Level 8 (Basic)
Ability Material Omega
Deal Special damage to target enemy and inflict Burning for 3 turns.
Damage: 19,910 ± 5%
Tier 2
lvl 14
Damage Multiplier: 1.2
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
Damage Multiplier: 1.26
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
Damage Multiplier: 1.37
+10% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
Damage Multiplier: 1.49
+10% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
Damage Multiplier: 1.6
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
Damage Multiplier: 1.77
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 74
Damage Multiplier: 2
+20% Damage
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 2 turn cooldown
Ability Material Omega
Deal Special damage to target enemy, Stun them for 1 turn, and inflict Shock and Speed Down for 3 turns. If the target already had Burning, inflict Expose for 2 turns. If the target already had Shock, inflict Shock for 3 turns on the weakest enemy that didn't already have it.
Damage: 19,910 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.27
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
Damage Multiplier: 1.33
+5% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
Damage Multiplier: 1.46
+10% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
Damage Multiplier: 1.58
+10% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
Damage Multiplier: 1.76
+15% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
Damage Multiplier: 2
+20% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Damage Multiplier: 2
If the target already had Burning, inflict Expose for 2 turns; if the target already had Shock, inflict Shock for 3 turns on the weakest enemy that didn't already have it
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
All allies recover Health equal to 20% of Kuiil's Max Health and Protection equal to 20% of Kuiil's Max Protection, doubled for Droid and Scoundrel allies. Scoundrel allies gain 25% Turn Meter. Scoundrel and Light Side Droid allies gain Mechanic's Savvy for 2 turns, which can't be copied.

Mechanic's Savvy provides different bonuses based on the ally's faction:

- Droids: +40% Offense; when defeated, revive with 80% Health and Protection
- Scoundrels: +20% Critical Chance, +40% Critical Damage and Defense Penetration
Tier 2
lvl 16
+5% Health and Protection recovery
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
+5% Turn Meter
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+5% Health and Protection recovery
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
+5% Turn Meter
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
+5% Turn Meter
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
+5% Turn Meter
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Scoundrel and Light Side Droid allies gain Mechanic's Savvy for 2 turns, which can't be copied

Mechanic's Savvy provides different bonuses based on the ally's faction:

- Droids: +40% Offense; when defeated, revive with 80% Health and Protection
- Scoundrels: +20% Critical Chance, +40% Critical Damage and Defense Penetration
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Zeta
At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated.

Kuiil and Droid allies recover 20% Protection whenever an enemy is inflicted with Shock.

While IG-11 is an ally: Kuiil and IG-11 have +10% Health Steal and +30% Potency. Kuiil can't be critically hit or Stunned, and whenever IG-11 is critically hit he recovers 20% Protection.
Tier 2
lvl 18
+5% Protection recovery on Shock
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
+5% Health Steal
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+5% Protection recovery on Shock
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
+10% Potency
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
+5% Protection recovery on Shock
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 68
+10% Potency
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 84
At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Description

A supportive mechanic who aids Droids and Scoundrels.
Power
32,020
Base Attributes
Strength (STR)
1,996
Agility (AGI)
1,770
Tactics (TAC)
2,864
Strength Growth
18.1
Agility Growth
18.9
Tactics Growth
23
Mastery
60
General
Health
58,488
Protection
40,000
Speed
182
Critical Damage
150%
Potency
58%
Tenacity
64%
Health Steal
20%
Defense Penetration
0%
Physical Offense
Damage
4,940
Critical Chance
39.5%
Armor Penetration
10
Accuracy
18%
Physical Survivability
Armor
43.4%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
9,753
Critical Chance
20.62%
Resistance Penetration
109
Accuracy
18%
Special Survivability
Resistance
45%
Deflection Rating
2%
Critical Avoidance
18%

First Seen

Nov 5, 2020

Mastery Stat Changes

Increases Accuracy, Critical Avoidance, and Damage.

Base ID

KUIIL

Shards to Activate

25 Shards