Categories
Hidden Categories
Ability Classes
Leader: +Critical
Leader: +Defense
Leader: +Evasion
Leader: +Max Health
Leader: +Speed
Unique: +Speed
Leader: +Tenacity
Ability Block
AoE
Leader: Assist
Assist
Bonus Turn
Buff Immunity
Counter
Defense Up
Dispel
Expose
Foresight
Leader: Foresight
Gain Turn Meter
Leader: Protection Up
Protection Up
Remove Turn Meter
Level 8
(Basic)
Deal Special damage to target enemy. Gain 1 stack of Ransom (max 50) for the rest of the encounter, which can't be copied, dispelled, or prevented. If the enemy is Light Side, Hondo removes 10% Turn Meter from them. If the enemy is Dark Side, Hondo gains 10% Turn Meter.
Ransom: +2% Max Health and Tenacity
Ransom: +2% Max Health and Tenacity
Damage:
21,416
±
5%
Tier 2
lvl 14
Damage Multiplier: 1.55
+5% Damage
700
3
Tier 3
lvl 24
Damage Multiplier: 1.7
+10% Damage
1,400
4
4
Tier 4
lvl 34
Damage Multiplier: 1.85
+10% Damage
2,100
5
5
4
Tier 5
lvl 44
Damage Multiplier: 1.93
+5% Damage
4,100
7
7
5
Tier 6
lvl 54
Damage Multiplier: 2.07
+10% Damage
8,200
10
9
6
Tier 7
lvl 64
Damage Multiplier: 2.22
+10% Damage
24.7K
16
13
9
Tier 8
lvl 74
Damage Multiplier: 2.22
If the enemy is Light Side, remove 10% Turn Meter from them; if the enemy is Dark Side, Hondo gains 10% Turn Meter
43.8K
5
Level 8
(Special)
• 6 turn cooldown
Remove 20% Turn Meter from all enemies. Hondo gains Outmaneuver for 2 turns, which can't be copied. Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies. Whenever Captive expires, Hondo gains 10 stacks of Ransom.
Captive on characters: Speed set to 0, can't bonus attack or gain bonus Turn Meter
Captive on raid bosses: -30% Critical Damage, Defense, and Offense
Captive on characters: Speed set to 0, can't bonus attack or gain bonus Turn Meter
Captive on raid bosses: -30% Critical Damage, Defense, and Offense
Tier 2
lvl 16
+3% Turn Meter removal
1,300
2
Tier 3
lvl 26
+5% Turn Meter removal
2,500
3
3
Tier 4
lvl 36
+5% Turn Meter removal
3,800
4
4
3
Tier 5
lvl 46
+5% Turn Meter removal
7,500
5
5
4
Tier 6
lvl 56
Gain Outmaneuver for 1 turn, which can't be copied
15.1K
8
7
5
Tier 7
lvl 66
Gain Outmaneuver for 2 turns, which can't be copied
45.2K
12
10
7
Tier 8
lvl 82
Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies; whenever Captive expires, Hondo gains 10 stacks of Ransom
145K
40
16
20
Level 8
(Special)
• 4 turn cooldown
Dispel all debuffs on all Scoundrel allies. Call target ally to assist, then Hondo assists. If target ally is Light Side they gain 25% damage and Defense Penetration for this attack. If target ally is Dark Side they gain 25% Critical Chance and Critical Damage for this attack. Hondo gains Defense Up for 2 turns and 4% Offense per stack of Ransom for 3 turns.
If Hondo has at least 5 stacks of Ransom, Dark Side enemies are inflicted with Ability Block for 1 turn, which can't be evaded or resisted, and Light Side enemies are inflicted with Buff Immunity for 1 turn, which can't be evaded or resisted. If Hondo has at least 25 stacks of Ransom, increase cooldowns of all enemies by 1.
If Hondo has at least 5 stacks of Ransom, Dark Side enemies are inflicted with Ability Block for 1 turn, which can't be evaded or resisted, and Light Side enemies are inflicted with Buff Immunity for 1 turn, which can't be evaded or resisted. If Hondo has at least 25 stacks of Ransom, increase cooldowns of all enemies by 1.
Tier 2
lvl 16
If target ally is Light Side, they gain 25% damage and Defense Penetration for this attack
1,300
2
Tier 3
lvl 26
If target ally is Dark Side, they gain 25% Critical Chance and Critical Damage for this attack
2,500
3
3
Tier 4
lvl 36
Gain Defense Up for 2 turns
3,800
4
4
3
Tier 5
lvl 46
Dispel all debuffs on all Scoundrel allies
7,500
5
5
4
Tier 6
lvl 56
+1% Offense per stack of Ransom for 3 turns
15.1K
8
7
5
Tier 7
lvl 66
+3% Offense per stack
45.2K
12
10
7
Tier 8
lvl 76
If Hondo has at least 5 stacks of Ransom, Dark Side enemies are inflicted with Ability Block for 1 turn, which can't be evaded or resisted, and Light Side enemies are inflicted with Buff Immunity for 1 turn, which can't be evaded or resisted; if Hondo also has at least 25 stacks of Ransom, increase cooldowns of all enemies by 1
80.4K
5
Level 8
(Unique)
Hondo has 100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.
Hondo gains bonuses based on the amount of stacks of Ransom:
- 5+ Stacks: Add Expose to the target enemy for 1 turn and gain Foresight for 1 turn on his Basic ability
- 10+ Stacks: Immune to critical hits
- 15+ Stacks: Recover 20% Health at the start of his turn
- 20+ Stacks: Recover 20% Protection at the start of his turn
At the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter.
While in Grand Arenas: Hondo starts the encounter with 25% Turn Meter for each other Scoundrel or Smuggler ally. If there is an enemy with the Captive debuff at the start of Hondo's turn, Hondo gains an additional 15% Critical Chance, Critical Damage, and Defense Penetration per turn (stacking, max 150%) and 3 Speed (stacking, max 30).
Hondo gains bonuses based on the amount of stacks of Ransom:
- 5+ Stacks: Add Expose to the target enemy for 1 turn and gain Foresight for 1 turn on his Basic ability
- 10+ Stacks: Immune to critical hits
- 15+ Stacks: Recover 20% Health at the start of his turn
- 20+ Stacks: Recover 20% Protection at the start of his turn
At the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter.
While in Grand Arenas: Hondo starts the encounter with 25% Turn Meter for each other Scoundrel or Smuggler ally. If there is an enemy with the Captive debuff at the start of Hondo's turn, Hondo gains an additional 15% Critical Chance, Critical Damage, and Defense Penetration per turn (stacking, max 150%) and 3 Speed (stacking, max 30).
Tier 2
lvl 18
Whenever Hondo evades an attack, he gains a stack of Ransom
900
2
Tier 3
lvl 28
+50% Health Steal
1,800
3
3
Tier 4
lvl 38
10+ Stacks: Immune to critical hits
2,700
3
3
3
Tier 5
lvl 48
15+ Stacks: Recover 20% Health at the start of his turn
5,500
5
4
3
Tier 6
lvl 58
20+ Stacks: Recover 20% Protection at the start of his turn
11K
7
6
4
Tier 7
lvl 84
At the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter
125K
30
13
20
Tier 8
lvl 85
While in Grand Arenas: Hondo starts the encounter with 25% Turn Meter for each other Scoundrel or Smuggler ally; if there is an enemy with the Captive debuff at the start of Hondo's turn, Hondo gains an additional 15% Critical Chance, Critical Damage, and Defense Penetration per turn (stacking, max 150%) and 3 Speed (stacking, max 30)
125K
20
Level 8
(Unique)
The first time any character gains bonus Turn Meter each turn, Hondo gains 5% bonus Turn Meter. Whenever any character gains a buff, Hondo recovers 5% Protection. Whenever any character attacks out of turn, Hondo gains Protection Up (5%, stacking) for 1 turn. If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies, he gains 100% Turn Meter and 25% counter chance, Defense, Evasion, Offense, Potency, and Tenacity for the rest of the encounter.
Tier 2
lvl 18
Whenever any character attacks out of turn, Hondo gains Protection Up (5%, stacking) for 1 turn
900
2
Tier 3
lvl 28
The first time any character gains bonus Turn Meter each turn, Hondo gains 5% bonus Turn Meter
1,800
3
3
Tier 4
lvl 38
If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies Hondo gains 100% Turn Meter and 25% counter chance for the rest of the encounter
2,700
3
3
3
Tier 5
lvl 48
If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies Hondo gains 25% Defense for the rest of the encounter
5,500
5
4
3
Tier 6
lvl 58
If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies Hondo gains 25% Potency for the rest of the encounter
11K
7
6
4
Tier 7
lvl 68
If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies Hondo gains 25% Tenacity for the rest of the encounter
32.9K
10
9
6
Tier 8
lvl 78
If Hondo had at least 2 other allies at the start of the encounter, the first time Hondo has no other active allies Hondo gains 25% Evasion and Offense for the rest of the encounter
80.4K
5
Hidden Abilities
(Unique)
Placeholder
Description
The unparalleled Scoundrel willing to play all angles for his own gains
Power
35,001
Base Attributes
Strength (STR)
1,992
Agility (AGI)
1,765
Tactics (TAC)
2,803
Strength Growth
18.1
Agility Growth
18.9
Tactics Growth
23
Mastery
60
General
Health
51,181
Protection
57,732
Speed
139
Critical Damage
150%
Potency
49%
Tenacity
59%
Health Steal
30%
Defense Penetration
0%
Physical Offense
Damage
5,461
Critical Chance
44.88%
Armor Penetration
38
Accuracy
18%
Physical Survivability
Armor
44.7%
Dodge Rating
2%
Critical Avoidance
18%
Special Offense
Damage
9,437
Critical Chance
20%
Resistance Penetration
110
Accuracy
18%
Special Survivability
Resistance
42.6%
Deflection Rating
2%
Critical Avoidance
18%
First Seen
Oct 5, 2022
Mastery Stat Changes
Increases Accuracy, Critical Avoidance, and Damage.
Base ID
HONDO
Shards to Activate
25 Shards