Requires 100% Ultimate Charge to activate.

Ultimate Charge: Jabba the Hutt gains 3% Ultimate Charge whenever an ally with My Kind of Scum starts their turn or uses a Special ability. If an ally with My Kind of Scum defeats an enemy, or Jabba uses his Basic ability during his turn, he gains 6% Ultimate Charge.

Jabba the Hutt instantly defeats target enemy (excluding raid bosses and Galactic Legends). Enemies defeated by this ability can't be revived.

Bounty Hunter, Hutt Cartel, and Smuggler allies recover 100% Health and Protection. Hutt Cartel allies gain 50% Turn Meter.

There Will Be No Bargain on Galactic Legends: Dispel buffs, inflict Armor Shred until the end of the encounter, deal true damage to target enemy, and Stun other enemies for 1 turn, which can't be resisted.

There Will Be No Bargain on raid bosses: Deal true damage to target enemy equal to 30% of Jabba's Max Health 5 times and Stun all other enemies for 1 turn, which can't be resisted.

This ability can't be countered or evaded.
Level 3 (Basic)
Ability Material Zeta
Call the other weakest Hutt Cartel ally to assist, dealing 10% more damage for each active Hutt Cartel ally. Bounty Hunter and Smuggler allies gain Protection Up (10%) for 2 turns.

During Jabba's turn, he inflicts Blind on target enemy, gains 6% Ultimate Charge, and the weakest Hutt Cartel ally recovers 30% Protection. Hutt Cartel allies gain Protection Up (30%) for 2 turns.
Tier 2
lvl 80
Bounty Hunter and Smuggler allies gain Protection Up (10%) for 2 turns
Credits
41.2K
Ability Material Mk I
45
Ability Material Mk II
38
Ability Material Mk III
24

Tier 3
lvl 85
During Jabba's turn, he inflicts Blind on target enemy, gains 6% Ultimate Charge, and the weakest Hutt Cartel ally recovers 30% Protection; Hutt Cartel allies gain Protection Up (30%) for 2 turns
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 3 (Special) 4 turn cooldown
Ability Material Zeta
Dispel all debuffs on allies and inflict Speed Down for 2 turns on all enemies. Other Bounty Hunter, Hutt Cartel, and Smuggler allies gain Hired Muscle for 2 turns, which can't be copied.

Hired Muscle: +30% Tenacity; immune to Daze and Fear

Hired Muscle provides different benefits based on a character's role:

- Attackers: Once per turn, when another ally uses an ability, assist dealing 70% less damage
- Tanks: Immune to critical hits
- Healers and Supports: On attack, allies recover 10% Health and Protection

When Hired Muscle expires, it provides different benefits based on a character's faction:

- Bounty Hunter: Gain Defense Penetration Up for 2 turns
- Smuggler: Gain Speed Up for 2 turns
- Hutt Cartel: Gain Advantage for 2 turns
Tier 2
lvl 80
Inflict Speed Down for 2 turns on all enemies
Credits
75.4K
Ability Material Mk I
34
Ability Material Mk II
29
Ability Material Mk III
19

Tier 3
lvl 85
When Hired Muscle expires, it provides different benefits based on a character's faction:

- Bounty Hunter: Gain Defense Penetration Up for 2 turns
- Smuggler: Gain Speed Up for 2 turns
- Hutt Cartel: Gain Advantage for 2 turns
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 3 (Special) 3 turn cooldown
Ability Material Zeta
Dispel all buffs, deal Special damage, and inflict Buff Immunity on target enemy for 2 turns, which can't be dispelled.

Inflict a Thermal Detonator on all enemies for 2 turns. Inflict an additional Thermal Detonator on all enemies for 2 turns for every 20% Ultimate Charge Jabba the Hutt has. Whenever a Thermal Detonator from this ability expires, all Bounty Hunter, Hutt Cartel, and Smuggler allies gain 2% Mastery until the end of the encounter. This ability can't be resisted.
Damage: 29,745 ± 5%
Tier 2
lvl 80
Damage Multiplier: 2.85
+50% Damage
Credits
75.4K
Ability Material Mk I
34
Ability Material Mk II
29
Ability Material Mk III
19

Tier 3
lvl 85
Damage Multiplier: 2.85
Dispel all buffs, deal Special damage, and inflict Buff Immunity on target enemy for 2 turns, which can't be dispelled or resisted; inflict an additional Thermal Detonator on all enemies for 2 turns for every 20% Ultimate Charge Jabba the Hutt has, which can't be resisted
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 3 (Leader)
Ability Material Zeta
Bounty Hunter, Hutt Cartel, and Smuggler allies have +30 Speed, +30% Mastery, and +30% Max Health. Damage Hutt Cartel allies receive is decreased by 30%

At the start of battle, other Hutt Cartel allies gain a stack of My Kind of Scum for each Bounty Hunter, Hutt Cartel, and Smuggler ally until the end of the battle, which can't be copied, dispelled, or prevented. Jabba the Hutt is immune to taunt effects and can't be targeted during enemy turns while an ally with My Kind of Scum is present.

Jabba the Hutt gains 3% Ultimate Charge whenever an ally with My Kind of Scum starts their turn or uses a Special ability. If an ally with My Kind of Scum defeats an enemy, Jabba the Hutt gains 6% Ultimate Charge.

While enemies are inflicted with Thermal Detonator, their Health and Protection recovery effects are reduced by 50%.

At the start of each encounter after the first, Bounty Hunter, Hutt Cartel, and Smuggler allies gain Critical Damage Up, Damage Immunity, and Offense Up for 2 turns, which can't be copied, dispelled, or prevented.

When Jabba the Hutt is in the Leader slot, the following Contract is active:

Contract: While buffed with My Kind of Scum, deal damage with an attack to enemies with Thermal Detonators 20 times. Enemies must be debuffed with Thermal Detonators before the start of an attack to count progress. (Only Bounty Hunter, Hutt Cartel, and Smuggler allies can contribute to the Contract.)

During raids, this contract is fulfilled immediately at the start of battle.

Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter, Hutt Cartel, and Smuggler allies gain 25% Defense Penetration, Offense, and Potency. Allies with My Kind of Scum have +55% Mastery for each stack and recover 20% Protection at the start of their turn.
Tier 2
lvl 80
While enemies are inflicted with Thermal Detonator, their Health and Protection recovery effects are reduced by 50%
Credits
48K
Ability Material Mk I
26
Ability Material Mk II
21
Ability Material Mk III
14

Tier 3
lvl 85
Add Contract: While buffed with My Kind of Scum, deal damage with an attack to enemies with Thermal Detonators 20 times; enemies must be debuffed with Thermal Detonators before the start of an attack to count progress
Credits
105K
Ability Material Mk III
20
Ability Material Omega
10
Ability Material Zeta
20
Level 3 (Unique)
Ability Material Zeta
At the start of each encounter, Hutt Cartel allies have their cooldowns reset. Bounty Hunter, Hutt Cartel, and Smuggler allies are revived and recover 60% Health and Protection.

Jabba the Hutt ignores Taunt effects during his turn. At the start of his turn, he dispels Stealth from all enemies. Whenever a Hutt Cartel ally is Stunned, it is dispelled and they gain Offense Up for 2 turns.

If Jabba the Hutt is not in the allied Leader slot, allies can't gain bonus Turn Meter.

If Jabba the Hutt is in the allied Leader slot, whenever an enemy with less than 100% Turn Meter gains bonus Turn Meter, Hutt Cartel allies gain 7% Turn Meter (limit once per turn). Whenever a Hutt Cartel ally loses Turn Meter, they gain Bonus Protection (20%, stacking) until the start of their next turn.
Tier 2
lvl 80
At the start of Jabba's turn, he dispels Stealth from all enemies; whenever a Hutt Cartel ally is Stunned, it is dispelled and they gain Offense Up for 2 turns
Credits
54.8K
Ability Material Mk I
30
Ability Material Mk II
25
Ability Material Mk III
16

Tier 3
lvl 85
If Jabba the Hutt is in the allied Leader slot, whenever an enemy with less than 100% Turn Meter gains bonus Turn Meter, Hutt Cartel allies gain 7% Turn Meter (limit once per turn); whenever a Hutt Cartel ally loses Turn Meter, they gain Bonus Protection (20%, stacking) until the start of their next turn
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20
This character can't be used in the ally slot or with another large character and summons are prevented for allies.
Level 3 (Unique)
Ability Material Zeta
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Tier 2
lvl 20
This unit is immune to stun effects
Credits
54.8K
Ability Material Mk I
30
Ability Material Mk II
25
Ability Material Mk III
16

Tier 3
lvl 80
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%
Credits
145K
Ability Material Mk III
40
Ability Material Omega
16
Ability Material Zeta
20
Level 3 (Unique)
Ability Material Omega
Whenever Jabba the Hutt receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader abilities.)

Payout: Jabba the Hutt gains 40% Mastery and all his Ultimate Charge gains are doubled for the rest of the battle.
Tier 2
lvl 74
+20% Mastery
Credits
54.8K
Ability Material Mk I
30
Ability Material Mk II
25
Ability Material Mk III
16

Tier 3
lvl 80
+10% Mastery; all of Jabba's Ultimate Charge gains are doubled for the rest of the battle
Credits
113K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6
Ability Material Omega
5

Hidden Abilities

(Unique)
Should only be used for Galactic Legends and their kernel (2 primary allies). To use this ability or update its targeting order, please refer to the "[Battle System] Galactic Legend AI Improvements" confluence page.
(Unique)
Placeholder
(Unique)
Placeholder

Description

A ruthless crime boss who exerts his influence on others to control the flow of battle to support his criminal underworld and Hutt Cartel enforcers
Power
52,821
Base Attributes
Strength (STR)
1,972
Agility (AGI)
1,772
Tactics (TAC)
3,266
Strength Growth
18.1
Agility Growth
18.9
Tactics Growth
23
Mastery
75
General
Health
88,351
Protection
57,732
Speed
365
Critical Damage
150%
Potency
87%
Tenacity
104%
Health Steal
5%
Defense Penetration
0%
Physical Offense
Damage
6,715
Critical Chance
41.17%
Armor Penetration
10
Accuracy
22.5%
Physical Survivability
Armor
51.6%
Dodge Rating
2%
Critical Avoidance
22.5%
Special Offense
Damage
10,235
Critical Chance
24.38%
Resistance Penetration
187
Accuracy
22.5%
Special Survivability
Resistance
45.9%
Deflection Rating
2%
Critical Avoidance
22.5%

First Seen

Sep 21, 2022

Mastery Stat Changes

Increases Accuracy, Critical Avoidance, and Damage.

Base ID

JABBATHEHUTT

Shards to Activate

330 Shards