Level 8
(Basic)
Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 40% Turn Meter and inflict Damage Over Time for 3 turns.
Damage:
15,010
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.49
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.49
Add +20% Turn Meter on Critical Hit
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.56
+5% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.56
+10% Turn Meter gain
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.64
+5% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.78
+10% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.99
+15% Damage and +10% Turn Meter Gain
43.8K
5
Level 8
(Special)
• 4 turn cooldown
Deal Physical damage to target enemy and inflict Defense Down and Speed Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. Otherwise, dispel all buffs on the target.
Damage:
20,770
±
5%
Tier 2
lvl 18
Damage Multiplier: 2.14
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 2.25
+5% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 2.25
Add Defense Down for 2 turns
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 2.35
+5% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 2.65
+15% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 2.75
+5% Damage
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 2.75
Cooldown - 1, add Speed Down for 2 turns, and if this attack doesn't score a Critical Hit dispel all buffs on the target
80.4K
5
Level 8
(Leader)
All allies gain 50% Tenacity. Whenever an ally Resists a detrimental effect they gain Advantage for 2 turns.
Tier 2
lvl 22
+4% Tenacity
800
2
Tier 3
lvl 32
+4% Tenacity
1,600
2
2
Tier 4
lvl 42
+10% Tenacity
2,400
3
3
2
Tier 5
lvl 52
+4% Tenacity
4,800
4
4
3
Tier 6
lvl 62
+4% Tenacity
9,600
6
5
4
Tier 7
lvl 72
+4% Tenacity
28.8K
9
7
5
Tier 8
lvl 82
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
105K
20
10
20
Level 9
(Unique)
Luke has +25% Critical Chance. At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter.
While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity. At the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter. Whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns. When Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection.
While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity. At the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter. Whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns. When Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection.
Tier 2
lvl 22
+2% Critical Chance
900
2
Tier 3
lvl 32
+3% Critical Chance
1,800
3
3
Tier 4
lvl 42
+2% Critical Chance
2,700
3
3
3
Tier 5
lvl 52
+3% Critical Chance
5,500
5
4
3
Tier 6
lvl 62
+2% Critical Chance
11K
7
6
4
Tier 7
lvl 72
+3% Critical Chance
32.9K
10
9
6
Tier 8
lvl 82
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter
125K
30
13
20
Tier 9
lvl 85
While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity; at the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter; whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns; when Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection
125K
20
Description
Attacker that can boost his own Critical Rate, then disable enemies with Critical Hits
Power
34,216
Base Attributes
Strength (STR)
1,960
Agility (AGI)
2,611
Tactics (TAC)
1,694
Strength Growth
18.8
Agility Growth
24.5
Tactics Growth
17.1
Mastery
60
General
Health
54,070
Protection
36,975
Speed
145
Critical Damage
168%
Potency
50%
Tenacity
35%
Health Steal
20%
Defense Penetration
0%
Physical Offense
Damage
7,266
Critical Chance
92.5%
Armor Penetration
214
Accuracy
0%
Physical Survivability
Armor
44.6%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
5,675
Critical Chance
28.42%
Resistance Penetration
0
Accuracy
0%
Special Survivability
Resistance
26.1%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Mar 15, 2016
Mastery Stat Changes
Increases Critical Chance, Critical Damage, and Damage.
Base ID
LUKESKYWALKER
Shards to Activate
50 Shards