Level 8 (Basic)
Ability Material Omega
Deal Physical damage to target enemy and inflict Expose for 2 turns. If target enemy was debuffed, attack again.
Damage: 17,072 ± 5%
Tier 2
lvl 16
Damage Multiplier: 1.64
+5% Damage
Credits
700
Ability Material Mk I
3

Tier 3
lvl 26
Damage Multiplier: 1.72
+5% Damage
Credits
1,400
Ability Material Mk I
4
Ability Material Mk II
4

Tier 4
lvl 36
Damage Multiplier: 1.88
+10% Damage
Credits
2,100
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 5
lvl 46
Damage Multiplier: 2.03
+10% Damage
Credits
4,100
Ability Material Mk I
7
Ability Material Mk II
7
Ability Material Mk III
5

Tier 6
lvl 56
Damage Multiplier: 2.27
+15% Damage
Credits
8,200
Ability Material Mk I
10
Ability Material Mk II
9
Ability Material Mk III
6

Tier 7
lvl 66
Damage Multiplier: 2.5
+15% Damage
Credits
24.7K
Ability Material Mk I
16
Ability Material Mk II
13
Ability Material Mk III
9

Tier 8
lvl 76
Damage Multiplier: 2.5
If target enemy was debuffed, attack again
Credits
43.8K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies.

If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns.
Damage: 15,024 ± 5%
Tier 2
lvl 18
Damage Multiplier: 1.44
+5% Damage
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 28
Damage Multiplier: 1.51
+5% Damage
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 38
Damage Multiplier: 1.65
+10% Damage
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 48
Damage Multiplier: 1.79
+10% Damage
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 58
Damage Multiplier: 1.99
+15% Damage
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 68
Damage Multiplier: 2.2
+15% Damage
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 78
Damage Multiplier: 2.2
If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns
Credits
80.4K
Ability Material Omega
5
Level 8 (Special) 3 turn cooldown
Ability Material Omega
Inflict Expose on target enemy for 2 turns, which can't be evaded. Hunter swaps Turn Meter with target other Clone Trooper ally. If they were Bad Batch, they ignore Taunt effects and inflict Stun for 1 turn on their target enemy during that turn. This Stun can't be evaded.
Tier 2
lvl 20
+5% Turn Meter gain
Credits
1,300
Ability Material Mk I
2

Tier 3
lvl 30
+5% Turn Meter gain
Credits
2,500
Ability Material Mk I
3
Ability Material Mk II
3

Tier 4
lvl 40
+10% Turn Meter gain
Credits
3,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 5
lvl 50
+10% Turn Meter gain
Credits
7,500
Ability Material Mk I
5
Ability Material Mk II
5
Ability Material Mk III
4

Tier 6
lvl 60
+10% Turn Meter gain
Credits
15.1K
Ability Material Mk I
8
Ability Material Mk II
7
Ability Material Mk III
5

Tier 7
lvl 70
Swap Turn Meter with target other Clone Trooper ally instead
Credits
45.2K
Ability Material Mk I
12
Ability Material Mk II
10
Ability Material Mk III
7

Tier 8
lvl 80
If target ally was Bad Batch, they ignore Taunt effects and inflict Stun for 1 turn on their target enemy during that turn, which can't be evaded
Credits
80.4K
Ability Material Omega
5
Level 8 (Leader)
Ability Material Zeta
Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.

When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies.

While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance. When using an ability against a Target Locked enemy, Bad Batch allies can't be countered.

When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.
Tier 2
lvl 22
+20% Max Health
Credits
800
Ability Material Mk I
2

Tier 3
lvl 32
While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance
Credits
1,600
Ability Material Mk I
2
Ability Material Mk II
2

Tier 4
lvl 42
+20% Max Protection
Credits
2,400
Ability Material Mk I
3
Ability Material Mk II
3
Ability Material Mk III
2

Tier 5
lvl 52
When using an ability against a Target Locked enemy, Bad Batch allies can't be countered
Credits
4,800
Ability Material Mk I
4
Ability Material Mk II
4
Ability Material Mk III
3

Tier 6
lvl 62
+20% Potency
Credits
9,600
Ability Material Mk I
6
Ability Material Mk II
5
Ability Material Mk III
4

Tier 7
lvl 72
When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted
Credits
28.8K
Ability Material Mk I
9
Ability Material Mk II
7
Ability Material Mk III
5

Tier 8
lvl 82
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies
Credits
105K
Ability Material Mk III
20
Ability Material Omega
10
Ability Material Zeta
20

Description

Tactical leader of the Bad Batch who subtly destroys his enemies.
Power
32,020
Base Attributes
Strength (STR)
2,569
Agility (AGI)
2,232
Tactics (TAC)
2,304
Strength Growth
21.9
Agility Growth
19.9
Tactics Growth
19.9
Mastery
60
General
Health
66,089
Protection
49,527
Speed
138
Critical Damage
150%
Potency
33%
Tenacity
36%
Health Steal
45%
Defense Penetration
0%
Physical Offense
Damage
6,474
Critical Chance
75.54%
Armor Penetration
454
Accuracy
18%
Physical Survivability
Armor
51.6%
Dodge Rating
2%
Critical Avoidance
0%
Special Offense
Damage
7,319
Critical Chance
15%
Resistance Penetration
147
Accuracy
18%
Special Survivability
Resistance
35.2%
Deflection Rating
2%
Critical Avoidance
0%

First Seen

Apr 6, 2021

Mastery Stat Changes

Increases Accuracy, Damage, and Defense Penetration.

Base ID

BADBATCHHUNTER

Shards to Activate

25 Shards