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Level 8
(Basic)
Deal Physical damage to target enemy and grant target ally Critical Hit Immunity for 2 turns.
Target Lock: Inflict Offense Down for 2 turns
Target Lock: Inflict Offense Down for 2 turns
Damage:
31,629
±
5%
Tier 2
lvl 68
Damage Multiplier: 1.66
+5% Damage
10K
10
Tier 3
lvl 72
Damage Multiplier: 1.82
+10% Damage
20K
20
Tier 4
lvl 77
Damage Multiplier: 2.05
+15% Damage
30K
30
Tier 5
lvl 81
Damage Multiplier: 2.13
+5% Damage
40K
40
Tier 6
lvl 85
Damage Multiplier: 2.29
+10% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 2.53
+15% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 3
+30% Damage
150K
150
Level 8
(Special)
• 5 turn cooldown
Grant target ally Offense Up for 3 turns and all Galactic Republic allies Unending Loyalty for 3 turns, which can't be copied, dispelled, or prevented. Grant all allies Protection Up (25%) for 2 turns.
Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.
Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.
Tier 2
lvl 69
+2% Protection Up
10K
10
Tier 3
lvl 73
+3% Protection Up
20K
20
Tier 4
lvl 78
Unending Loyalty Duration +1
30K
30
Tier 5
lvl 82
+5% Protection Up
40K
40
Tier 6
lvl 85
Offense Up Duration + 1
60K
60
Tier 7
lvl 85
+5% Protection Up
80K
80
Tier 8
lvl 85
Unending Loyalty Duration +1
150K
150
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Damage:
31,629
±
5%
Tier 2
lvl 70
Damage Multiplier: 1.85
+5% Damage
10K
10
Tier 3
lvl 74
Damage Multiplier: 1.85
+10% Turn Meter gain
20K
20
Tier 4
lvl 79
Damage Multiplier: 2.12
+15% Damage
30K
30
Tier 5
lvl 83
Damage Multiplier: 2.21
+5% Damage
40K
40
Tier 6
lvl 85
Damage Multiplier: 2.21
+10% Turn Meter gain
60K
60
Tier 7
lvl 85
Damage Multiplier: 2.47
+15% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 3
+30% Damage
150K
150
Level 8
(Special)
• 12 turn cooldown
Deal Physical damage to all enemies, place 3 Concussion Mines on them for 1 turn, and increase all enemy cooldowns to max (excludes Capital Ships). These Concussion Mines can't be dispelled, prevented, or resisted. This ability can't be evaded and starts on cooldown.
Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.
Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.
Damage:
84,344
±
5%
Tier 2
lvl 71
Damage Multiplier: 4.42
+5% Damage
10K
10
Tier 3
lvl 75
Damage Multiplier: 4.84
+10% Damage
20K
20
Tier 4
lvl 80
Damage Multiplier: 5.47
+15% Damage
30K
30
Tier 5
lvl 84
Damage Multiplier: 5.68
+5% Damage
40K
40
Tier 6
lvl 85
Damage Multiplier: 6.11
+10% Damage
60K
60
Tier 7
lvl 85
Damage Multiplier: 6.74
+15% Damage
80K
80
Tier 8
lvl 85
Damage Multiplier: 8
+30% Damage
150K
150
(Special)
• 2 turn cooldown
Call one Reinforcement.
Level 8
(Crew)
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.
Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Tier 2
lvl 1
+5% Potency
10K
10
Tier 3
lvl 1
+5% Accuracy
20K
20
Tier 4
lvl 1
+5% Potency
30K
30
Tier 5
lvl 1
+5% Accuracy
40K
40
Tier 6
lvl 1
+5% Potency
60K
60
Tier 7
lvl 1
+5% Accuracy
80K
80
Tier 8
lvl 1
+5% More Damage
150K
150
Hidden Abilities
(Unique)
Placeholder
Crew Contribution
Resistance
0.00344765
Health
3.95500476
Physical Damage
0.35724006
Speed
0.00322083
Potency
0.00002268
Tenacity
0.00002268
Description
Offensive Jedi Capital Ship that uses Valor to bolster ally attacks and increase its Speed
Power
84,090
Base Attributes
Strength (STR)
1,519
Agility (AGI)
869
Tactics (TAC)
869
Strength Growth
11.7
Agility Growth
6.7
Tactics Growth
6.7
Mastery
0
General
Speed
193
Critical Damage
150%
Potency
53.44%
Tenacity
68.44%
Defense Penetration
0%
Physical Offense
Damage
10,543
Critical Chance
24.46%
Armor Penetration
0
Accuracy
0%
Special Offense
Damage
2,085
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
First Seen
Jun 26, 2019
Base ID
CAPITALNEGOTIATOR
Shards to Activate
145 Shards