Jedi Knight Luke Skywalker

Light Side , Attacker
Level 8 (Basic)
Ability Material Omega
Dispel all buffs and deal Physical damage to target enemy. If they are a Tank, also deal true damage to them (excludes raid bosses and Galactic Legends). Then reduce their critical damage by 10% (stacking). Jedi Knight Luke Skywalker gains 10% Max Protection (stacking, max 100%) until the end of the encounter. This attack can't be countered.
Damage: 17,676 ± 5%
Won't trigger counter attack
Damage: 17,676 ± 5%
Won't trigger counter attack
Tier 2
lvl 16
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
+15% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
If target enemy is a Tank, also deal true damage to them (excludes raid bosses and Galactic Legends); Jedi Knight Luke Skywalker gains 10% Max Protection (stacking, max 100%) until the end of the encounter
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Physical damage to target enemy and call another target ally to assist. Inflict Blind on target enemy for 2 turns.

Jedi Knight Luke Skywalker gains Jedi's Will for 2 turns, which can't be copied, dispelled, or prevented. If target other ally is a Jedi, who is not Old Republic, they also gain Jedi's Will for 2 turns.

Jedi's Will: +100% Counter Chance, +50% Offense, +25% Speed, +25% Tenacity
Damage: 26,514 ± 5%
Tier 2
lvl 18
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
+10% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+15% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
+5% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
+10% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
+15% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Inflict Blind for 2 turns
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 5 turn cooldown
Ability Material Omega
Inflict Stun for 1 turn and Vulnerable for 2 turns on all enemies. Until end of encounter, all enemies lose 10% Max Health and Protection (stacking, max 50%).

Repulse on raid bosses and Galactic Legends: Deal Physical damage to target enemy three times and inflict Vulnerable for 2 turns.

This ability can't be evaded or resisted.
Damage: 17,676 ± 0%
Damage: 17,676 ± 0%
Won't trigger counter attack
Damage: 17,676 ± 0%
Won't trigger counter attack
Tier 2
lvl 20
+1% Max Health and Protection loss; +5% to max
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
+1% Max Health and Protection loss; +5% to max
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+1% Max Health and Protection loss; +5% to max
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
+1% Max Health and Protection loss; +5% to max
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
+1% Max Health and Protection loss; +5% to max
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
+4% Max Health and Protection loss; +20% to max
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
Inflict Stun for 1 turn; On Raid Bosses: Deal Physical damage three times
Credits
80.4K
Ability Material Omega
5
Level 8 (Leader)
Ability Material Zeta
All Light Side allies have +15% Critical Chance and Critical Damage, doubled for Jedi allies.

At the start of each of Jedi Knight Luke Skywalker's turns, all enemies are reduced to his base Speed until the end of the encounter, and their base Speed can't be increased after their Speed is limited this way (his base value is recorded at the start of the encounter before any buffs or debuffs are applied). This Speed limitation does not affect raid bosses, and it does not activate if Luke has less than 40 Stamina in a Conquest battle or the enemy side has a Speed limiting ability or a Galactic Legend.

At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise.

Heroes Arise: Dispel all debuffs on all allies, then call all Jedi allies to assist, dealing 20% less damage. All Jedi allies (excluding Old Republic Jedi) recover 25% Health and Protection and gain Jedi's Will for 2 turns. Then Jedi Knight Luke Skywalker is granted 100% Turn Meter.

This ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldown manipulation (Cooldown: 10).
Tier 2
lvl 22
+1% Critical Chance and Critical Damage
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
+1% Critical Chance and Critical Damage
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
+2% Critical Chance and Critical Damage
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
+2% Critical Chance and Critical Damage
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+2% Critical Chance and Critical Damage
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 72
+5% Critical Chance and Critical Damage
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5

Tier 8
lvl 82
At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise
Credits
105K
Ability Material Mk III
20
Ability Material Omega
10
Ability Material Zeta
20
Granted 10 turn cooldown
Dispel all debuffs on all allies then call all Jedi allies to assist, dealing 20% less damage. All Jedi allies (excluding Old Republic Jedi) recover 25% Health and Protection and gain Jedi's Will for 2 turns. Then Jedi Knight Luke Skywalker gains 100% Turn Meter.

This ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldown manipulation.
Level 8 (Unique)
Ability Material Zeta
Each time Jedi Knight Luke Skywalker is damaged, he gains 5% Turn Meter and 5% Offense (stacking, max 25%) until he uses Prevailing Strike on his turn.

When he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter.

At the end of each other Jedi ally's turn (excluding Old Republic Jedi), Jedi Knight Luke Skywalker gains 10% Turn Meter.

Jedi Knight Luke Skywalker is immune to Stun and Fear.
Tier 2
lvl 24
+1% Offense; +5% to max
Credits
900
Ability Material Mk I
2

Tier 3
lvl 34
+1% Offense; +5% to max
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 44
+1% Offense; +5% to max
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 54
+1% Offense; +5% to max
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 64
+1% Turn Meter gain each time he is damaged
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 74
+2% Turn Meter gain each time he is damaged
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 84
When he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Hidden Abilities

(Unique)
EMPTY

Description

Stalwart Jedi hero of legend who ascends to victorious heights alongside his Jedi allies through the will of the Force
Power
37,507
Base Attributes
Strength (STR)
3,501
Agility (AGI)
2,165
Tactics (TAC)
1,970
Strength Growth
25.1
Agility Growth
21.3
Tactics Growth
20
Mastery
70
General
Health
103,932
Protection
83,159
Speed
112
Critical Damage
150%
Potency
46%
Tenacity
46%
Health Steal
40%
Defense Penetration
0%
Physical Offense
Damage
8,838
Critical Chance
59.08%
Armor Penetration
340
Accuracy
21%
Physical Survivability
Armor
57.8%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,598
Critical Chance
12.5%
Resistance Penetration
140
Accuracy
21%
Special Survivability
Resistance
30.8%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Jun 17, 2020

Mastery Stat Changes

Increases Accuracy, Damage, and Defense Penetration.

Base ID

JEDIKNIGHTLUKE

Shards to Activate

330 Shards