Ability Classes
Level 8
(Basic)
Deal Special damage to target enemy. This attack deals 25% more damage to Dark Side enemies. If the target is Marked, Revan gains 20% Turn Meter.
Damage:
12,373
±
5%
Tier 2
lvl 14
Damage Multiplier: 0.8
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 0.88
+10% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 0.99
+15% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.07
+10% Damage
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 1.19
+15% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 1.3
+15% Damage
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 1.3
Add if the target is Marked, Revan gains 20% Turn Meter
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Deal Special damage to all enemies. Revan dispels all debuffs on Jedi and Old Republic allies, then Revan heals all Jedi and Old Republic allies by 10% for each Jedi and each Old Republic ally. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi ally.
Damage:
13,706
±
5%
Tier 2
lvl 16
Damage Multiplier: 0.84
+5% Damage
1,300
2
Tier 3
lvl 26
Damage Multiplier: 0.92
+10% Damage
2,500
3
3
Tier 4
lvl 36
Damage Multiplier: 1.04
+15% Damage
3,800
4
4
3
Tier 5
lvl 46
Damage Multiplier: 1.12
+10% Damage
7,500
5
5
4
Tier 6
lvl 56
Damage Multiplier: 1.24
+15% Damage
15.1K
8
7
5
Tier 7
lvl 66
Damage Multiplier: 1.44
+25% Damage
45.2K
12
10
7
Tier 8
lvl 76
Damage Multiplier: 1.44
Add dispel all debuffs on Jedi and Old Republic allies, then heal them by 10% for each Jedi and each Old Republic ally
80.4K
5
Level 8
(Special)
• 3 turn cooldown
Inflict Buff Immunity and Marked on target enemy for 2 turns (these effects can't be copied, dispelled, or resisted). Increase target enemy's cooldowns by 1, which can't be resisted, and reduce their Turn Meter by 50% and Stun them for 1 turn. This attack can't be evaded. Call all Jedi allies to assist dealing 50% less damage.
Marked: All enemies will target this unit
Marked: All enemies will target this unit
Tier 2
lvl 28
+5% Turn Meter Reduction
1,300
2
Tier 3
lvl 38
+5% Turn Meter Reduction
2,500
3
3
Tier 4
lvl 48
+5% Turn Meter Reduction
3,800
4
4
3
Tier 5
lvl 58
Add call all Jedi allies to assist dealing 50% less damage
7,500
5
5
4
Tier 6
lvl 68
+5% Turn Meter Reduction
15.1K
8
7
5
Tier 7
lvl 78
+5% Turn Meter Reduction
45.2K
12
10
7
Tier 8
lvl 82
Add Buff Immunity for 2 turns, which can't be copied, dispelled, or resisted, increase their cooldowns by 1, which can't be resisted, and Stun the target for 1 turn
145K
40
16
20
Level 8
(Leader)
For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. At the start of battle, Jedi allies gain Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.
Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.
Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.
Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Tier 2
lvl 22
+1% Offense
800
2
Tier 3
lvl 32
+2% Critical Chance
1,600
2
2
Tier 4
lvl 42
+1 Speed
2,400
3
3
2
Tier 5
lvl 52
+1 Speed
4,800
4
4
3
Tier 6
lvl 62
+1 Speed
9,600
6
5
4
Tier 7
lvl 72
+1% Offense
28.8K
9
7
5
Tier 8
lvl 84
Add whenever a Jedi ally attacks out of turn they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). Jedi allies begin the battle with Tenacity Up for 1 turn
105K
20
10
20
Granted
• 1 turn cooldown
Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Level 8
(Unique)
While another Jedi ally is active, Revan ignores Taunt effects.
The first time another Jedi ally would be reduced to 1% Health, if Revan is active, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 2 turns, take a Bonus Turn, dispel all debuffs on themself, and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior.
The first time another Jedi ally would be reduced to 1% Health, if Revan is active, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 2 turns, take a Bonus Turn, dispel all debuffs on themself, and can't be defeated for the rest of the turn. While Revan is in the leader slot and not the ally slot, Revan can also be saved by Savior.
Tier 2
lvl 24
+5% Max Health and Protection recovery
900
2
Tier 3
lvl 34
+5% Max Health and Protection recovery
1,800
3
3
Tier 4
lvl 44
+5% Max Health and Protection recovery
2,700
3
3
3
Tier 5
lvl 54
+5% Max Health and Protection recovery
5,500
5
4
3
Tier 6
lvl 64
+10% Max Health and Protection recovery
11K
7
6
4
Tier 7
lvl 74
+65% Max Health and Protection recovery
32.9K
10
9
6
Tier 8
lvl 80
Add gain Critical Hit Immunity for 2 turns, take a Bonus Turn and dispel all debuffs on themself
80.4K
5
Level 8
(Unique)
Jedi Knight Revan is immune to Stun and Ability Block. Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage. Other Light Side allies gain half these bonuses while Revan is active. These bonuses are doubled while Revan is in the leader slot and not the ally slot.
Tier 2
lvl 25
+10% Health Steal
900
2
Tier 3
lvl 35
+10% Max Health
1,800
3
3
Tier 4
lvl 45
+10% Max Protection
2,700
3
3
3
Tier 5
lvl 55
+10% Critical Hit Avoidance
5,500
5
4
3
Tier 6
lvl 65
+10% Defense
11K
7
6
4
Tier 7
lvl 75
+10% Critical Damage
32.9K
10
9
6
Tier 8
lvl 85
Add Jedi Knight Revan is Immune to Stun and Ability Block and other Light Side allies also gain half of these bonuses. The bonuses are doubled while Revan is in the leader slot and not the ally slot
125K
30
13
20
Hidden Abilities
(Unique)
Placeholder
Description
Fabled Jedi leader who controls the battle with a wide mix of powerful abilities
Power
37,981
Base Attributes
Strength (STR)
2,334
Agility (AGI)
1,935
Tactics (TAC)
2,706
Strength Growth
19.8
Agility Growth
19.7
Tactics Growth
22
Mastery
60
General
Health
57,408
Protection
29,331
Speed
168
Critical Damage
150%
Potency
40%
Tenacity
47%
Health Steal
5%
Defense Penetration
0%
Physical Offense
Damage
5,735
Critical Chance
64%
Armor Penetration
5
Accuracy
18%
Physical Survivability
Armor
45%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
9,044
Critical Chance
44.33%
Resistance Penetration
230
Accuracy
18%
Special Survivability
Resistance
33.1%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Oct 16, 2018
Mastery Stat Changes
Increases Accuracy, Critical Chance, and Damage.
Base ID
JEDIKNIGHTREVAN
Shards to Activate
330 Shards