Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy with a 80% chance to Expose them for 2 turns.
Damage: 11,802 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.72
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.89
+10% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.89
+15% Expose Chance
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 1.97
+5% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 2.13
+10% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 2.13
+15% Expose Chance
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 2.38
+15% Damage and +15% Expose Chance
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 4 turn cooldown
Ability Material Omega
Dispel all buffs on all enemies with a 75% chance to inflict Target Lock for 2 turns. Then, remove 5% Turn Meter from Target Locked enemies. This attack can't be Evaded.
Tier 2
lvl 18
+1% Turn Meter Reduction
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
+15% Target Lock Chance
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+1% Turn Meter Reduction
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
+15% Target Lock Chance
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
+1% Turn Meter Reduction
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
+15% Target Lock Chance
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
+1% Turn Meter Reduction and +15% Target Lock Chance
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 1 turn cooldown
Ability Material Omega
Imperial Probe Droid instantly defeats itself and can't be Revived. Deal massive damage to target enemy. Deal bonus damage to other enemies equal to 30% of their Max Health. Expose all Target Locked enemies for 2 turns. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, the cooldown of this ability is set to max and can't be reduced.
Damage: 999,990,000 ± 0%
Won't trigger counter attackWon't health steal
Damage: 333,330,000 ± 0%
Won't trigger counter attackWon't health steal
Tier 2
lvl 20
Damage Multiplier: 0
Damage Multiplier: 0
+2% Bonus damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
Damage Multiplier: 0
Damage Multiplier: 0
+3% Bonus damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
Damage Multiplier: 0
Damage Multiplier: 0
+5% Bonus damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
Damage Multiplier: 0
Damage Multiplier: 0
+2% Bonus damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
Damage Multiplier: 0
Damage Multiplier: 0
+3% Bonus damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
Damage Multiplier: 0
Damage Multiplier: 0
+5% Bonus damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
Damage Multiplier: 0
Damage Multiplier: 0
Expose all Target Locked enemies for 2 turns
Credits
80.4K
Ability Material Omega
5
Level 9 (Unique)
Ability Material Zeta
Ability Material Omicron
Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter.

While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs.

While in Territory Battles: At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt effects. At the start of each encounter, Imperial Probe Droid is revived with 100% Health. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional damage equal to 200% of Imperial Probe Droid's Max Health and other Empire allies gain Offense equal to 300% of Imperial Probe Droid's Offense (stacking) until they're defeated.
Tier 2
lvl 22
+10% Health
Credits
900
Ability Material Mk I
2

Tier 3
lvl 32
+10% Health
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 42
+1% Turn Meter gain
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 52
+10% Health
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+10% Health
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 72
+1% Turn Meter gain
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 82
While Imperial Probe Droid is active Target Locked enemies can't gain buffs
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Tier 9
lvl 85
While in Territory Battles: At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt effects. At the start of each encounter, Imperial Probe Droid is revived with 100% Health. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional damage equal to 200% of Imperial Probe Droid's Max Health and other Empire allies gain Offense equal to 300% of Imperial Probe Droid's Offense (stacking) until they're defeated
Credits
125K
Ability Material Omicron
20

Hidden Abilities

(Unique)
Placeholder

Description

Imperial Droid who reveals and tracks enemies with Target Lock
Power
32,020
Base Attributes
Strength (STR)
1,929
Agility (AGI)
1,907
Tactics (TAC)
2,513
Strength Growth
18.1
Agility Growth
18.9
Tactics Growth
22.9
Mastery
60
General
Health
53,172
Protection
40,215
Speed
152
Critical Damage
150%
Potency
51%
Tenacity
58%
Health Steal
0%
Defense Penetration
0%
Physical Offense
Damage
4,796
Critical Chance
42.17%
Armor Penetration
255
Accuracy
18%
Physical Survivability
Armor
51.8%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
7,418
Critical Chance
16.67%
Resistance Penetration
22
Accuracy
18%
Special Survivability
Resistance
47.5%
Deflection Rating
2%
Critical Avoidance
18%

First Seen

Nov 22, 2017

Mastery Stat Changes

Increases Accuracy, Critical Avoidance, and Damage.

Base ID

IMPERIALPROBEDROID

Shards to Activate

80 Shards