Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns and attack again if the target had less than 50% Turn Meter.
Damage: 11,664 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.14
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.25
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.25
+15% Offense Down Chance
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.3
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 1.41
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 1.41
+15% Offense Down Chance
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 1.57
+15% Damage and attack again if the target had less than 50% Turn Meter
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Deal Physical damage to target enemy, dispel all buffs on them, and inflict Buff Immunity for 2 turns.
Damage: 18,498 ± 5%
Tier 2
lvl 18
Damage Multiplier: 1.8
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Damage Multiplier: 1.98
+10% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Damage Multiplier: 1.98
+15% Buff Immunity Chance
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Damage Multiplier: 2.06
+5% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Damage Multiplier: 2.23
+10% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Damage Multiplier: 2.23
+15% Buff Immunity Chance
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Damage Multiplier: 2.49
Cooldown - 1 and +15% Damage
Credits
80.4K
Ability Material Omega
5
Level 8 (Unique)
Ability Material Omega
Imperial Super Commando has +100% counter chance and gains +15% Offense for each enemy with no buffs.

If all allies were Dark Side Mandalorians or Empire at the start of battle:

- Whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection

- Whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
Tier 2
lvl 20
+10% counter chance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 30
+3% Offense
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+10% counter chance
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 50
+3% Offense
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 60
+10% counter chance
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 70
+3% Offense
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 80
+45% counter chance and +3% Offense; if all allies were Dark Side Mandalorians or Empire at the start of battle: whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection and whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
Credits
80.4K
Ability Material Omega
5
Imperial Super Commando and Gar Saxon gain 30% Defense, 50% Critical Avoidance, 20% Max Health, and 20% Max Protection.

The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead.
Tier 2
lvl 20
Imperial Super Commando and Gar Saxon gain 25% Critical Avoidance
Credits
900
Ability Material Mk I
2

Tier 3
lvl 30
Imperial Super Commando and Gar Saxon gain 25% Critical Avoidance
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
Imperial Super Commando and Gar Saxon gain 10% Max Health
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 50
Imperial Super Commando and Gar Saxon gain 10% Max Health
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 60
Imperial Super Commando and Gar Saxon gain 10% Max Protection
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 70
Imperial Super Commando and Gar Saxon gain 10% Max Protection
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 80
The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead
Credits
80.4K
Ability Material Omega
5

Hidden Abilities

(Unique)
Placeholder

Description

An Empire Attacker with counter mechanics who dispels buffs and applies buff immunity
Power
29,824
Base Attributes
Strength (STR)
2,783
Agility (AGI)
2,076
Tactics (TAC)
1,999
Strength Growth
23.2
Agility Growth
20.2
Tactics Growth
19.3
Mastery
60
General
Health
56,177
Protection
38,752
Speed
141
Critical Damage
150%
Potency
54%
Tenacity
51%
Health Steal
30%
Defense Penetration
0%
Physical Offense
Damage
7,074
Critical Chance
68.88%
Armor Penetration
281
Accuracy
18%
Physical Survivability
Armor
55.5%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
6,532
Critical Chance
10%
Resistance Penetration
120
Accuracy
18%
Special Survivability
Resistance
28.8%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Apr 11, 2017

Mastery Stat Changes

Increases Accuracy, Damage, and Defense Penetration.

Base ID

IMPERIALSUPERCOMMANDO

Shards to Activate

25 Shards