Leviathan

Dark Side , Capital Ship
Level 8 (Basic)
Prestige
Deal Special damage to target enemy and inflict Shock for 2 turns, then all Sith allies gain 1 stack of Ferocity for 2 turns. If target enemy already had Shock, inflict Doubt for 2 turns on 2 random enemies who don't have it. If Seize the Bridge has been used in this encounter, dispel all buffs on target enemy and inflict Fear for 1 turn, which can't be dispelled or resisted.
Damage: 48,127 ± 5%
Tier 2
lvl 68
+5% Damage
Ship Building Materials
10K
Prestige
10

Tier 3
lvl 72
+10% Damage
Ship Building Materials
20K
Prestige
20

Tier 4
lvl 77
+5% Damage
Ship Building Materials
30K
Prestige
30

Tier 5
lvl 81
+15% Damage
Ship Building Materials
40K
Prestige
40

Tier 6
lvl 85
+10% Damage
Ship Building Materials
60K
Prestige
60

Tier 7
lvl 85
+10% Damage
Ship Building Materials
80K
Prestige
80

Tier 8
lvl 85
All Sith allies gain 1 stack of Ferocity for 2 turns
Ship Building Materials
150K
Prestige
150
Level 8 (Special)
Prestige
Limit one use per battle. Sith allies gain Critical Hit Immunity and 5 stacks of Ferocity for 2 turns, and target ally recovers 40% Health. Increase the cooldown of Call Reinforcement by 1 on the enemy Capital Ship if they're Light Side, and inflict Capital Ship Sabotaged on all enemies until the end of the encounter, next enemy reinforcement, or Seize the Bridge is used.

Capital Ship Sabotaged: The next allied ship called to Reinforce is immediately destroyed upon deployment

This ability can't be used until other allied Sith ships inflict 15 debuffs.
Tier 2
lvl 70
+5% Health recovery
Ship Building Materials
10K
Prestige
10

Tier 3
lvl 74
+5% Health recovery
Ship Building Materials
20K
Prestige
20

Tier 4
lvl 79
+5% Health recovery
Ship Building Materials
30K
Prestige
30

Tier 5
lvl 83
+5% Health recovery
Ship Building Materials
40K
Prestige
40

Tier 6
lvl 85
+5% Health recovery
Ship Building Materials
60K
Prestige
60

Tier 7
lvl 85
Sith allies gain 5 stacks of Ferocity for 2 turns
Ship Building Materials
80K
Prestige
80

Tier 8
lvl 85
Inflict Capital Ship Sabotaged: on all enemies until the end of the encounter, next enemy reinforcement, or Seize the Bridge is used
Ship Building Materials
150K
Prestige
150
Level 8 (Special)
Prestige
Limit one use per battle. Sith allies gain Critical Hit Immunity and 5 stacks of Ferocity for 2 turns, and target Sith ally gains Breach Immunity for 3 turns. Reduce the enemy Capital Ship's Speed by 30% for the rest of the encounter and remove 30% Turn Meter, which can't be resisted. If the enemy Capital Ship is Light Side, dispel all buffs on target enemy and inflict Isolate on them for the rest of the encounter, which can't be copied, dispelled, or resisted.
Tier 2
lvl 69
+5% Capital Ship Speed reduction
Ship Building Materials
10K
Prestige
10

Tier 3
lvl 73
+5% Capital Ship Speed reduction
Ship Building Materials
20K
Prestige
20

Tier 4
lvl 78
+5% Capital Ship Speed reduction
Ship Building Materials
30K
Prestige
30

Tier 5
lvl 82
Sith allies gain Critical Hit Immunity for 2 turns
Ship Building Materials
40K
Prestige
40

Tier 6
lvl 85
+5% Capital Ship Speed reduction
Ship Building Materials
60K
Prestige
60

Tier 7
lvl 85
+5% Capital Ship Speed reduction
Ship Building Materials
80K
Prestige
80

Tier 8
lvl 85
Sith allies gain 5 stacks of Ferocity for 2 turns; if the enemy Capital Ship is Light Side, dispel all buffs on target enemy and inflict Isolate on them for the rest of the encounter, which can't be copied, dispelled, or resisted
Ship Building Materials
150K
Prestige
150
Level 8 (Special) 5 turn cooldown
Prestige
Limit one use per battle. Take control of the enemy Capital Ship, reset its cooldowns, and grant it a bonus turn. While controlled, you can't use Call Reinforcement and the cooldown of the Ultimate ability is set to max at the start of each turn. Allies recover 50% Health and have their cooldowns reset, and all enemies are inflicted with Fear for 1 turn, which can't be evaded, dispelled, or resisted. This ability starts on cooldown. The first time Sith allies are inflicted with 50 debuffs, reduce the cooldown by 1.

This ability can't be used until Sabotage the Engines and Sabotage the Hangars were used in the same encounter.
Tier 2
lvl 71
+10% Health recovery
Ship Building Materials
10K
Prestige
10

Tier 3
lvl 75
+10% Health recovery
Ship Building Materials
20K
Prestige
20

Tier 4
lvl 80
+10% Health recovery
Ship Building Materials
30K
Prestige
30

Tier 5
lvl 84
+10% Health recovery
Ship Building Materials
40K
Prestige
40

Tier 6
lvl 85
+10% Health recovery
Ship Building Materials
60K
Prestige
60

Tier 7
lvl 85
All enemies are inflicted with Fear for 1 turn, which can't be evaded, dispelled, or resisted
Ship Building Materials
80K
Prestige
80

Tier 8
lvl 85
Allies have their cooldowns reset
Ship Building Materials
150K
Prestige
150
(Special) 2 turn cooldown
Call one Reinforcement.
Level 8 (Crew)
Sith allies gain 15% Max Health. At the start of battle, Sith Ships gain Critical Hit Immunity for 1 turn, 1 stack of Ferocity, 1 stack of We Have Returned for 2 turns, and Sith Empire ships gain an additional stack of We Have Returned.

Whenever an enemy is summoned, reduce their Max Health by 50% until the end of the encounter. Enemies attacking out of turn can't critically hit Sith allies.

Whenever an enemy's debuff expires, a random allied Sith ship gains 1 stack of Ferocity for 2 turns (limit once per turn). Mark VI Interceptor gains an additional 10 stacks of Devouring Swarm when starting its first turn after it's deployed.

Whenever a non-Tank Sith ally is critically hit, all allied Sith Tanks gain Taunt for 2 turns.

Whenever an enemy reinforces, inflict Daze on all enemies for 1 turn. Sith ships are immune to Max Health reduction. Reinforcement Bonus: Reinforced Sith ships can't be evaded, gain 5 stacks of Ferocity, ignore Taunt effects until the end of the turn, and Stun target enemy for 1 turn, which can't be resisted when deployed.
Tier 2
lvl 1
+3% Max Health
Ship Building Materials
10K
Prestige
10

Tier 3
lvl 1
+3% Max Health
Ship Building Materials
20K
Prestige
20

Tier 4
lvl 1
+3% Max Health
Ship Building Materials
30K
Prestige
30

Tier 5
lvl 1
Whenever an enemy is summoned, reduce their Max Health by 50% until the end of the encounter
Ship Building Materials
40K
Prestige
40

Tier 6
lvl 1
+3% Max Health
Ship Building Materials
60K
Prestige
60

Tier 7
lvl 1
Enemies attacking out of turn deal 50% less Critical Damage to Attacker Sith allies
Ship Building Materials
80K
Prestige
80

Tier 8
lvl 1
The first time Mark VI Interceptor starts its turn after it's deployed, gain an additional 10 stacks of Devouring Swarm; enemies attacking out of turn can't critically hit Sith allies; whenever a non-Tank Sith ally is critically hit, all allied Sith Tanks gain Taunt for 2 turns
Ship Building Materials
150K
Prestige
150

Hidden Abilities

(Unique)
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(Unique)
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Description

Sith Capital Ship that takes over the enemy Capital Ship over the course of the battle
Power
109,749
Base Attributes
Strength (STR)
889
Agility (AGI)
889
Tactics (TAC)
1,469
Strength Growth
6.7
Agility Growth
6.7
Tactics Growth
11.7
Mastery
0
General
Speed
184
Critical Damage
150%
Potency
55.7%
Tenacity
70.7%
Defense Penetration
0%
Physical Offense
Damage
7,136
Critical Chance
24.79%
Armor Penetration
0
Accuracy
0%
Special Offense
Damage
29,526
Critical Chance
10%
Resistance Penetration
0
Accuracy
0%

First Seen

Jul 19, 2023

Base ID

CAPITALLEVIATHAN

Shards to Activate

80 Shards