Level 8 (Basic)
Ship Ability Material Omega
Deal Physical damage to target enemy and inflict Target Lock for 2 turns on them and a random enemy that didn't already have it. If Marauder has Valor, this Target Lock can't be resisted and grant a random ally Valor for 2 turns who doesn't already have it.
Damage: 63,140 ± 5%
Tier 2
lvl 50
Damage Multiplier: 1.27
+5% Damage
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 60
Damage Multiplier: 1.33
+5% Damage
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 68
Damage Multiplier: 1.46
+10% Damage
Ship Building Materials
3,750
Ship Ability Material Mk I
5
Ship Ability Material Mk II
5

Tier 5
lvl 73
Damage Multiplier: 1.58
+10% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 6
lvl 78
Damage Multiplier: 1.76
+15% Damage
Ship Building Materials
12.5K
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 84
Damage Multiplier: 2
+20% Damage
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 8
lvl 85
Damage Multiplier: 2
If Marauder has Valor, this Target Lock can't be resisted and grant a random ally Valor for 2 turns who doesn't already have it
Ship Building Materials
73.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
15
Level 8 (Crew) 8 turn cooldown
Deal Physical damage to all enemies. Enemies who are critically hit by this attack are inflicted with Ability Block for 1 turn. If Marauder has Valor, this attack has +75% Critical Chance and all allies gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.

While Marauder has Plan 99, reduce the cooldown of this ability by 4.

Target Lock: This attack has +75% Critical Chance and enemies can't resist Ability Block
Damage: 13,575 ± 5%
Tier 2
lvl 1
Damage Multiplier: 0.27
+10% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 3
lvl 1
Damage Multiplier: 0.31
+15% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 4
lvl 1
Damage Multiplier: 0.36
+20% Damage
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 5
lvl 1
Damage Multiplier: 0.43
+30% Damage
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 6
lvl 1
Damage Multiplier: 0.43
If Marauder has Valor, this attack has +75% Critical Chance and all allies gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 7
lvl 1
Damage Multiplier: 0.43
Target Lock: Enemies can't resist Ability Block
Ship Building Materials
45K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
20
Ship Ability Material Mk III
15
Ship Ability Material Omega
5

Tier 8
lvl 1
Damage Multiplier: 0.43
While Marauder has Plan 99, reduce the cooldown of this ability by 4
Ship Building Materials
78.5K
Ship Ability Material Mk I
30
Ship Ability Material Mk II
30
Ship Ability Material Mk III
20
Ship Ability Material Omega
15
Level 8 (Crew) 3 turn cooldown
Deal Physical damage to Target enemy. Marauder and target ally recover 30% Health and Protection. Marauder and target non-Tank ally gain Stealth for 2 turns. If Marauder has Valor, this attack has +75% Critical Chance. If this attack scores a critical hit, all allies with Valor recover +20% Health and Protection, doubled for Clone Trooper allies.

Target Lock: This attack has +75% Critical Chance
Damage: 24,625 ± 5%
Tier 2
lvl 1
Damage Multiplier: 0.49
+10% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 3
lvl 1
Damage Multiplier: 0.56
+15% Damage
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 4
lvl 1
Damage Multiplier: 0.65
+20% Damage
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 5
lvl 1
Damage Multiplier: 0.78
+30% Damage
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 6
lvl 1
Damage Multiplier: 0.78
+20% Health and Protection Recovery
Ship Building Materials
21.2K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10

Tier 7
lvl 1
Damage Multiplier: 0.78
Marauder and target non-Tank ally gain Stealth for 2 turns
Ship Building Materials
45K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
20
Ship Ability Material Mk III
15
Ship Ability Material Omega
5

Tier 8
lvl 1
Damage Multiplier: 0.78
If Marauder has Valor, this attack has +75% Critical Chance; if this attack scores a critical hit, all allies with Valor recover +20% Health and Protection, doubled for Clone Trooper allies
Ship Building Materials
78.5K
Ship Ability Material Mk I
30
Ship Ability Material Mk II
30
Ship Ability Material Mk III
20
Ship Ability Material Omega
15
Level 8 (Unique)
Ship Ability Material Omega
Marauder has +30% Offense and Protection. Whenever Marauder uses a Special ability, it recovers 20% Protection and gains 20% Turn Meter.
Tier 2
lvl 50
+5% Offense and Protection
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 60
+5% Offense and Protection
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 70
+5% Offense and Protection
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 5
lvl 75
+10% Offense and Protection
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 6
lvl 80
+5% Protection recovery
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 85
+10% Protection recovery
Ship Building Materials
32.5K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10
Ship Ability Material Omega
5

Tier 8
lvl 85
Whenever Marauder uses a Special ability, it gains 20% Turn Meter
Ship Building Materials
88.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
20
Marauder has +15 Speed.

At the start of battle, Marauder gains Plan 99 until the end of the battle which can't be copied, dispelled, or prevented.

Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies.

If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented.

Whenever Marauder loses Plan 99, reset the cooldown of Tech Turn and gain a bonus turn. During this bonus turn, Marauder may only use Tech Turn and the ability has +100% Critical Chance and Critical Damage.

The Bad Batch: +50% Defense and Offense; whenever this ship uses a Special ability, call itself to assist; this ship can't be Stunned and takes reduced damage from percent Health effects

Plan 99: +50% Defense and Tenacity; the first time this ship would be defeated, it instead recovers 100% Health and loses Plan 99
Tier 2
lvl 1
+2 Speed
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 3
lvl 1
+3 Speed
Ship Building Materials
1,250
Ship Ability Material Mk I
5

Tier 4
lvl 1
+3 Speed
Ship Building Materials
5,000
Ship Ability Material Mk I
10
Ship Ability Material Mk II
5

Tier 5
lvl 1
+5 Speed
Ship Building Materials
7,500
Ship Ability Material Mk I
10
Ship Ability Material Mk II
10

Tier 6
lvl 1
Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies
Ship Building Materials
13.8K
Ship Ability Material Mk I
15
Ship Ability Material Mk II
10
Ship Ability Material Mk III
5

Tier 7
lvl 1
If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented
Ship Building Materials
32.5K
Ship Ability Material Mk I
20
Ship Ability Material Mk II
15
Ship Ability Material Mk III
10
Ship Ability Material Omega
5

Tier 8
lvl 1
At the start of battle, Marauder gains Plan 99 until the end of the battle which can't be copied, dispelled, or prevented; whenever Marauder loses Plan 99, reset the cooldown of Tech Turn and gain a bonus turn; during this bonus turn, Marauder may only use Tech Turn and the ability has +100% Critical Chance and Critical Damage
Ship Building Materials
88.8K
Ship Ability Material Mk I
25
Ship Ability Material Mk II
25
Ship Ability Material Mk III
10
Ship Ability Material Omega
20
Marauder gains Stealth for 2 turns. Inflict target enemy with Target Lock for 2 turns.
Tier 2
lvl 75
Inflict target enemy with Target Lock for 2 turns
Ship Building Materials
175K
Reinforcement Materials
25

Tier 3
lvl 85
Marauder gains Stealth for 2 turns
Ship Building Materials
525K
Reinforcement Materials
75

Hidden Abilities

(Unique)
Placeholder

Crew Contribution

Health
2.42379171
Protection
0.91586114
Physical Damage
0.42616242
Speed
0.00121429
Potency
0.00002351
Tenacity
0.00002351

Description

Stealthy Support ship that uses a mixture of damage and buffs to control the battlefield
Power
99,747
Base Attributes
Strength (STR)
850
Agility (AGI)
1,557
Tactics (TAC)
850
Strength Growth
6.7
Agility Growth
11.7
Tactics Growth
6.7
Mastery
0
General
Health
182,461
Protection
63,164
Speed
183
Critical Damage
150%
Potency
162.14%
Tenacity
177.14%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
31,570
Critical Chance
35.92%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
23.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
2,040
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
10.5%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Oct 4, 2023

Base ID

MARAUDER

Shards to Activate

80 Shards