad Batch allies gain Max Health equal to 10% of their Max Protection for each of their own Relic Amplifier levels (max 100%); then, they lose all Protection; Bad Batch allies take reduced damage from percent Health damage effects; at the start of each encounter, Bad Batch allies gain 10% bonus Protection for 2 turns for each of Omega's Relic Amplifier levels (max 100%); whenever Omega uses her Basic ability, she deals damage again for each other Bad Batch ally, dealing 50% less damage
Credits
125K
Ability Material Omicron
20

Hidden Abilities

(Unique)
Placeholder

Description

Clever and empathetic attacker who utilizes buffs, debuffs, and the presence of her Bad Batch allies to take out her foes.
Power
34,216
Base Attributes
Strength (STR)
2,134
Agility (AGI)
2,835
Tactics (TAC)
2,154
Strength Growth
18.9
Agility Growth
23.8
Tactics Growth
18.1
Mastery
60
General
Health
53,777
Protection
57,732
Speed
150
Critical Damage
168%
Potency
19%
Tenacity
67%
Health Steal
10%
Defense Penetration
0%
Physical Offense
Damage
7,078
Critical Chance
94.67%
Armor Penetration
413
Accuracy
0%
Physical Survivability
Armor
55.2%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
7,113
Critical Chance
32.79%
Resistance Penetration
60
Accuracy
0%
Special Survivability
Resistance
35.9%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Jul 14, 2021

Mastery Stat Changes

Increases Critical Chance, Critical Damage, and Damage.

Base ID

BADBATCHOMEGA

Shards to Activate

25 Shards