Level 8
(Basic)
Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns and attack again if the target had less than 50% Turn Meter.
Damage:
11,664
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.14
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.25
+10% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.25
+15% Offense Down Chance
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 1.3
+5% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 1.41
+10% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 1.41
+15% Offense Down Chance
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 1.57
+15% Damage and attack again if the target had less than 50% Turn Meter
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Deal Physical damage to target enemy, dispel all buffs on them, and inflict Buff Immunity for 2 turns.
Damage:
18,498
±
5%
Tier 2
lvl 18
Damage Multiplier: 1.8
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 1.98
+10% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 1.98
+15% Buff Immunity Chance
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 2.06
+5% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 2.23
+10% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 2.23
+15% Buff Immunity Chance
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 2.49
Cooldown - 1 and +15% Damage
80.4K
5
Level 8
(Unique)
Imperial Super Commando has +100% counter chance and gains +15% Offense for each enemy with no buffs.
If all allies were Dark Side Mandalorians or Empire at the start of battle:
- Whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection
- Whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
If all allies were Dark Side Mandalorians or Empire at the start of battle:
- Whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection
- Whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
Tier 2
lvl 20
+10% counter chance
900
2
Tier 3
lvl 30
+3% Offense
1,800
3
3
Tier 4
lvl 40
+10% counter chance
2,700
3
3
3
Tier 5
lvl 50
+3% Offense
5,500
5
4
3
Tier 6
lvl 60
+10% counter chance
11K
7
6
4
Tier 7
lvl 70
+3% Offense
32.9K
10
9
6
Tier 8
lvl 80
+45% counter chance and +3% Offense; if all allies were Dark Side Mandalorians or Empire at the start of battle: whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection and whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
80.4K
5
Level 8
(Unique)
Imperial Super Commando and Gar Saxon gain 30% Defense, 50% Critical Avoidance, 20% Max Health, and 20% Max Protection.
The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead.
The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead.
Tier 2
lvl 20
Imperial Super Commando and Gar Saxon gain 25% Critical Avoidance
900
2
Tier 3
lvl 30
Imperial Super Commando and Gar Saxon gain 25% Critical Avoidance
1,800
3
3
Tier 4
lvl 40
Imperial Super Commando and Gar Saxon gain 10% Max Health
2,700
3
3
3
Tier 5
lvl 50
Imperial Super Commando and Gar Saxon gain 10% Max Health
5,500
5
4
3
Tier 6
lvl 60
Imperial Super Commando and Gar Saxon gain 10% Max Protection
11K
7
6
4
Tier 7
lvl 70
Imperial Super Commando and Gar Saxon gain 10% Max Protection
32.9K
10
9
6
Tier 8
lvl 80
The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead
80.4K
5
Hidden Abilities
(Unique)
Placeholder
Description
An Empire Attacker with counter mechanics who dispels buffs and applies buff immunity
Power
29,824
Base Attributes
Strength (STR)
2,783
Agility (AGI)
2,076
Tactics (TAC)
1,999
Strength Growth
23.2
Agility Growth
20.2
Tactics Growth
19.3
Mastery
60
General
Health
56,177
Protection
38,752
Speed
141
Critical Damage
150%
Potency
54%
Tenacity
51%
Health Steal
30%
Defense Penetration
0%
Physical Offense
Damage
7,074
Critical Chance
68.88%
Armor Penetration
281
Accuracy
18%
Physical Survivability
Armor
55.5%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,532
Critical Chance
10%
Resistance Penetration
120
Accuracy
18%
Special Survivability
Resistance
28.8%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Apr 11, 2017
Mastery Stat Changes
Increases Accuracy, Damage, and Defense Penetration.
Base ID
IMPERIALSUPERCOMMANDO
Shards to Activate
25 Shards