Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy with a 50% chance to gain Evasion Up for 2 turns.
Damage: 9,507 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.39
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.59
+15% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.59
+15% Evasion Up Chance
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.65
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 1.72
+5% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 1.78
+5% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 1.78
+15% Evasion Up Chance
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Physical damage to target enemy and inflict Ability Block for 1 turn.
Damage: 14,061 ± 5%
Tier 2
lvl 18
Damage Multiplier: 2.13
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Damage Multiplier: 2.13
+15% Ability Block Chance
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Damage Multiplier: 2.23
+5% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Damage Multiplier: 2.54
+15% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Damage Multiplier: 2.54
+15% Ability Block Chance
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Damage Multiplier: 2.64
+5% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Damage Multiplier: 2.64
Cooldown - 1
Credits
80.4K
Ability Material Omega
5
Level 9 (Special) 5 turn cooldown
Ability Material Omicron
Each ally recovers Health equal to 45% of Luminara Unduli's Max Health and gains a stack of Heal Over Time for 2 turns that recovers Health equal to 20% of Luminara's Max Health.

While in Grand Arenas: Dispel all debuffs on allies. Allies gain Tenacity Up for 2 turns, and Luminari Unduli gains 50 Speed for 2 turns. Stacks of Heal Over Time gained from this ability trigger whenever any Heal Over Time from this ability triggers (limit once per turn), and whenever they trigger, they also recover 20% Protection. While allies have a stack of Heal Over Time from this ability, they have +100% Critical Avoidance and are immune to Turn Meter reduction. Whenever a stack of Heal Over Time from this ability is dispelled, reduce the cooldown of this ability by 1.

Other allies with Protection Up can't gain these bonuses, and these stacks of Heal Over Time expire on other allies who gain Protection Up.
Tier 2
lvl 20
+5% Heal
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
+5% Heal
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
Gain a stack of Heal Over Time for 1 turn that recovers Health equal to 10% of Luminara's Max Health
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
+10% Heal Over Time
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
Heal Over Time Duration + 1
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
+5% Heal
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
Cooldown - 1
Credits
80.4K
Ability Material Omega
5

Tier 9
lvl 85
While in Grand Arenas: Dispel all debuffs on allies; allies gain Tenacity Up for 2 turns, and Luminari Unduli gains 50 Speed for 2 turns; stacks of Heal Over Time gained from this ability trigger whenever any Heal Over Time from this ability triggers (limit once per turn), and whenever they trigger, they also recover 20% Protection; while allies have a stack of Heal Over Time from this ability, they have +100% Critical Avoidance and are immune to Turn Meter reduction; whenever a stack of Heal Over Time from this ability is dispelled, reduce the cooldown of this ability by 1; other allies with Protection Up can't gain these bonuses, and these stacks of Heal Over Time expire on other allies who gain Protection Up
Credits
145K
Ability Material Omicron
20
Level 8 (Leader)
Ability Material Zeta
Jedi allies gain 15% Evasion and recover Health equal to 8% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect. Whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns.
Tier 2
lvl 22
+1% Evasion
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
+1% Evasion
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
Add health recovery at the start of each Jedi ally's turn equal to 4% of Luminara's Max Health (half for non-Jedi)
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
+1% Evasion
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+2% Heal
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 72
+1% Evasion
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5

Tier 8
lvl 82
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
Credits
105K
Ability Material Mk III
20
Ability Material Omega
10
Ability Material Zeta
20

Description

Versatile attacker with ability block and powerful party heal.
Power
32,020
Base Attributes
Strength (STR)
1,865
Agility (AGI)
3,064
Tactics (TAC)
2,006
Strength Growth
18.3
Agility Growth
24.9
Tactics Growth
18.1
Mastery
60
General
Health
68,561
Protection
34,190
Speed
144
Critical Damage
150%
Potency
36%
Tenacity
24%
Health Steal
10%
Defense Penetration
0%
Physical Offense
Damage
5,313
Critical Chance
98.38%
Armor Penetration
148
Accuracy
0%
Physical Survivability
Armor
48.3%
Dodge Rating
23%
Critical Avoidance
0%
Special Offense
Damage
4,934
Critical Chance
40.12%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
36.8%
Deflection Rating
23%
Critical Avoidance
0%

First Seen

Mar 15, 2016

Mastery Stat Changes

Increases Critical Chance, Deflection Chance, Dodge Chance, and Health.

Base ID

LUMINARAUNDULI

Shards to Activate

50 Shards