Categories
Hidden Categories
Level 8
(Basic)
Dispel all debuffs on the weakest Rebel ally. Rebel allies recover 6% Health and Protection.
Tier 2
lvl 16
+1% Health recovery
700
3
Tier 3
lvl 26
+1% Protection recovery
1,400
4
4
Tier 4
lvl 36
+1% Health recovery
2,100
5
5
4
Tier 5
lvl 46
+1% Protection recovery
4,100
7
7
5
Tier 6
lvl 56
+1% Health recovery
8,200
10
9
6
Tier 7
lvl 66
+1% Protection recovery
24.7K
16
13
9
Tier 8
lvl 76
Dispel all debuffs on the weakest Rebel ally
43.8K
5
Level 8
(Special)
• 5 turn cooldown
Revive a random Rebel Fighter ally with 40% Health and Protection. All Rebel allies have their current Health percentages equalized. Then, Rally Mon Mothma and all Rebel Fighter allies.
Rallied characters act based on their role:
- Tanks Taunt and gain Critical Hit Immunity for 2 turns
- Attackers assist
- Healers and Supports restore 15% Health and Protection to all allies[-][/c]
Rallied characters act based on their role:
- Tanks Taunt and gain Critical Hit Immunity for 2 turns
- Attackers assist
- Healers and Supports restore 15% Health and Protection to all allies[-][/c]
Tier 2
lvl 18
+5% Health and Protection
1,300
2
Tier 3
lvl 28
+5% Health and Protection
2,500
3
3
Tier 4
lvl 38
+5% Health and Protection
3,800
4
4
3
Tier 5
lvl 48
+5% Health and Protection
7,500
5
5
4
Tier 6
lvl 58
+10% Health and Protection
15.1K
8
7
5
Tier 7
lvl 68
All Rebel allies have their current Health percentages equalized
45.2K
12
10
7
Tier 8
lvl 78
Rally Mon Mothma and all Rebel Fighter allies
80.4K
5
Level 8
(Special)
• 5 turn cooldown
Summon a Rebel Trooper. If Luthen Rael is an ally, summon a Rebel Commander instead. If a Rebel Trooper is already present, they are promoted to a Rebel Officer.
If they were already a Rebel Officer, they are promoted to a Rebel Commander.
If they were already a Rebel Commander, dispel all debuffs on them, they recover 25% Health and Protection, and reduce the cooldowns of Mon Mothma and all Rebel Fighter allies by 1.
This ability can only be used if all allies are Rebel at the start of battle.
If they were already a Rebel Officer, they are promoted to a Rebel Commander.
If they were already a Rebel Commander, dispel all debuffs on them, they recover 25% Health and Protection, and reduce the cooldowns of Mon Mothma and all Rebel Fighter allies by 1.
This ability can only be used if all allies are Rebel at the start of battle.
Tier 2
lvl 18
If a Rebel Trooper is already present, they are promoted to a Rebel Officer
1,300
2
Tier 3
lvl 28
If they were already a Rebel Officer, they are promoted to a Rebel Commander
2,500
3
3
Tier 4
lvl 38
If they were already a Rebel Commander, dispel all debuffs on them
3,800
4
4
3
Tier 5
lvl 48
If they were already a Rebel Commander, they recover 5% Health and Protection
7,500
5
5
4
Tier 6
lvl 58
+10% Health and Protection recovery
15.1K
8
7
5
Tier 7
lvl 68
+10% Health and Protection recovery
45.2K
12
10
7
Tier 8
lvl 78
If they were already a Rebel Commander, reduce the cooldowns of Mon Mothma and all Rebel Fighter allies by 1
80.4K
5
Level 8
(Leader)
At the start of battle, if Mon Mothma is in the Leader slot, she and all Rebel Fighter allies gain 8% of their combined base Max Health, Max Protection, Offense, Defense, Potency, and Tenacity.
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally.
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally.
Tier 2
lvl 22
+1% Stat gain
900
2
Tier 3
lvl 32
+1% Stat gain
1,800
3
3
Tier 4
lvl 42
+1% Stat gain
2,700
3
3
3
Tier 5
lvl 52
+1% Stat gain
5,500
5
4
3
Tier 6
lvl 62
+1% Stat gain
11K
7
6
4
Tier 7
lvl 72
+1% Stat gain
32.9K
10
9
6
Tier 8
lvl 82
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
125K
30
13
20
Level 8
(Unique)
Mon Mothma has +50 Speed. Mon Mothma can't be targeted and is immune to taunt effects.
If there are no other allied combatants at the start of a turn, Mon Mothma escapes from battle.
If there are no other allied combatants at the start of a turn, Mon Mothma escapes from battle.
Tier 2
lvl 22
+5 Speed
900
2
Tier 3
lvl 32
+5 Speed
1,800
3
3
Tier 4
lvl 42
+5 Speed
2,700
3
3
3
Tier 5
lvl 52
+10 Speed
5,500
5
4
3
Tier 6
lvl 62
+10 Speed
11K
7
6
4
Tier 7
lvl 72
+10 Speed
32.9K
10
9
6
Tier 8
lvl 84
Mon Mothma can't be targeted and is immune to taunt effects
125K
30
13
20
(Unique)
Light Side, Attacker, Rebel, Rebel Fighter
[Basic] Rebel Bravado: Dispel all buffs on target enemy and deal Physical damage to them.
If this unit has been promoted to Officer or Commander, inflict Daze for 1 turn.
[Special] Rebel Morale: Rebel allies gain Defense Penetration Up for 2 turns.
If this unit has been promoted to Commander, Rally all Rebel Fighter allies.
This ability can only be used if Rebel Trooper has been promoted to Officer or Commander.
[Unique] Rebellion Tactics: Mon Mothma and Rebel Fighter allies have +15% Critical Damage and +30% Tenacity.
If this unit has been promoted to Commander, these bonuses are tripled.
[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
[Basic] Rebel Bravado: Dispel all buffs on target enemy and deal Physical damage to them.
If this unit has been promoted to Officer or Commander, inflict Daze for 1 turn.
[Special] Rebel Morale: Rebel allies gain Defense Penetration Up for 2 turns.
If this unit has been promoted to Commander, Rally all Rebel Fighter allies.
This ability can only be used if Rebel Trooper has been promoted to Officer or Commander.
[Unique] Rebellion Tactics: Mon Mothma and Rebel Fighter allies have +15% Critical Damage and +30% Tenacity.
If this unit has been promoted to Commander, these bonuses are tripled.
[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
Hidden Abilities
(Unique)
Light Side, Attacker, Rebel, Rebel Fighter
[Basic] Rebel Bravado: Dispel all buffs on target enemy and deal Physical damage to them.
If this unit has been promoted to Officer or Commander, inflict Daze for 1 turn.
[Special] Rebel Morale: Rebel allies gain Defense Penetration Up for 2 turns.
If this unit has been promoted to Commander, Rally all Rebel Fighter allies.
This ability can only be used if Rebel Trooper has been promoted to Officer or Commander.
[Unique] Rebellion Tactics: Mon Mothma and Rebel Fighter allies have +15% Critical Damage and +30% Tenacity.
If this unit has been promoted to Commander, these bonuses are tripled.
[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
[Basic] Rebel Bravado: Dispel all buffs on target enemy and deal Physical damage to them.
If this unit has been promoted to Officer or Commander, inflict Daze for 1 turn.
[Special] Rebel Morale: Rebel allies gain Defense Penetration Up for 2 turns.
If this unit has been promoted to Commander, Rally all Rebel Fighter allies.
This ability can only be used if Rebel Trooper has been promoted to Officer or Commander.
[Unique] Rebellion Tactics: Mon Mothma and Rebel Fighter allies have +15% Critical Damage and +30% Tenacity.
If this unit has been promoted to Commander, these bonuses are tripled.
[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
(Unique)
RALLY
Description
Rebel Leader who supports and rallies her allies
Power
35,001
Base Attributes
Strength (STR)
2,096
Agility (AGI)
1,759
Tactics (TAC)
2,758
Strength Growth
19.2
Agility Growth
19.1
Tactics Growth
22.2
Mastery
60
General
Health
62,068
Protection
43,865
Speed
111
Critical Damage
150%
Potency
58%
Tenacity
102%
Health Steal
20%
Defense Penetration
0%
Physical Offense
Damage
6,004
Critical Chance
42.21%
Armor Penetration
10
Accuracy
18%
Physical Survivability
Armor
50.1%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
8,464
Critical Chance
14.37%
Resistance Penetration
22
Accuracy
18%
Special Survivability
Resistance
37.3%
Deflection Rating
2%
Critical Avoidance
18%
First Seen
Jul 24, 2020
Mastery Stat Changes
Increases Accuracy, Critical Avoidance, and Damage.
Base ID
MONMOTHMA
Shards to Activate
25 Shards