Level 8
(Basic)
Deal Physical damage to target enemy. If this is the first attack Maul used this turn, Maul gains 1 stack of Anguish (stacking, max 5) and if it critically hits, Maul gains another stack of Anguish.
Anguish: Takes damage at the start of their turn equal to 2% of their Max Health for each stack of Anguish and gains that much Offense until the end of their turn; this character can't be defeated by this damage
Anguish: Takes damage at the start of their turn equal to 2% of their Max Health for each stack of Anguish and gains that much Offense until the end of their turn; this character can't be defeated by this damage
Damage:
10,749
±
5%
Tier 2
lvl 16
Damage Multiplier: 0.88
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 0.92
+5% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1
+10% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.08
+10% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.21
+15% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.33
+15% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.5
+20% Damage
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Dispel all buffs on the target enemy. Deal Physical damage to all enemies and inflict Offense Down for 2 turns. This attack deals 5% more damage for each buff dispelled.
Maul gains 2 stacks of Anguish (stacking, max 5), if an enemy was defeated by this attack Maul instead gains the maximum stacks of Anguish.
Maul gains 2 stacks of Anguish (stacking, max 5), if an enemy was defeated by this attack Maul instead gains the maximum stacks of Anguish.
Damage:
10,032
±
5%
Tier 2
lvl 18
Damage Multiplier: 0.81
+10% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 0.88
+10% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 0.99
+15% Damage
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 1.1
+15% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 1.25
+20% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 1.4
+20% Damage
45.2K
12
10
7
Tier 8
lvl 80
Damage Multiplier: 1.4
If an enemy was defeated by this attack, Maul gains the maximum stacks of Anguish
145K
40
16
20
Level 8
(Special)
Deal true damage to target enemy and inflict Buff Immunity for 2 turns. If Maul has 5 Anguish, increase target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends). Maul loses 1 stack of Anguish and takes a bonus turn. This attack can't be countered.
Each time this ability is used, it deals 60% more damage on subsequent uses and increases by an additional 60% until Maul uses a different ability during his turn.
This ability can't be used unless Maul has Anguish.
Each time this ability is used, it deals 60% more damage on subsequent uses and increases by an additional 60% until Maul uses a different ability during his turn.
This ability can't be used unless Maul has Anguish.
Damage:
4,300
±
0%
Won't trigger counter attack
Tier 2
lvl 22
Damage Multiplier: 0.34
+10% Damage
1,300
2
Tier 3
lvl 32
Damage Multiplier: 0.37
+10% Damage
2,500
3
3
Tier 4
lvl 42
Damage Multiplier: 0.4
+10% Damage
3,800
4
4
3
Tier 5
lvl 52
Damage Multiplier: 0.45
+15% Damage
7,500
5
5
4
Tier 6
lvl 62
Damage Multiplier: 0.51
+20% Damage
15.1K
8
7
5
Tier 7
lvl 72
Damage Multiplier: 0.6
+30% Damage
45.2K
12
10
7
Tier 8
lvl 82
Damage Multiplier: 0.6
If Maul has 5 Anguish, increase the target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends)
145K
40
16
20
Level 8
(Leader)
Mandalorian allies have +5% Max Health for each Mandalorian ally at the start of battle and +25% Offense.
At the start of battle if Maul is in the Leader slot and not the ally slot, Mandalorians in the Leader slot gain 1 stack of Mand'alor (stacking, max 2) until they are defeated, which can't be copied, dispelled, or prevented. When a character with Mand'alor is defeated, the character that defeated them gains Mand'alor until they're defeated. There can't be more than two Mand'alor effects in battle.
Mandalorian allies deal 20% more damage when they target an enemy with Mand'alor. While there are two Mand'alor buffs on allied characters, all Mandalorian allies deal 50% more damage during their turn.
Mand'alor: Mandalorian allies assist dealing 50% less damage when this character uses an ability during their turn; at the start of every turn, dispel all debuffs on the healthiest Mandalorian ally without Mand'alor and that ally gains Taunt and +100% Defense until the end of that turn; defeating this character will grant Mand'alor to the character that defeated them; if this character is defeated by a status effect, Mand'alor will not be granted to anyone
At the start of battle if Maul is in the Leader slot and not the ally slot, Mandalorians in the Leader slot gain 1 stack of Mand'alor (stacking, max 2) until they are defeated, which can't be copied, dispelled, or prevented. When a character with Mand'alor is defeated, the character that defeated them gains Mand'alor until they're defeated. There can't be more than two Mand'alor effects in battle.
Mandalorian allies deal 20% more damage when they target an enemy with Mand'alor. While there are two Mand'alor buffs on allied characters, all Mandalorian allies deal 50% more damage during their turn.
Mand'alor: Mandalorian allies assist dealing 50% less damage when this character uses an ability during their turn; at the start of every turn, dispel all debuffs on the healthiest Mandalorian ally without Mand'alor and that ally gains Taunt and +100% Defense until the end of that turn; defeating this character will grant Mand'alor to the character that defeated them; if this character is defeated by a status effect, Mand'alor will not be granted to anyone
Tier 2
lvl 20
+2% Offense
800
2
Tier 3
lvl 30
+2% Offense
1,600
2
2
Tier 4
lvl 40
+3% Offense
2,400
3
3
2
Tier 5
lvl 50
+3% Offense
4,800
4
4
3
Tier 6
lvl 60
+5% Offense
9,600
6
5
4
Tier 7
lvl 70
+5% Offense
28.8K
9
7
5
Tier 8
lvl 80
Mandalorian allies have +5% Max Health for each Mandalorian ally at the start of battle
51.2K
3
Level 8
(Unique)
Mauls attacks can't be evaded and he has +15% Offense.
At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block. While Maul has 5 Anguish, he ignores Taunt effects and is always critically hit by enemy attacks.
At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block. While Maul has 5 Anguish, he ignores Taunt effects and is always critically hit by enemy attacks.
Tier 2
lvl 22
+1% Offense
900
2
Tier 3
lvl 32
+1% Offense
1,800
3
3
Tier 4
lvl 42
+1% Offense
2,700
3
3
3
Tier 5
lvl 52
+2% Offense
5,500
5
4
3
Tier 6
lvl 62
+2% Offense
11K
7
6
4
Tier 7
lvl 72
+3% Offense
32.9K
10
9
6
Tier 8
lvl 84
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block, and while he has 5 stacks he ignores Taunt effects
125K
30
13
20
Hidden Abilities
(Unique)
Placeholder
Description
Unrelenting attacker that uses his anguish to crush his foes
Power
37,197
Base Attributes
Strength (STR)
2,530
Agility (AGI)
2,045
Tactics (TAC)
1,970
Strength Growth
22.1
Agility Growth
20.1
Tactics Growth
20.1
Mastery
60
General
Health
58,873
Protection
57,732
Speed
189
Critical Damage
150%
Potency
53%
Tenacity
56%
Health Steal
30%
Defense Penetration
0%
Physical Offense
Damage
6,811
Critical Chance
66.83%
Armor Penetration
310
Accuracy
18%
Physical Survivability
Armor
51.9%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,534
Critical Chance
10%
Resistance Penetration
135
Accuracy
18%
Special Survivability
Resistance
24.1%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Aug 26, 2021
Mastery Stat Changes
Increases Accuracy, Damage, and Defense Penetration.
Base ID
MAULS7
Shards to Activate
330 Shards