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Level 8
(Basic)
Deal Special damage to target enemy and inflict Ability Block for 1 turn. This attack deals bonus damage equal to 5% of Mace's Max Health. If Mace is above 50% Health, he gains 15% Turn Meter. If Mace is below 50% Health, he recovers Health equal to 100% of the damage dealt.
Damage:
12,285
±
5%
Damage:
3,541
±
0%
Won't trigger counter attackWon't health steal
Damage:
7
±
0%
Won't trigger counter attackWon't health steal
Damage:
7
±
0%
Won't trigger counter attackWon't health steal
Damage:
12,285
±
5%
Damage:
3,541
±
0%
Won't trigger counter attackWon't health steal
Damage:
7
±
0%
Won't trigger counter attackWon't health steal
Damage:
7
±
0%
Won't trigger counter attackWon't health steal
Tier 2
lvl 16
Damage Multiplier: 1.2
Damage Multiplier: 1.2
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.31
Damage Multiplier: 1.31
+10% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.31
Damage Multiplier: 1.31
+10% Turn Meter gain
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.43
Damage Multiplier: 1.43
+10% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.43
Damage Multiplier: 1.43
+50% Heal
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.54
Damage Multiplier: 1.54
+10% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.54
Damage Multiplier: 0.05
Damage Multiplier: 0
Damage Multiplier: 0
Damage Multiplier: 1.54
Damage Multiplier: 0.05
Damage Multiplier: 0
Damage Multiplier: 0
This attack deals bonus damage equal to 5% of Mace's Max Health
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Deal Special damage to target enemy and dispel all buffs on them. If target enemy had Shatterpoint, Stun them for 1 turn and remove 50% Turn Meter, then Mace gains 50% Turn Meter.
Damage:
11,625
±
5%
Tier 2
lvl 18
Damage Multiplier: 1.06
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 1.11
+5% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 1.21
+10% Damage
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 1.21
If target enemy had Shatterpoint, remove 50% Turn Meter
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 1.31
+10% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 1.46
+15% Damage
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 1.46
If target enemy had Shatterpoint, Mace gains 50% Turn Meter
80.4K
5
Level 8
(Special)
• 3 turn cooldown
Deal Special damage to target enemy and call target other ally to assist. If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally. If target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter. Both Mace and target ally recover 30% Protection.
Damage:
14,650
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.33
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 1.46
+10% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 1.52
+5% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 1.52
If target enemy had Shatterpoint, both Mace and target ally recover 30% Protection
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 1.65
+10% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1.84
+15% Damage
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 1.84
If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally; if target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter
145K
40
16
20
Level 8
(Leader)
Jedi allies gain 20% Max Health and Offense, and recover 10% of their Health when they score a critical hit.
Tier 2
lvl 20
+5% Max Health
800
2
Tier 3
lvl 30
+5% Max Health
1,600
2
2
Tier 4
lvl 40
+5% Offense
2,400
3
3
2
Tier 5
lvl 50
+5% Offense
4,800
4
4
3
Tier 6
lvl 60
+5% Max Health
9,600
6
5
4
Tier 7
lvl 70
+5% Max Health
28.8K
9
7
5
Tier 8
lvl 80
Jedi allies recover 10% of their Health when they score a critical hit
51.2K
3
Level 8
(Unique)
Mace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.
Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
Tier 2
lvl 18
+5% Max Health
900
2
Tier 3
lvl 28
+5% Max Health
1,800
3
3
Tier 4
lvl 38
At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn
2,700
3
3
3
Tier 5
lvl 48
+5% Max Health
5,500
5
4
3
Tier 6
lvl 58
+5% Max Health
11K
7
6
4
Tier 7
lvl 68
At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn
32.9K
10
9
6
Tier 8
lvl 84
While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance
125K
30
13
20
Level 9
(Unique)
Mace gains 30% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn. When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn.
Shatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit
While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter.
Shatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit
While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter.
Tier 2
lvl 22
+5% Offense
900
2
Tier 3
lvl 32
+5% Offense
1,800
3
3
Tier 4
lvl 42
+5% Offense
2,700
3
3
3
Tier 5
lvl 52
At the start of Mace's turn, a random enemy is inflicted with Speed Down for 1 turn
5,500
5
4
3
Tier 6
lvl 62
+5% Offense
11K
7
6
4
Tier 7
lvl 72
+5% Offense
32.9K
10
9
6
Tier 8
lvl 82
When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn
125K
30
13
20
Tier 9
lvl 85
While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted; when an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter
125K
20
Description
Aggressive Jedi tank with devastating damage if left unchecked
Power
37,981
Base Attributes
Strength (STR)
2,070
Agility (AGI)
1,840
Tactics (TAC)
3,030
Strength Growth
21.2
Agility Growth
19.3
Tactics Growth
22.3
Mastery
60
General
Health
58,378
Protection
53,009
Speed
143
Critical Damage
150%
Potency
46%
Tenacity
47%
Health Steal
15%
Defense Penetration
0%
Physical Offense
Damage
4,557
Critical Chance
42.75%
Armor Penetration
80
Accuracy
0%
Physical Survivability
Armor
46%
Dodge Rating
2%
Critical Avoidance
27%
Special Offense
Damage
7,881
Critical Chance
18.13%
Resistance Penetration
140
Accuracy
0%
Special Survivability
Resistance
55.7%
Deflection Rating
2%
Critical Avoidance
27%
First Seen
Mar 15, 2016
Mastery Stat Changes
Increases Critical Avoidance, Protection, and Resistance.
Base ID
MACEWINDU
Shards to Activate
80 Shards