Categories
Hidden Categories
Ability Classes
Leader: +Defense
Leader: +Max Health
Leader: +Speed
Leader: +Tenacity
Ability Block
Advantage
AoE
Leader: Assist
Assist
Breach
Buff Immunity
Counter
Critical Damage Up
Critical Hit Immunity
Daze
Defense Up
Dispel
Expose
Gain Turn Meter
Reduce Cooldowns
Remove Turn Meter
Reset Cooldown
Stun
Taunt
Tenacity Down
Tenacity Up
(Ultimate)
Requires 100% Ultimate Charge to activate
Ultimate Charge: Jedi Master Luke Skywalker gains 8% Ultimate Charge whenever a Jedi ally gains Jedi Lessons or the duration of all their current stacks of Jedi Lessons is reset.
Jedi Master Luke Skywalker transforms into Jedi Master Luke Skywalker (Heroic) and dispels Jedi Lessons from all Jedi allies.
Dispel all debuffs on all Jedi allies and reset the cooldowns of their Special abilities. All Jedi allies gain Critical Chance Up and Critical Damage Up for 2 turns and gain Jedi Legacy and 35% Offense until the end of battle.
When Luke transforms, the max cooldown for They Grow Beyond and Efflux is reduced by 2.
Ultimate Charge: Jedi Master Luke Skywalker gains 8% Ultimate Charge whenever a Jedi ally gains Jedi Lessons or the duration of all their current stacks of Jedi Lessons is reset.
Jedi Master Luke Skywalker transforms into Jedi Master Luke Skywalker (Heroic) and dispels Jedi Lessons from all Jedi allies.
Dispel all debuffs on all Jedi allies and reset the cooldowns of their Special abilities. All Jedi allies gain Critical Chance Up and Critical Damage Up for 2 turns and gain Jedi Legacy and 35% Offense until the end of battle.
When Luke transforms, the max cooldown for They Grow Beyond and Efflux is reduced by 2.
Level 3
(Basic)
Inflict Buff Immunity on target enemy for 2 turns and deal Special damage to them. Luke gains 2% Max Health (stacking, max 20%) until the end of encounter. This attack will critically hit if able and can't be countered.
Damage:
19,528
±
5%
Won't trigger counter attack
Tier 2
lvl 80
Damage Multiplier: 2
+50% Damage
41.2K
45
38
24
Tier 3
lvl 85
Damage Multiplier: 2
This attack will critically hit if able and can't be countered
145K
40
16
20
Level 3
(Special)
• 4 turn cooldown
Inflict Tenacity Down on target enemy for 2 turns, then Daze them for 2 turns. Increase their cooldowns by 1.
Raid Bosses: Inflict Tenacity Down on target enemy for 2 turns, then inflict 3 Expose for 2 turns on them.
Call target other Light Side ally to assist, then grant them and Jedi Master Luke Skywalker Advantage and Critical Damage Up for 2 turns.
If target other ally is a Jedi, that ally gains Jedi Lessons for 3 turns, which can't be copied. If they already have Jedi Lessons, the duration for all current stacks on them resets to 3 turns (max 3 stacks).
This ability can't be resisted or evaded.
Jedi Lessons: +20% Mastery per stack
Raid Bosses: Inflict Tenacity Down on target enemy for 2 turns, then inflict 3 Expose for 2 turns on them.
Call target other Light Side ally to assist, then grant them and Jedi Master Luke Skywalker Advantage and Critical Damage Up for 2 turns.
If target other ally is a Jedi, that ally gains Jedi Lessons for 3 turns, which can't be copied. If they already have Jedi Lessons, the duration for all current stacks on them resets to 3 turns (max 3 stacks).
This ability can't be resisted or evaded.
Jedi Lessons: +20% Mastery per stack
Tier 2
lvl 80
+50% Assist damage
75.4K
34
29
19
Tier 3
lvl 85
Increase the cooldowns of target enemy by 1; target ally and Jedi Master Luke Skywalker gain Advantage and Critical Damage Up for 2 turns
145K
40
16
20
Level 3
(Special)
• 4 turn cooldown
Deal Special damage to all enemies. Then, remove 20% Turn Meter from them and inflict Ability Block and Breach for 2 turns. Deal 10% more damage and remove an additional 5% Turn Meter for each ally with Jedi Lessons or Jedi Legacy.
All Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn.
All Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn.
Damage:
29,292
±
5%
Tier 2
lvl 80
Damage Multiplier: 3
+50% Damage
75.4K
34
29
19
Tier 3
lvl 85
Damage Multiplier: 3
Deal 10% more damage and remove an additional 5% Turn Meter for each ally with Jedi Lessons or Jedi Legacy; all Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn
145K
40
16
20
Level 3
(Leader)
All Light Side allies have +10% Max Health and Max Protection, doubled for Jedi allies. All Jedi allies have +30% Offense and +40 Speed.
If all allies are Jedi at the start of battle (excluding summoned allies), Jedi Master Luke Skywalker Taunts while he has Protection.
The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns. Then, Luke Taunts for 2 turns, which can't be copied, dispelled, or prevented.
At the start of battle, Jedi allies gain the granted ability Inherited Teachings.
Inherited Teachings: Gain Jedi Lessons for 3 turns and call target other Light Side ally to assist, dealing 90% less damage. Then, they deal true damage to the target enemy based on 60% of Jedi Master Luke Skywalker's base Max Protection, which can't be evaded.
If that ally is a Jedi, they gain Jedi Lessons for 3 turns and 15% Turn Meter, recover Protection equal to 5% of Luke's base Max Protection, and reduce the cooldown of their Inherited Teachings ability by 1.
This ability can't be used if there are no other Jedi allies. (Cooldown: 2)
If all allies are Jedi at the start of battle (excluding summoned allies), Jedi Master Luke Skywalker Taunts while he has Protection.
The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns. Then, Luke Taunts for 2 turns, which can't be copied, dispelled, or prevented.
At the start of battle, Jedi allies gain the granted ability Inherited Teachings.
Inherited Teachings: Gain Jedi Lessons for 3 turns and call target other Light Side ally to assist, dealing 90% less damage. Then, they deal true damage to the target enemy based on 60% of Jedi Master Luke Skywalker's base Max Protection, which can't be evaded.
If that ally is a Jedi, they gain Jedi Lessons for 3 turns and 15% Turn Meter, recover Protection equal to 5% of Luke's base Max Protection, and reduce the cooldown of their Inherited Teachings ability by 1.
This ability can't be used if there are no other Jedi allies. (Cooldown: 2)
Tier 2
lvl 80
+5% Max Health and Max Protection; +25% Offense; +40 Speed to Jedi allies; if all allies are Jedi, Jedi Master Luke Skywalker Taunts while he has Protection
48K
26
21
14
Tier 3
lvl 85
The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns; then, Luke Taunts for 2 turns, which can't be copied, dispelled, or prevented.
105K
20
10
20
Granted
• 2 turn cooldown
Gain Jedi Lessons for 3 turns and call target other Light Side ally to assist, dealing 90% less damage. Then, they deal true damage to the target enemy based on 60% of Jedi Master Luke Skywalker's base Max Protection, which can't be evaded.
If that ally is a Jedi, they gain Jedi Lessons for 3 turns and 15% Turn Meter, recover Protection equal to 5% of Luke's base Max Protection, and reduce the cooldown of their Inherited Teachings ability by 1.
This ability can't be used if there are no other active Jedi allies.
If that ally is a Jedi, they gain Jedi Lessons for 3 turns and 15% Turn Meter, recover Protection equal to 5% of Luke's base Max Protection, and reduce the cooldown of their Inherited Teachings ability by 1.
This ability can't be used if there are no other active Jedi allies.
Level 3
(Unique)
Jedi allies may gain Jedi Lessons.
The first time each other Light Side ally falls below 100% Health, they recover 25% Health and Protection, doubled for Jedi allies.
At the start of battle, Jedi Master Luke Skywalker gains Jedi Legacy until the end of battle, which can't be copied, dispelled, or prevented.
Jedi Legacy: +100% Mastery and ignores Taunt effects during their turn; can't gain Jedi Lessons
The first time each other Light Side ally falls below 100% Health, they recover 25% Health and Protection, doubled for Jedi allies.
At the start of battle, Jedi Master Luke Skywalker gains Jedi Legacy until the end of battle, which can't be copied, dispelled, or prevented.
Jedi Legacy: +100% Mastery and ignores Taunt effects during their turn; can't gain Jedi Lessons
Tier 2
lvl 80
+10% Health and Protection recovery
54.8K
30
25
16
Tier 3
lvl 85
At the start of battle, Jedi Master Luke Skywalker gains Jedi Legacy until the end of battle, which can't be copied, dispelled, or prevented
125K
30
13
20
Level 3
(Unique)
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Tier 2
lvl 20
This unit is immune to stun effects
54.8K
30
25
16
Tier 3
lvl 80
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%
145K
40
16
20
Hidden Abilities
(Unique)
Placeholder
(Unique)
Should only be used for Galactic Legends and their kernel (2 primary allies). To use this ability or update its targeting order, please refer to the "[Battle System] Galactic Legend AI Improvements" confluence page.
(Unique)
Placeholder
Description
The wizened Jedi master of legend who empowers his Jedi allies with the knowledge and skills he has obtained
Power
52,036
Base Attributes
Strength (STR)
2,332
Agility (AGI)
1,835
Tactics (TAC)
3,082
Strength Growth
20.9
Agility Growth
19
Tactics Growth
25.2
Mastery
60
General
Health
107,221
Protection
53,800
Speed
376
Critical Damage
150%
Potency
62%
Tenacity
63%
Health Steal
50%
Defense Penetration
0%
Physical Offense
Damage
4,458
Critical Chance
41.83%
Armor Penetration
0
Accuracy
0%
Physical Survivability
Armor
58.9%
Dodge Rating
2%
Critical Avoidance
27%
Special Offense
Damage
9,682
Critical Chance
20.62%
Resistance Penetration
157
Accuracy
0%
Special Survivability
Resistance
62.5%
Deflection Rating
2%
Critical Avoidance
27%
First Seen
Oct 8, 2020
Mastery Stat Changes
Increases Critical Avoidance, Protection, and Resistance.
Base ID
GRANDMASTERLUKE
Shards to Activate
330 Shards