Level 8 (Basic)
Ability Material Omega
Inflict Healing Immunity on target enemy for 2 turns, which can't be evaded or resisted, and call a random other Light Side Mandalorian ally to assist, dealing 50% less damage. If it is IG-12 & Grogu's turn, inflict Ability Block for 1 turn, which can't be evaded or resisted, and remove the damage penalty from the assisting ally.
Tier 2
lvl 14
-5% Damage penalty
Credits
700
Ability Material Mk I
3

Tier 3
lvl 24
-5% Damage penalty
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 34
-5% Damage penalty
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 44
If used during IG-12 & Grogu's turn, inflict Ability Block for 1 turn which can't be evaded or resisted
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 54
-5% Damage penalty
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 64
-10% Damage penalty
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 74
If it is IG-12 & Grogu's turn, remove the damage penalty
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 2 turn cooldown
Ability Material Omega
The weakest ally and the target ally dispel all debuffs on themselves and recover Health equal to 30% of IG-12 & Grogu's Max Health. All allies gain Defense Up for 2 turns.
Tier 2
lvl 16
+5% Health recovery
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
+5% Health recovery
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+5% Health recovery
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
All allies gain Defense Up for 2 turns
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
+5% Health recovery
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
+5% Health recovery
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
The weakest ally and the target ally dispel all debuffs on themselves
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Call other target ally to assist. Inflict Blind and Daze on all enemies for 2 turns, which can't be evaded. Dispel all buffs from all enemies and Stun target enemy for 1 turn.
Tier 2
lvl 16
+5% Chance
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 26
+5% Chance
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 36
+10% Chance
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 46
+10% Chance
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 56
+10% Chance
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 66
+10% Chance
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 76
Stun target enemy for 1 turn
Credits
80.4K
Ability Material Omega
5
Level 9 (Unique)
Ability Material Zeta
Ability Material Omicron
If The Mandalorian (Beskar Armor) is an ally at the start of battle, IG-12 & Grogu gains the Scoundrel tag for the rest of battle. IG-12 & Grogu has +100% counter chance. For each Light Side Mandalorian ally at the start of battle (excluding summoned allies), IG-12 & Grogu gains 20% Max Health.

At the start of IG-12 & Grogu's turn, all Light Side Mandalorian allies recover 10% of his Max Health. If they're at full Health, they gain Offense Up and Protection Up (10%) for 1 turn instead. Whenever IG-12 & Grogu uses a Special ability, a random other Light Side Mandalorian ally assists, gaining additional effects depending on the ability used.

Yes.: Assisting ally reduces their cooldowns by 1

No. No. No.: Assisting ally deals 20% more damage and assists again

If there are no other allied combatants at the start of a turn, IG-12 & Grogu escapes from battle.

While in Territory Wars: The first time each allied Light Side Mandalorian ally loses all Protection, IG-12 & Grogu gains a bonus turn and the cooldown of No. No. No. is reset. Call an additional other ally whenever IG-12 & Grogu uses a Special ability and they gain additional effects depending on the ability used.

Yes.: Assisting ally deals 10% more damage and recovers 20% Protection

No. No. No.: Assisting ally gains 20% Turn Meter
Tier 2
lvl 18
+5% Max Health
Credits
900
Ability Material Mk I
2

Tier 3
lvl 28
At the start of IG-12 & Grogu's turn, all Light Side Mandalorian allies recover 10% of his Max Health
Credits
1,800
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
+5% Max Health
Credits
2,700
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
3

Tier 5
lvl 48
If they're at full Health, they gain Offense Up and Protection Up (10%) for 1 turn instead
Credits
5,500
Ability Material Mk I
5
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 58
+5% Max Health
Credits
11K
Ability Material Mk I
7
Ability Material Mk II
6
Ability Material Mk III
4

Tier 7
lvl 68
IG-12 & Grogu has +100% counter chance
Credits
32.9K
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 8
lvl 84
Whenever IG-12 & Grogu uses a Special ability, a random Light Side Mandalorian ally assists, gaining additional effects depending on the ability used
Credits
125K
Ability Material Mk III
30
Ability Material Omega
13
Ability Material Zeta
20

Tier 9
lvl 85
While in Territory Wars: The first time each allied Light Side Mandalorian ally loses all Protection, IG-12 & Grogu gains a bonus turn and the cooldown of No. No. No. is reset; call an additional ally whenever IG-12 & Grogu uses a Special ability and they gain additional effects depending on the ability used
Credits
125K
Ability Material Omicron
20

Description

A restructured assassin droid who heals allies and disrupts enemies
Power
32,020
Base Attributes
Strength (STR)
2,193
Agility (AGI)
1,974
Tactics (TAC)
2,544
Strength Growth
19.1
Agility Growth
20
Tactics Growth
23
Mastery
60
General
Health
90,994
Protection
53,000
Speed
171
Critical Damage
150%
Potency
84%
Tenacity
53%
Health Steal
25%
Defense Penetration
0%
Physical Offense
Damage
4,125
Critical Chance
47.29%
Armor Penetration
23
Accuracy
0%
Physical Survivability
Armor
52.6%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
6,465
Critical Chance
10.63%
Resistance Penetration
10
Accuracy
0%
Special Survivability
Resistance
46%
Deflection Rating
2%
Critical Avoidance
18%

First Seen

Nov 16, 2023

Mastery Stat Changes

Increases Critical Avoidance, Health, and Resistance.

Base ID

IG12

Shards to Activate

25 Shards