Level 8
(Basic)
Deal Physical damage to target enemy and inflict Expose for 2 turns. If target enemy was debuffed, attack again.
Damage:
17,072
±
5%
Tier 2
lvl 16
Damage Multiplier: 1.64
+5% Damage
700
3
Tier 3
lvl 26
Damage Multiplier: 1.72
+5% Damage
1,400
4
4
Tier 4
lvl 36
Damage Multiplier: 1.88
+10% Damage
2,100
5
5
4
Tier 5
lvl 46
Damage Multiplier: 2.03
+10% Damage
4,100
7
7
5
Tier 6
lvl 56
Damage Multiplier: 2.27
+15% Damage
8,200
10
9
6
Tier 7
lvl 66
Damage Multiplier: 2.5
+15% Damage
24.7K
16
13
9
Tier 8
lvl 76
Damage Multiplier: 2.5
If target enemy was debuffed, attack again
43.8K
5
Level 8
(Special)
• 3 turn cooldown
Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies.
If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns.
If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns.
Damage:
15,024
±
5%
Tier 2
lvl 18
Damage Multiplier: 1.44
+5% Damage
1,300
2
Tier 3
lvl 28
Damage Multiplier: 1.51
+5% Damage
2,500
3
3
Tier 4
lvl 38
Damage Multiplier: 1.65
+10% Damage
3,800
4
4
3
Tier 5
lvl 48
Damage Multiplier: 1.79
+10% Damage
7,500
5
5
4
Tier 6
lvl 58
Damage Multiplier: 1.99
+15% Damage
15.1K
8
7
5
Tier 7
lvl 68
Damage Multiplier: 2.2
+15% Damage
45.2K
12
10
7
Tier 8
lvl 78
Damage Multiplier: 2.2
If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns
80.4K
5
Level 8
(Special)
• 3 turn cooldown
Inflict Expose on target enemy for 2 turns, which can't be evaded. Hunter swaps Turn Meter with target other Clone Trooper ally. If they were Bad Batch, they ignore Taunt effects and inflict Stun for 1 turn on their target enemy during that turn. This Stun can't be evaded.
Tier 2
lvl 20
+5% Turn Meter gain
1,300
2
Tier 3
lvl 30
+5% Turn Meter gain
2,500
3
3
Tier 4
lvl 40
+10% Turn Meter gain
3,800
4
4
3
Tier 5
lvl 50
+10% Turn Meter gain
7,500
5
5
4
Tier 6
lvl 60
+10% Turn Meter gain
15.1K
8
7
5
Tier 7
lvl 70
Swap Turn Meter with target other Clone Trooper ally instead
45.2K
12
10
7
Tier 8
lvl 80
If target ally was Bad Batch, they ignore Taunt effects and inflict Stun for 1 turn on their target enemy during that turn, which can't be evaded
80.4K
5
Level 8
(Leader)
Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies.
While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance. When using an ability against a Target Locked enemy, Bad Batch allies can't be countered.
When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies.
While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance. When using an ability against a Target Locked enemy, Bad Batch allies can't be countered.
When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.
Tier 2
lvl 22
+20% Max Health
800
2
Tier 3
lvl 32
While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance
1,600
2
2
Tier 4
lvl 42
+20% Max Protection
2,400
3
3
2
Tier 5
lvl 52
When using an ability against a Target Locked enemy, Bad Batch allies can't be countered
4,800
4
4
3
Tier 6
lvl 62
+20% Potency
9,600
6
5
4
Tier 7
lvl 72
When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted
28.8K
9
7
5
Tier 8
lvl 82
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies
105K
20
10
20
Description
Tactical leader of the Bad Batch who subtly destroys his enemies.
Power
32,020
Base Attributes
Strength (STR)
2,569
Agility (AGI)
2,232
Tactics (TAC)
2,304
Strength Growth
21.9
Agility Growth
19.9
Tactics Growth
19.9
Mastery
60
General
Health
66,089
Protection
49,527
Speed
138
Critical Damage
150%
Potency
33%
Tenacity
36%
Health Steal
45%
Defense Penetration
0%
Physical Offense
Damage
6,474
Critical Chance
75.54%
Armor Penetration
454
Accuracy
18%
Physical Survivability
Armor
51.6%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
7,319
Critical Chance
15%
Resistance Penetration
147
Accuracy
18%
Special Survivability
Resistance
35.2%
Deflection Rating
2%
Critical Avoidance
0%
First Seen
Apr 6, 2021
Mastery Stat Changes
Increases Accuracy, Damage, and Defense Penetration.
Base ID
BADBATCHHUNTER
Shards to Activate
25 Shards