Level 8 (Basic)
Ability Material Omega
Deal Special damage to target enemy and inflict 2 stacks of Plague for 3 turns.
Damage: 11,740 ± 5%
Tier 2
lvl 14
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
+5% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 74
Inflict 2 stacks of Plague for 3 turns
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Zeta
Inflict 2 stacks of Plague on all enemies for 3 turns and all Nightsister allies recover 10% Health and Protection. Merrin dispels all buffs and debuffs on herself and gains Magick Stealth. The next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health.

Magick Stealth: Can't be targeted, defeated, damaged, or gain Turn Meter; immune to buffs, debuffs, and taunt effects; if no allies are present, lose Magick Stealth
Tier 2
lvl 16
Nightsister allies recover 10% Health and Protection
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Inflict 1 stack of Plague on target enemy and 1 random other enemy for 3 turns
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
Inflict 1 stack of Plague on target enemy and 2 random other enemies for 3 turns
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Inflict 1 stack of Plague on target enemy and 3 random other enemies for 3 turns
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
Inflict 2 stacks of Plague on all enemies for 3 turns
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Merrin dispels all buffs and debuffs on herself
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Special damage to target enemy and Stun them for 1 turn. If this attack defeats an enemy, inflict 4 stacks of Plague on all enemies for 3 turns. Dispel buffs on each enemy with 2 or more stacks of Plague on them.
Damage: 23,481 ± 5%
Tier 2
lvl 16
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
+10% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+15% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Stun target enemy for 1 turn
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
If this attack defeats an enemy, inflict 2 stacks of Plague on all enemies for 3 turns
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
If this attack defeats an enemy, inflict 2 additional stacks of Plague on all enemies for 3 turns
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Dispel buffs on each enemy with 2 or more stacks of Plague on them
Credits
80.4K
Ability Material Omega
5
The first time a Nightsister ally is defeated each encounter, Merrin gains 100% Turn Meter, which can't be prevented. Whenever a Nightsister ally is defeated or revived, Merrin gains 15% (+2% per Relic Amplifier level of the defeated or revived character) Turn Meter, which can't be prevented.

While Merrin has allies, her Speed is set to 0 and she is immune to Turn Meter manipulation.

While in Grand Arenas: Whenever a Nightsister ally is defeated or revived, Merrin gains 100% Turn Meter, which can't be prevented. At the start of Merrin's turn, inflict all enemies with 1 stack of Plague for 3 turns.
Tier 2
lvl 18
+2.5% Turn Meter
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
+2.5% Turn Meter
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+2.5% Turn Meter
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
+2.5% Turn Meter
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
The first time a Nightsister ally is defeated each encounter, Merrin gains 50% Turn Meter, which can't be prevented
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 68
The first time a Nightsister ally is defeated each encounter, Merrin gains an additional 50% Turn Meter, which can't be prevented
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 78
While in Grand Arenas: Whenever a Nightsister ally is defeated or revived, Merrin gains 100% Turn Meter, which can't be prevented; at the start of Merrin's turn, inflict all enemies with 1 stack of Plague for 3 turns
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Omicron
20
Level 8 (Unique)
Ability Material Zeta
Whenever an ally is inflicted with a debuff, if Merrin has 0% Turn Meter, dispel all debuffs from that ally and Merrin gains 25% Turn Meter, which can't be prevented. If Merrin has more than 0% Turn Meter, she gains 10% Turn Meter instead, which can't be prevented.

Whenever an enemy is damaged, all Nightsister allies recover 5% Protection.

Whenever a Nightsister ally is revived, grant all allies Instant Defeat Immunity for 2 turns, which can't be copied, dispelled, or prevented, and there is a 20% chance (+10% per Relic Amplifier level, max 100% total) to inflict all enemies with 1 stack of Plague for 3 turns at the end of the turn.
Tier 2
lvl 18
+1.25% Turn Meter
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
+1.25% Turn Meter
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+1.25% Turn Meter
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
+1.25% Turn Meter
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
Whenever an enemy is damaged, all Nightsister allies recover 5% Protection
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 68
Whenever a Nightsister ally is revived, grant all allies Instant Defeat Immunity for 2 turns, which can't be copied, dispelled, or prevented
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 78
Whenever an ally is inflicted with a debuff, if Merrin has 0% Turn Meter, dispel all debuffs from that ally and Merrin gains 25% Turn Meter, which can't be prevented; whenever a Nightsister ally is revived, there is a 20% chance (+10% per Relic Amplifier level, max 100% total) to inflict all enemies with 1 stack of Plague for 3 turns at the end of the turn
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20

Hidden Abilities

(Unique)
Placeholder

Description

A Nightsister witch who proactively defends her allies and inflicts enemies with Plague
Power
37,297
Base Attributes
Strength (STR)
2,184
Agility (AGI)
1,957
Tactics (TAC)
3,040
Strength Growth
19.3
Agility Growth
19.7
Tactics Growth
23.4
Mastery
70
General
Health
89,553
Protection
48,132
Speed
151
Critical Damage
150%
Potency
106%
Tenacity
115%
Health Steal
10%
Defense Penetration
0%
Physical Offense
Damage
5,509
Critical Chance
44.5%
Armor Penetration
40
Accuracy
21%
Physical Survivability
Armor
50.4%
Dodge Rating
2%
Critical Avoidance
21%
Special Offense
Damage
9,031
Critical Chance
20.83%
Resistance Penetration
130
Accuracy
21%
Special Survivability
Resistance
34.4%
Deflection Rating
2%
Critical Avoidance
21%

First Seen

Apr 5, 2023

Mastery Stat Changes

Increases Accuracy, Critical Avoidance, and Damage.

Base ID

MERRIN

Shards to Activate

25 Shards