Categories
Hidden Categories
Level 8
(Basic)
Deal Physical damage to target enemy.
Mark VI Interceptor gains additional effects based on how many stacks of Devouring Swarm it has:
- If below 10 stacks and another non-Capital Ship Sith ally is active: gain 10 stacks of Devouring Swarm.
- If above 20 stacks: gain Critical Damage Up for 2 turns.
- If above 30 stacks: Shock target enemy for 2 turns.
- If above 40 stacks and the Capital Ship is Sith Empire and it's Mark VI Interceptor's turn: lose 40 stacks and instantly defeat target enemy.
Devouring Swarm: +2% Offense per stack
Mark VI Interceptor gains additional effects based on how many stacks of Devouring Swarm it has:
- If below 10 stacks and another non-Capital Ship Sith ally is active: gain 10 stacks of Devouring Swarm.
- If above 20 stacks: gain Critical Damage Up for 2 turns.
- If above 30 stacks: Shock target enemy for 2 turns.
- If above 40 stacks and the Capital Ship is Sith Empire and it's Mark VI Interceptor's turn: lose 40 stacks and instantly defeat target enemy.
Devouring Swarm: +2% Offense per stack
Damage:
15,651
±
5%
Tier 2
lvl 50
Damage Multiplier: 1.12
+20% Damage
1,250
5
Tier 3
lvl 60
Damage Multiplier: 1.31
+20% Damage
1,250
5
Tier 4
lvl 68
Damage Multiplier: 1.31
If below 10 stacks of Devouring Swarm and another non-capital Sith Ship ally is active: gain 10 stacks of Devouring Swarm
3,750
5
5
Tier 5
lvl 73
Damage Multiplier: 1.5
+20% Damage
5,000
10
5
Tier 6
lvl 78
Damage Multiplier: 1.5
If above 20 stacks of Devouring Swarm: gain Critical Damage Up for 2 turns
12.5K
10
10
5
Tier 7
lvl 84
Damage Multiplier: 1.5
If above 30 stacks of Devouring Swarm: Shock target enemy for 2 turns
21.2K
15
15
10
Tier 8
lvl 85
Damage Multiplier: 1.5
If above 40 stacks of Devouring Swarm and the Capital Ship is Sith Empire and it's Mark VI Interceptor's turn: lose 40 stacks and instantly defeat target enemy
73.8K
25
25
10
15
Level 8
(Special)
• 4 turn cooldown
Deal Special damage to a target enemy and call another ally to assist. Mark VI Interceptor gains Accuracy Up for 2 turns, 10 Speed (max 100), and 10 stacks of Devouring Swarm for the rest of the encounter. All enemies are inflicted with Potency Down for 2 turns.
Damage:
2,908
±
5%
Tier 2
lvl 50
Damage Multiplier: 1.12
+20% Damage
5,000
10
5
Tier 3
lvl 60
Damage Multiplier: 1.31
+20% Damage
5,000
10
5
Tier 4
lvl 68
Damage Multiplier: 1.31
Mark VI Interceptor gains Accuracy Up for 2 turns
7,500
10
10
Tier 5
lvl 73
Damage Multiplier: 1.5
+20% Damage
13.8K
15
10
5
Tier 6
lvl 78
Damage Multiplier: 1.5
Inflict all enemies with Potency Down for 2 turns
21.2K
15
15
10
Tier 7
lvl 84
Damage Multiplier: 1.5
Mark VI Interceptor gains 10 Speed (max 100) for the rest of the encounter
45K
20
20
15
5
Tier 8
lvl 85
Damage Multiplier: 1.5
+10 stacks of Devouring Swarm
78.5K
30
30
20
15
Level 8
(Special)
• 3 turn cooldown
Deal Special damage to all enemies. All allies gain Tenacity Up for 2 turns.
If Mark VI Interceptor has 4 or more stacks of Devouring Swarm:
- Lose 3 stacks of Devouring Swarm.
- Mark VI gains Retribution for 1 turn.
- All allies gain Critical Chance Up for 2 turns.
- Inflict enemies with Critical Damage Down and Speed Down, which can't be evaded or resisted, for 2 turns.
If Mark VI Interceptor has 4 or more stacks of Devouring Swarm:
- Lose 3 stacks of Devouring Swarm.
- Mark VI gains Retribution for 1 turn.
- All allies gain Critical Chance Up for 2 turns.
- Inflict enemies with Critical Damage Down and Speed Down, which can't be evaded or resisted, for 2 turns.
Damage:
2,908
±
5%
Tier 2
lvl 50
Damage Multiplier: 1.12
+20% Damage
5,000
10
5
Tier 3
lvl 60
Damage Multiplier: 1.31
+20% Damage
5,000
10
5
Tier 4
lvl 68
Damage Multiplier: 1.31
All allies gain Tenacity Up for 2 turns
7,500
10
10
Tier 5
lvl 73
Damage Multiplier: 1.5
+20% Damage
13.8K
15
10
5
Tier 6
lvl 78
Damage Multiplier: 1.5
If Mark VI Interceptor has 4 or more stacks of Devouring Swarm, lose 3 stacks of Devouring Swarm. Mark VI gains Retribution for 1 turn
21.2K
15
15
10
Tier 7
lvl 84
Damage Multiplier: 1.5
If Mark VI Interceptor has 4 or more stacks of Devouring Swarm, lose 3 stacks of Devouring Swarm, and inflict enemies with Critical Damage Down and Speed Down, which can't be evaded or resisted, for 2 turns
45K
20
20
15
5
Tier 8
lvl 85
Damage Multiplier: 1.5
If Mark VI Interceptor has 4 or more stacks of Devouring Swarm, lose 3 stacks of Devouring Swarm and all allies gain Critical Chance Up for 2 turns
78.5K
30
30
20
15
Level 8
(Crew)
At the start of battle, Mark VI Interceptor's Max Health is set to 1 and it has no Protection, which can't be prevented. Mark VI is immune to Damage Over Time, Max Health changes and Max Protection changes.
Mark VI starts with 10 stacks of Devouring Swarm, and can't be defeated or destroyed while it has Devouring Swarm. When Mark VI Interceptor takes damage, it loses 2 stacks of Devouring Swarm and dispels all debuffs on itself. If Mark VI Interceptor has no stacks of Devouring Swarm, it is immediately destroyed.
When Mark VI Interceptor has Retribution, its attacks ignore enemy Protection. When Retribution expires, gain 5 stacks of Devouring Swarm, doubled if dispelled. Whenever an ally gains Defense Up, Mark VI Interceptor gains Accuracy Up and Advantage for 1 turn, and 2 stacks of Devouring Swarm.
Mark VI starts with 10 stacks of Devouring Swarm, and can't be defeated or destroyed while it has Devouring Swarm. When Mark VI Interceptor takes damage, it loses 2 stacks of Devouring Swarm and dispels all debuffs on itself. If Mark VI Interceptor has no stacks of Devouring Swarm, it is immediately destroyed.
When Mark VI Interceptor has Retribution, its attacks ignore enemy Protection. When Retribution expires, gain 5 stacks of Devouring Swarm, doubled if dispelled. Whenever an ally gains Defense Up, Mark VI Interceptor gains Accuracy Up and Advantage for 1 turn, and 2 stacks of Devouring Swarm.
Tier 2
lvl 1
When Mark VI Interceptor has Retribution, its attacks ignores enemy Protection
1,250
5
Tier 3
lvl 1
When Retribution expires, gain 5 stacks of Devouring Swarm
1,250
5
Tier 4
lvl 1
When Retribution is dispelled, gain 10 stacks of Devouring Swarm
5,000
10
5
Tier 5
lvl 1
Whenever an ally gains Defense Up, Mark VI Interceptor gains Accuracy Up
7,500
10
10
Tier 6
lvl 1
Whenever an ally gains Defense Up, Mark VI Interceptor gains Advantage
13.8K
15
10
5
Tier 7
lvl 1
Whenever an ally gains Defense Up, Mark VI Interceptor gains a stack of Devouring Swarm
32.5K
20
15
10
5
Tier 8
lvl 1
Whenever an ally gains Defense Up, Mark VI Interceptor gains another stack of Devouring Swarm
88.8K
25
25
10
20
Level 3
(Unique)
Enter Battle: Gain 5 stacks of Devouring Swarm for every other ally reinforced ship.
If the Capital Ship is Sith Empire:
- Mark VI Interceptor gains 30 stacks of Devouring Swarm instead for every other ally reinforced ship.
- Mark VI gains a stack of Ferocity for 2 turns.
If the Capital Ship is Sith Empire:
- Mark VI Interceptor gains 30 stacks of Devouring Swarm instead for every other ally reinforced ship.
- Mark VI gains a stack of Ferocity for 2 turns.
Tier 2
lvl 75
Gain 5 stacks of Devouring Swarm for every other ally reinforced ship
175K
25
Tier 3
lvl 85
If the Capital Ship is Sith Empire:
Mark VI Interceptor gains 30 stacks of Devouring Swarm instead for every other ally reinforced ship. Mark VI gains a stack of Ferocity for 2 turns
Mark VI Interceptor gains 30 stacks of Devouring Swarm instead for every other ally reinforced ship. Mark VI gains a stack of Ferocity for 2 turns
525K
75
Hidden Abilities
(Unique)
Placeholder
(Unique)
Placeholder
Crew Contribution
Resistance
0.00371184
Physical Critical Rating
0.00586080
Health
0.00004577
Physical Damage
0.38461538
Speed
0.00322344
Potency
0.00002442
Tenacity
0.00002442
Description
A reinforced Attacker ship called to swarm its enemy until it's defeated.
Power
78,288
Base Attributes
Strength (STR)
1,353
Agility (AGI)
1,080
Tactics (TAC)
808
Strength Growth
10.4
Agility Growth
8.3
Tactics Growth
6.2
Mastery
0
General
Health
24,355
Protection
0
Speed
171
Critical Damage
150%
Potency
54.22%
Tenacity
69.22%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
10,434
Critical Chance
33.42%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
26.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
1,939
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
18.3%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Jun 7, 2023
Base ID
SITHSUPREMACYCLASS
Shards to Activate
80 Shards