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Level 8
(Basic)
Deal Special damage to target enemy twice and inflict Daze for 2 turns. If Emperor Palpatine is the Leader, he assists if it's Mara Jade's turn; otherwise, a random ally with Useful Pawn assists dealing 50% less damage.
Damage:
8,102
±
5%
Damage:
8,102
±
5%
Won't trigger counter attack
Tier 2
lvl 14
Damage Multiplier: 0.6
Damage Multiplier: 0.6
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 0.66
Damage Multiplier: 0.66
+10% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 0.74
Damage Multiplier: 0.74
+15% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 0.8
Damage Multiplier: 0.8
+10% Damage
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 0.89
Damage Multiplier: 0.89
+15% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 1
Damage Multiplier: 1
+20% Damage
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 1
Damage Multiplier: 1
If Emperor Palpatine is the Leader, he assists if it's Mara Jade's turn; otherwise, a random ally with Useful Pawn assists dealing 50% less damage
43.8K
5
Level 8
(Special)
• 4 turn cooldown
Dispel all buffs and inflict Stun and Vulnerable for 1 turn on target enemy. Then, deal Special damage to all enemies and inflict Tenacity Down for 1 turn. This ability deals double damage to Shocked enemies and Jedi.
Damage:
8,102
±
5%
Damage:
16,204
±
5%
Tier 2
lvl 16
Damage Multiplier: 0.6
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 0.66
+10% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 0.71
+10% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 0.8
+15% Damage
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 0.89
+15% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1
+20% Damage
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 1
Damage Multiplier: 2
This ability deals double damage to Shocked enemies and Jedi
145K
40
16
20
Level 8
(Special)
• 4 turn cooldown
Deal Special damage to all enemies and inflict Offense Down, Shock, and Stagger for 2 turns. Mara Jade gains Stealth for 2 turns and 1.25% Turn Meter for each debuff inflicted by this ability. If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability.
Damage:
8,102
±
5%
Tier 2
lvl 18
Damage Multiplier: 0.72
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 0.79
+10% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 0.79
Shock all enemies
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 0.9
+15% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 1
+15% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 1
Mara Jade gains Stealth for 2 turns and 1.25% Turn Meter for each debuff inflicted by this ability
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 1
If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability
145K
40
16
20
Level 8
(Unique)
If Emperor Palpatine is in the Leader slot at the start of the encounter, Empire and Sith allies have +20% Offense and Potency; otherwise, all other Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. Mara Jade has +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. At the start of Mara Jade's turns, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter. If Emperor Palpatine is in the Leader slot, she also gains a stack of Loyal Hand at the start of his turns.
If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn, which can't be evaded or resisted.
Useful Pawn: -5% Critical Chance, Critical Damage, and Offense
Loyal Hand: +10% Max Protection and Offense
While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter. Whenever an enemy unit is defeated, all allies gain 20% Max Protection and Mara Jade inflicts Vulnerable for 1 turn on a random enemy, which can't be evaded or resisted.
If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn, which can't be evaded or resisted.
Useful Pawn: -5% Critical Chance, Critical Damage, and Offense
Loyal Hand: +10% Max Protection and Offense
While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter. Whenever an enemy unit is defeated, all allies gain 20% Max Protection and Mara Jade inflicts Vulnerable for 1 turn on a random enemy, which can't be evaded or resisted.
Tier 2
lvl 18
+5% Offense for Empire and Sith allies
900
2
Tier 3
lvl 28
+5% Potency for Empire and Sith allies
1,800
3
3
Tier 4
lvl 38
If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn; this can't be evaded or resisted
2,700
3
3
3
Tier 5
lvl 48
+5% Offense and Potency for Empire and Sith allies
5,500
5
4
3
Tier 6
lvl 58
+5% Offense and Potency for Empire and Sith allies
11K
7
6
4
Tier 7
lvl 68
At the start of Mara Jade's turns, Mara Jade gains a stack of Loyal Hand until the end of the encounter; if Emperor Palpatine is in the Leader slot, she also gains a stack of Loyal Hand at the start of his turns
32.9K
10
9
6
Tier 8
lvl 84
While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter; whenever an enemy unit is defeated, inflict Vulnerable for 1 turn on a random enemy, which can't be prevented, and allies gain 20% Max Protection
125K
30
13
20
Description
Dark Side force user Attacker who uses her allies to boost her own power and supports Emperor Palpatine
Power
34,006
Base Attributes
Strength (STR)
1,993
Agility (AGI)
2,547
Tactics (TAC)
2,037
Strength Growth
18.9
Agility Growth
23.8
Tactics Growth
18.1
Mastery
60
General
Health
59,629
Protection
57,732
Speed
192
Critical Damage
168%
Potency
35%
Tenacity
74%
Health Steal
5%
Defense Penetration
0%
Physical Offense
Damage
5,691
Critical Chance
76.71%
Armor Penetration
37
Accuracy
0%
Physical Survivability
Armor
47%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
7,638
Critical Chance
38%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
36.8%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Dec 8, 2021
Mastery Stat Changes
Increases Critical Chance, Critical Damage, and Damage.
Base ID
MARAJADE
Shards to Activate
25 Shards